textures: redefine A-BROWN4 so it doesn’t use BOSFA0

With WAD merging with certain Doom 2 mods (eg,
doom2/Ports/megawads/strg), using a sprite in this texture causes some
engines to crash on loading the game.  The mod makes up its new BOSF*
sprites but omits BOSFA0, which caused our game to crash when trying
to load Freedoom with Struggle.

This can break Plutonia mod compatibility a bit if they try to replace
this sprite too, but let’s hope that will not happen.
master
Mike Swanson 2019-09-08 00:39:55 -07:00
parent f778320662
commit 85549628fd
2 changed files with 13 additions and 13 deletions

View File

@ -251,13 +251,13 @@ TEKWALL5 128 128
* WALL24_1 -120 -8
; tnt texture support
; may conflict, not yet added - SW1GSTON 512 128
; may conflict, not yet added - SW2GSTON 512 128
; may conflict, not yet added - BLODGR1 512 128
; may conflict, not yet added - SW1SKULL 512 128
; may conflict, not yet added - BLODGR4 512 128
; may conflict, not yet added - SLADRIP1 512 128
; may conflict, not yet added - SLADRIP3 512 128
; conflicts, not added - SW1GSTON 512 128
; conflicts, not added - SW2GSTON 512 128
; conflicts, not added - BLODGR1 512 128
; conflicts, not added - SW1SKULL 512 128
; conflicts, not added - BLODGR4 512 128
; conflicts, not added - SLADRIP1 512 128
; conflicts, not added - SLADRIP3 512 128
ALTAQUA 128 128
* ALTAQUA 0 0
@ -861,20 +861,20 @@ A-BRICK3 128 128
A-BROCK2 128 128
* BROCK2 0 0
A-BROWN1 128 128
* BROWN1 0 0
* BROWN1 0 0
A-BROWN2 128 128
* BROWN2 0 0
* BROWN2 0 0
A-BROWN3 128 128
* BROWN3 0 0
* BROWN3 0 0
A-BROWN4 128 128
* BROWN1 0 0
* BROWN1 0 0
* W111_2 0 0
* W111_3 64 64
* W111_2 0 64
* W111_3 64 0
* BOSFA0 40 35
* SKULFACE 40 35 ; original was BOSFA0, can break doom2 mod compat
A-BROWN5 128 128
* BROWN5 0 0
* BROWN5 0 0
A-DBRI1 128 128
* DIRBRI1 0 0
A-DBRI2 128 128

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