Change manual to build as A5 paper size.
This seems like a better choice for the manual since it is a "booklet" size similar to the original Doom manual, rather than a "full page" size that is rather unusual for a book. Several changes are needed to allow asciidoctor to successfully produce a PDF. The main change is to set a bunch of images to 100% width, especially in tables where this means "100% of cell width". This allows the tables to scale down successfully to the smaller size. I have also adjusted the column widths of various tables to accommodate the smaller size without the text wrapping awkwardly.master
parent
496ed91b69
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89f918f517
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@ -1,7 +1,8 @@
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ASCIIDOCTOR_FLAGS = -a toc -a pdf-page-size=A5
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all: freedoom-manual.pdf
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all: freedoom-manual.pdf
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freedoom-manual.pdf: manual.adoc
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freedoom-manual.pdf: manual.adoc
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-asciidoctor-pdf -a toc manual.adoc -o $@
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-asciidoctor-pdf $(ASCIIDOCTOR_FLAGS) manual.adoc -o $@
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clean:
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clean:
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$(RM) freedoom-manual.pdf
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$(RM) freedoom-manual.pdf
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@ -143,7 +143,7 @@ next time you play.
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The following are some useful keyboard shortcuts that can save time
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The following are some useful keyboard shortcuts that can save time
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accessing common menu functions.
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accessing common menu functions.
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[cols="1,2,8",width="90%",align="center",valign="middle"]
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[cols="1,3,7",width="90%",align="center",valign="middle"]
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|==========================
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|==========================
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| **Esc** | <<menus,Menu>> | Bring up the main menu.
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| **Esc** | <<menus,Menu>> | Bring up the main menu.
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| **F1** | Help | Bring up the help screen that shows information about the
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| **F1** | Help | Bring up the help screen that shows information about the
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@ -206,7 +206,7 @@ the following sections:
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image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"]
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image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"]
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[cols="1,6",width="90%",align="center",valign="middle"]
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[cols="2,5",width="90%",align="center",valign="middle"]
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|==========================
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|==========================
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| **Ammo** | Number of units of <<ammo,ammunition>> remaining for the current
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| **Ammo** | Number of units of <<ammo,ammunition>> remaining for the current
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weapon.
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weapon.
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@ -228,7 +228,7 @@ You start the game with only a handgun, 50 bullets and your fists to fall back
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on once they run out. You’ll want to find yourself some better weaponry as
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on once they run out. You’ll want to find yourself some better weaponry as
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soon as possible.
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soon as possible.
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[options="header",cols="4,1,7,3,2",valign="middle"]
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[options="header",cols="4,2,5,3,2",valign="middle",width="100%"]
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|==========================
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|==========================
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| Weapon | Key | Description | | Ammo
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| Weapon | Key | Description | | Ammo
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| **Fist** | 1 | If you have no ammunition, you can always fall back on punching the
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| **Fist** | 1 | If you have no ammunition, you can always fall back on punching the
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@ -274,7 +274,7 @@ certain type of ammo, and you should be careful to look out for more ammo as
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you’re exploring.
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you’re exploring.
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[[ammo]]
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[[ammo]]
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[options="header",cols="2,1,1",width="50%",align="center",valign="middle"]
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[options="header",cols="2,1,1",width="70%",align="center",valign="middle"]
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|==========================
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|==========================
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| Ammo type | Small | Large
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| Ammo type | Small | Large
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| **Bullets** |
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| **Bullets** |
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@ -304,7 +304,7 @@ You die if your health reaches 0%. You’ll find health bonuses around the
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levels which can restore you back to 100% health; 1% health bonuses can take
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levels which can restore you back to 100% health; 1% health bonuses can take
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you over 100% and up to 200% health.
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you over 100% and up to 200% health.
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[options="header",cols="1,1,1,1",width="50%",align="center",halign="center"]
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[options="header",cols="1,1,1,1",width="70%",align="center",halign="center"]
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|==========================
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|==========================
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| 1% | 10% | 25% | 100%
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| 1% | 10% | 25% | 100%
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| image:../sprites/bon1a0.png[1% Health Bonus] |
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| image:../sprites/bon1a0.png[1% Health Bonus] |
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@ -318,7 +318,7 @@ image:../sprites/soula0.png[Overdrive Sphere]
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You start with 0% armor and can increase this up to 200% by collecting bonuses.
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You start with 0% armor and can increase this up to 200% by collecting bonuses.
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[options="header",cols="1,1,1",width="50%",align="center",halign="center"]
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[options="header",cols="1,1,1",width="70%",align="center",halign="center"]
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|==========================
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|==========================
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| 1% | 100% | 200%
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| 1% | 100% | 200%
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| image:../sprites/bon2a0.png[1% Armor Bonus] |
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| image:../sprites/bon2a0.png[1% Armor Bonus] |
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@ -384,77 +384,77 @@ The levels are filled with monsters who have no other goal apart from stopping
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you from completing your mission. Here’s a selection of some of these monsters
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you from completing your mission. Here’s a selection of some of these monsters
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who you can expect to encounter.
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who you can expect to encounter.
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[frame="none",cols="2,6,2",valign="middle",grid="none",align="center",width="90%"]
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[frame="none",cols="2,6,3",valign="middle",grid="none",align="center",width="100%"]
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|==========================
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|==========================
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| **Zombie** |
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| **Zombie** |
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These undead creatures are armed with a pistol and intent on your destruction.
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These undead creatures are armed with a pistol and intent on your destruction.
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Drops a clip of bullets when killed. |
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Drops a clip of bullets when killed. |
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image:images/monster-zombie.png[Zombie,100,100]
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image:images/monster-zombie.png[Zombie,100,100,width=100%]
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| **Shotgun Zombie** |
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| **Shotgun Zombie** |
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These guys traded their pistol for a shotgun and pack far more of a punch.
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These guys traded their pistol for a shotgun and pack far more of a punch.
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Drops a shotgun when killed. |
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Drops a shotgun when killed. |
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image:images/monster-shotgun-zombie.png[Shotgun Zombie,100,100]
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image:images/monster-shotgun-zombie.png[Shotgun Zombie,100,100,width=100%]
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| **Minigun Zombie** |
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| **Minigun Zombie** |
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As soon as you’re in sight of one of these, he’ll lock on with his minigun and
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As soon as you’re in sight of one of these, he’ll lock on with his minigun and
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keep on firing until you’re dead. It’s best to take cover quickly or take him
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keep on firing until you’re dead. It’s best to take cover quickly or take him
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out. Drops a minigun when killed. |
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out. Drops a minigun when killed. |
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image:images/monster-minigun-zombie.png[Minigun Zombie,100,100]
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image:images/monster-minigun-zombie.png[Minigun Zombie,100,100,width=100%]
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| **Serpentipede** |
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| **Serpentipede** |
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Serpent footsoldiers of the alien invasion. Let them get close and they’ll
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Serpent footsoldiers of the alien invasion. Let them get close and they’ll
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tear you to shreds; at a distance they’ll instead rain down fireballs. |
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tear you to shreds; at a distance they’ll instead rain down fireballs. |
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image:images/monster-serpentipede.png[Serpentipede,100,100]
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image:images/monster-serpentipede.png[Serpentipede,100,100,width=100%]
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| **Flesh Worm** |
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| **Flesh Worm** |
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Tough and fast-moving, these worms attack at close range and take several
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Tough and fast-moving, these worms attack at close range and take several
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shotgun blasts to take down. It’s best to keep back. |
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shotgun blasts to take down. It’s best to keep back. |
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image:images/monster-flesh-worm.png[Flesh Worm,100,100]
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image:images/monster-flesh-worm.png[Flesh Worm,100,100,width=100%]
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| **Stealth Worm** |
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| **Stealth Worm** |
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These flesh worm variants have been given stealth abilities which make them
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These flesh worm variants have been given stealth abilities which make them
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practically invisible. |
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practically invisible. |
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image:images/monster-stealth-worm.png[Stealth Worm,100,100]
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image:images/monster-stealth-worm.png[Stealth Worm,100,100,width=100%]
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| **Hatchling** |
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| **Hatchling** |
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Floating alien larvae which charge from a distance. |
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Floating alien larvae which charge from a distance. |
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image:images/monster-hatchling.png[hatchling,100,100]
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image:images/monster-hatchling.png[hatchling,100,100,width=100%]
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| **Matribite** |
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| **Matribite** |
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The mother of the Hatchlings will ensure you always have more of her babies
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The mother of the Hatchlings will ensure you always have more of her babies
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to deal with. |
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to deal with. |
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image:images/monster-matribite.png[matribite,100,100]
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image:images/monster-matribite.png[matribite,100,100,width=100%]
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| **Trilobite** |
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| **Trilobite** |
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These flying orb-like creatures spit fireballs and bite if you get too
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These flying orb-like creatures spit fireballs and bite if you get too
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close. |
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close. |
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image:images/monster-trilobite.png[Trilobite,100,100]
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image:images/monster-trilobite.png[Trilobite,100,100,width=100%]
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| **Pain Bringer** |
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| **Pain Bringer** |
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100% muscle, these guys take at least three rocket blasts to take down, and
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100% muscle, these guys take at least three rocket blasts to take down, and
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while you’re trying they’ll shower you with energy projectiles. |
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while you’re trying they’ll shower you with energy projectiles. |
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image:images/monster-pain-bringer.png[Pain Bringer,100,100]
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image:images/monster-pain-bringer.png[Pain Bringer,100,100,width=100%]
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| **Pain Lord** |
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| **Pain Lord** |
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If the Pain Bringer wasn’t tough enough, this one will take five rocket
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If the Pain Bringer wasn’t tough enough, this one will take five rocket
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blasts. |
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blasts. |
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image:images/monster-pain-lord.png[Pain Lord,100,100]
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image:images/monster-pain-lord.png[Pain Lord,100,100,width=100%]
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| **Dark Soldier** |
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| **Dark Soldier** |
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Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
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Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
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match with one of these guys. |
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match with one of these guys. |
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image:images/monster-dark-soldier.png[Dark Soldier,100,100]
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image:images/monster-dark-soldier.png[Dark Soldier,100,100,width=100%]
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| **Necromancer** |
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| **Necromancer** |
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If he’s not setting you on fire, he’s undoing all your hard work by bringing
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If he’s not setting you on fire, he’s undoing all your hard work by bringing
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his friends back from the dead. |
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his friends back from the dead. |
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image:images/monster-necromancer.png[Necromancer,100,100]
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image:images/monster-necromancer.png[Necromancer,100,100,width=100%]
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| **Combat Slug** |
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| **Combat Slug** |
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These genetically-engineered super-slugs have been fitted with long distance
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These genetically-engineered super-slugs have been fitted with long distance
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flame throwers, practically making them into living, slithering tanks. |
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flame throwers, practically making them into living, slithering tanks. |
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image:images/monster-combat-slug.png[Combat Slug,100,100]
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image:images/monster-combat-slug.png[Combat Slug,100,100,width=100%]
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| **Technospider** |
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| **Technospider** |
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These spider creatures have been equipped with polaric energy cannons, making
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These spider creatures have been equipped with polaric energy cannons, making
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them a deadly challenge. |
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them a deadly challenge. |
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image:images/monster-technospider.png[Technospider,100,100]
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image:images/monster-technospider.png[Technospider,100,100,width=100%]
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| **Large Technospider** |
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| **Large Technospider** |
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This tank on legs is equipped with a rapid-fire minigun and will take a lot
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This tank on legs is equipped with a rapid-fire minigun and will take a lot
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of effort to bring down. |
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of effort to bring down. |
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image:images/monster-large-technospider.png[Large Technospider,100,100]
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image:images/monster-large-technospider.png[Large Technospider,100,100,width=100%]
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| **Assault Tripod** |
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| **Assault Tripod** |
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The ultimate blend of military technology and genetic engineering, these
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The ultimate blend of military technology and genetic engineering, these
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three-legged creatures are fast-moving, heavily armored and equipped with a
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three-legged creatures are fast-moving, heavily armored and equipped with a
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missile launcher that you’ll want to avoid. |
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missile launcher that you’ll want to avoid. |
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image:images/monster-assault-tripod.png[Assault Tripod,100,100]
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image:images/monster-assault-tripod.png[Assault Tripod,100,100,width=100%]
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|==========================
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|==========================
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=== Using the map
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=== Using the map
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@ -469,7 +469,7 @@ image::images/map.png[Map Screenshot,width="640",pdfwidth="70vw",align="center"]
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Your current position and orientation are shown by a white arrow.
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Your current position and orientation are shown by a white arrow.
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Areas of the map are usually color coded as follows:
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Areas of the map are usually color coded as follows:
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[frame="none",cols="1,4",valign="middle",align="center",width="60%"]
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[frame="none",cols="3,8",valign="middle",align="center",width="70%"]
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|==========================
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|==========================
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| **Red** | Walls (or possibly secret doors)
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| **Red** | Walls (or possibly secret doors)
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| **Yellow** | Changes in ceiling height, including doors.
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| **Yellow** | Changes in ceiling height, including doors.
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@ -502,7 +502,7 @@ your current position.
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If the monsters weren’t enough, the environment itself poses hazards which
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If the monsters weren’t enough, the environment itself poses hazards which
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can hurt or even kill you!
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can hurt or even kill you!
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[frame="none",cols="1,4,2",valign="middle",grid="none"]
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[frame="none",cols="2,5,3",valign="middle",grid="none",width="100%"]
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|==========================
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|==========================
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| **Barrels** |
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| **Barrels** |
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These exploding barrels litter many of the levels. Several shots with a pistol
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These exploding barrels litter many of the levels. Several shots with a pistol
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@ -510,19 +510,19 @@ are usually enough to make them detonate, damaging anything in their immediate
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vicinity. Make sure when engaged in combat to never stand too close, or a stray
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vicinity. Make sure when engaged in combat to never stand too close, or a stray
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shot from an enemy may cause one to explode in your face! Be aware too of the
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shot from an enemy may cause one to explode in your face! Be aware too of the
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potential for chain reactions when several barrels are clustered together. |
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potential for chain reactions when several barrels are clustered together. |
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image:images/hazard-barrels.png[Barrels,150,150]
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image:images/hazard-barrels.png[Barrels,150,150,width=100%]
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| **Damaging Floors** |
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| **Damaging Floors** |
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Red-hot lava and radioactive sludge are just two of the types of damaging floor
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Red-hot lava and radioactive sludge are just two of the types of damaging floor
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you can encounter in Freedoom’s levels. If walking over it is necessary, try to
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you can encounter in Freedoom’s levels. If walking over it is necessary, try to
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find yourself a <<specialitems,hazard suit>>, but be aware that it will only
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find yourself a <<specialitems,hazard suit>>, but be aware that it will only
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protect you for a limited time. |
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protect you for a limited time. |
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image:images/hazard-slime.png[Radioactive slime,150,150]
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image:images/hazard-slime.png[Radioactive slime,150,150,width=100%]
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| **Crushing Ceilings** |
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| **Crushing Ceilings** |
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Many of the levels have been rigged with traps and this is just one of them.
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Many of the levels have been rigged with traps and this is just one of them.
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These moving ceilings are often placed above tempting-looking items. Be very
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These moving ceilings are often placed above tempting-looking items. Be very
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careful not to get caught beneath one, or it will quickly crush you into a
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careful not to get caught beneath one, or it will quickly crush you into a
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paste! |
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paste! |
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image:images/hazard-crusher.png[Crushing Ceiling,150,150]
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image:images/hazard-crusher.png[Crushing Ceiling,150,150,width=100%]
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|==========================
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|==========================
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=== Tactical tips
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=== Tactical tips
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@ -645,7 +645,7 @@ an <<skill,easier skill level>>. However, if that’s not enough, or if you just
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want to have fun feeling like an unstoppable killing machine, there are a
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want to have fun feeling like an unstoppable killing machine, there are a
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number of cheats that you can turn to:
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number of cheats that you can turn to:
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[cols="1,4",width="90%",align="center",valign="middle"]
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[cols="2,4",width="90%",align="center",valign="middle"]
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|==========================
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|==========================
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| **IDDQD** | God mode. Makes you invulnerable to all damage.
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| **IDDQD** | God mode. Makes you invulnerable to all damage.
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| **IDFA** | Gives all weapons and ammo.
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| **IDFA** | Gives all weapons and ammo.
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Loading…
Reference in New Issue