move source dehacked to dedicated subdirectory
parent
8e9ce31b70
commit
53b4133b20
3
Makefile
3
Makefile
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@ -16,7 +16,7 @@ OBJS=$(FREEDM) $(FREEDOOM1) $(FREEDOOM2)
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all: $(OBJS)
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subdirs:
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$(MAKE) -C lumps
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$(MAKE) -C lumps/dehacked # graphics/text depends on generated dehacked files
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$(MAKE) VERSION=$(VERSION) -C graphics/text
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$(MAKE) -C lumps/playpal
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$(MAKE) -C lumps/colormap
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@ -111,6 +111,7 @@ clean: wad-image-clean
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$(MAKE) -C dist clean
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$(MAKE) -C graphics/text clean
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$(MAKE) -C lumps/dehacked clean
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$(MAKE) -C lumps/playpal clean
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$(MAKE) -C lumps/colormap clean
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$(MAKE) -C lumps/genmidi clean
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@ -55,7 +55,7 @@ TEXTGEN_GRAPHICS = $(TEXTGEN_GRAPHIC_LUMPS) \
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all: text_strings help.png credit.png wikilrs.png wivctms.png titlepic
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# Generate the menu and level strings
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text_strings: config.py fontchars ../../lumps/dehacked.lmp
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text_strings: config.py fontchars ../../lumps/dehacked/dehacked.txt
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python textgen
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cp $(TEXTGEN_GRAPHIC_LUMPS) ../
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@ -1,12 +0,0 @@
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CPP=../scripts/simplecpp
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all: fdm_deh.lmp p1_deh.lmp p2_deh.lmp
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fdm_deh.lmp: dehacked.lmp
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$(CPP) -DFREEDM < $< > $@
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p1_deh.lmp: dehacked.lmp
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$(CPP) -DPHASE1 < $< > $@
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p2_deh.lmp: dehacked.lmp
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$(CPP) -DPHASE2 < $< > $@
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@ -0,0 +1,15 @@
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CPP=../../scripts/simplecpp
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all: ../fdm_deh.lmp ../p1_deh.lmp ../p2_deh.lmp
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../fdm_deh.lmp: dehacked.txt
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$(CPP) -DFREEDM < $< > $@
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../p1_deh.lmp: dehacked.txt
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$(CPP) -DPHASE1 < $< > $@
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../p2_deh.lmp: dehacked.txt
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$(CPP) -DPHASE2 < $< > $@
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clean:
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$(RM) ../fdm_deh.lmp ../p1_deh.lmp ../p2_deh.lmp
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@ -0,0 +1,10 @@
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This directory contains the source DeHackEd patch used for Freedoom.
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We generate three unique files for each IWAD, most of the data being
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identical to each other.
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- FreeDM has all par times set to 0 and the map names would otherwise
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override Phase 2.
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- We override the no-clipping cheat in Phase 1 so IDCLIP is used in
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all games.
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- Phase 2 has map names that would otherwise override FreeDM.
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