buildcfg: use real sprites in FreeDM iwad

Remove the #ifdef FREEDM section that makes all monsters appear as a
black silhouette. This leaves sprites/{blank,nomonst}.gif unused.

I believe the plan is that FreeDM will become a vanilla-compatible IWAD
that the user can use with Chocolate Doom to play single player vanilla
maps, so real monsters are needed in it.

Signed-off-by: RjY <rjy@users.sourceforge.net>
master
RjY 2011-04-20 00:27:47 +01:00
parent 97842f51dd
commit a33af58634
1 changed files with 1 additions and 320 deletions

View File

@ -961,325 +961,8 @@ INTERPIC 0 0
[sprites]
#ifdef FREEDM
; In FreeDM, all monsters are replaced by a simple silhouette. When
; the monster is killed, it just disappears. These are all single
; frame graphics. It is assumed that most deathmatch levels are played
; without monsters, but it is helpful to have these silhouettes
; for people that forgot to set -nomonsters.
BOS2A0 = nomonst
BOS2B0 = nomonst
BOS2C0 = nomonst
BOS2D0 = nomonst
BOS2E0 = nomonst
BOS2F0 = nomonst
BOS2G0 = nomonst
BOS2H0 = nomonst
BOS2I0 = blank
BOS2J0 = blank
BOS2K0 = blank
BOS2L0 = blank
BOS2M0 = blank
BOS2N0 = blank
BOS2O0 = blank
BOSFA0 = blank
BOSFB0 = blank
BOSFC0 = blank
BOSFD0 = blank
BRS1A0 = blank
BSPIA0 = nomonst
BSPIB0 = nomonst
BSPIC0 = nomonst
BSPID0 = nomonst
BSPIE0 = nomonst
BSPIF0 = nomonst
BSPIG0 = nomonst
BSPIH0 = nomonst
BSPII0 = nomonst
BSPIJ0 = blank
BSPIK0 = blank
BSPIL0 = blank
BSPIM0 = blank
BSPIN0 = blank
BSPIO0 = blank
BSPIP0 = blank
CPOSA0 = nomonst
CPOSB0 = nomonst
CPOSC0 = nomonst
CPOSD0 = nomonst
CPOSE0 = nomonst
CPOSF0 = nomonst
CPOSG0 = nomonst
CPOSH0 = blank
CPOSI0 = blank
CPOSJ0 = blank
CPOSK0 = blank
CPOSL0 = blank
CPOSM0 = blank
CPOSN0 = blank
CPOSO0 = blank
CPOSP0 = blank
CPOSQ0 = blank
CPOSR0 = blank
CPOSS0 = blank
CPOST0 = blank
FATBA0 = blank
FATBB0 = blank
FATTA0 = nomonst
FATTB0 = nomonst
FATTC0 = nomonst
FATTD0 = nomonst
FATTE0 = nomonst
FATTF0 = nomonst
FATTG0 = nomonst
FATTH0 = nomonst
FATTI0 = nomonst
FATTJ0 = nomonst
FATTK0 = blank
FATTL0 = blank
FATTM0 = blank
FATTN0 = blank
FATTO0 = blank
FATTP0 = blank
FATTQ0 = blank
FATTR0 = blank
FATTS0 = blank
FATTT0 = blank
FBXPA0 = blank
FBXPB0 = blank
FBXPC0 = blank
FIREA0 = blank
FIREB0 = blank
FIREC0 = blank
FIRED0 = blank
FIREE0 = blank
FIREF0 = blank
FIREG0 = blank
FIREH0 = blank
MANFA0 = blank
MANFB0 = blank
PAINA0 = nomonst
PAINB0 = nomonst
PAINC0 = nomonst
PAIND0 = nomonst
PAINE0 = nomonst
PAINF0 = nomonst
PAING0 = nomonst
PAINH0 = blank
PAINI0 = blank
PAINJ0 = blank
PAINK0 = blank
PAINL0 = blank
PAINM0 = blank
SSWVA0 = nomonst
SSWVB0 = nomonst
SSWVC0 = nomonst
SSWVD0 = nomonst
SSWVE0 = nomonst
SSWVF0 = nomonst
SSWVG0 = nomonst
SSWVH0 = nomonst
SSWVI0 = blank
SSWVJ0 = blank
SSWVK0 = blank
SSWVL0 = blank
SSWVM0 = blank
SSWVN0 = blank
SSWVO0 = blank
SSWVP0 = blank
SSWVQ0 = blank
SSWVR0 = blank
SSWVS0 = blank
SSWVT0 = blank
SSWVU0 = blank
SSWVV0 = blank
VILEA0 = nomonst
VILEB0 = nomonst
VILEC0 = nomonst
VILED0 = nomonst
VILEE0 = nomonst
VILEF0 = nomonst
VILEG0 = nomonst
VILEH0 = nomonst
VILEI0 = nomonst
VILEJ0 = nomonst
VILEK0 = nomonst
VILEL0 = nomonst
VILEM0 = nomonst
VILEN0 = nomonst
VILEO0 = nomonst
VILEP0 = nomonst
VILEQ0 = nomonst
VILER0 = blank
VILES0 = blank
VILET0 = blank
VILEU0 = blank
VILEV0 = blank
VILEW0 = blank
VILEX0 = blank
VILEY0 = blank
VILEZ0 = blank
VILE[0 = nomonst
VILE\0 = nomonst
VILE]0 = nomonst
BOSSA0 = nomonst
BOSSB0 = nomonst
BOSSC0 = nomonst
BOSSD0 = nomonst
BOSSE0 = nomonst
BOSSF0 = nomonst
BOSSG0 = nomonst
BOSSH0 = nomonst
BOSSI0 = blank
BOSSJ0 = blank
BOSSK0 = blank
BOSSL0 = blank
BOSSM0 = blank
BOSSN0 = blank
BOSSO0 = blank
POSSA0 = nomonst
POSSB0 = nomonst
POSSC0 = nomonst
POSSD0 = nomonst
POSSE0 = nomonst
POSSF0 = nomonst
POSSG0 = nomonst
POSSH0 = blank
POSSI0 = blank
POSSJ0 = blank
POSSK0 = blank
POSSL0 = blank
POSSM0 = blank
POSSN0 = blank
POSSO0 = blank
POSSP0 = blank
POSSQ0 = blank
POSSR0 = blank
POSSS0 = blank
POSST0 = blank
POSSU0 = blank
SARGA0 = nomonst
SARGB0 = nomonst
SARGC0 = nomonst
SARGD0 = nomonst
SARGE0 = nomonst
SARGF0 = nomonst
SARGG0 = nomonst
SARGH0 = blank
SARGI0 = blank
SARGJ0 = blank
SARGK0 = blank
SARGL0 = blank
SARGM0 = blank
SARGN0 = blank
SPOSA0 = nomonst
SPOSB0 = nomonst
SPOSC0 = nomonst
SPOSD0 = nomonst
SPOSE0 = nomonst
SPOSF0 = nomonst
SPOSG0 = nomonst
SPOSH0 = blank
SPOSI0 = blank
SPOSJ0 = blank
SPOSK0 = blank
SPOSL0 = blank
SPOSM0 = blank
SPOSN0 = blank
SPOSO0 = blank
SPOSP0 = blank
SPOSQ0 = blank
SPOSR0 = blank
SPOSS0 = blank
SPOST0 = blank
SPOSU0 = blank
TROOA0 = nomonst
TROOB0 = nomonst
TROOC0 = nomonst
TROOD0 = nomonst
TROOE0 = nomonst
TROOF0 = nomonst
TROOG0 = nomonst
TROOH0 = nomonst
TROOI0 = blank
TROOJ0 = blank
TROOK0 = blank
TROOL0 = blank
TROOM0 = blank
TROON0 = blank
TROOO0 = blank
TROOP0 = blank
TROOQ0 = blank
TROOR0 = blank
TROOS0 = blank
TROOT0 = blank
TROOU0 = blank
CYBRA0 = nomonst
CYBRB0 = nomonst
CYBRC0 = nomonst
CYBRD0 = nomonst
CYBRE0 = nomonst
CYBRF0 = nomonst
CYBRG0 = nomonst
CYBRH0 = blank
CYBRI0 = blank
CYBRJ0 = blank
CYBRK0 = blank
CYBRL0 = blank
CYBRM0 = blank
CYBRN0 = blank
CYBRO0 = blank
CYBRP0 = blank
HEADA0 = nomonst
HEADB0 = nomonst
HEADC0 = nomonst
HEADD0 = nomonst
HEADE0 = nomonst
HEADF0 = nomonst
HEADG0 = blank
HEADH0 = blank
HEADI0 = blank
HEADJ0 = blank
HEADK0 = blank
HEADL0 = blank
SKULA0 = nomonst
SKULB0 = nomonst
SKULC0 = nomonst
SKULD0 = nomonst
SKULE0 = nomonst
SKULF0 = blank
SKULG0 = blank
SKULH0 = blank
SKULI0 = blank
SKULJ0 = blank
SKULK0 = blank
SPIDA0 = nomonst
SPIDB0 = nomonst
SPIDC0 = nomonst
SPIDD0 = nomonst
SPIDE0 = nomonst
SPIDF0 = nomonst
SPIDG0 = nomonst
SPIDH0 = nomonst
SPIDI0 = nomonst
SPIDJ0 = blank
SPIDK0 = blank
SPIDL0 = blank
SPIDM0 = blank
SPIDN0 = blank
SPIDO0 = blank
SPIDP0 = blank
SPIDQ0 = blank
SPIDR0 = blank
SPIDS0 = blank
BBRNA0 = blank
BBRNB0 = blank
#else /* #ifdef FREEDM */
#ifdef DOOM2
BBRNA0 ; boss brain
BBRNB0
BOS2A1C1 19 69 ; hell knight
@ -2356,8 +2039,6 @@ SPIDQ0 128 100
SPIDR0 128 100
SPIDS0 128 100
#endif /* #ifdef FREEDM */
; These are normal items that appear in both Freedoom and FreeDM.
AMMOA0 12 16