freedm: Remove override for menu skull.

FreeDM had a special override to use an animated rocket for the menu
selector, a tweak to make it more deathmatch-appropriate. Unfortunately
the rocket animation is too wide and causes Chocolate Doom to error out
when the help screen is brought up (F1) with "Bad V_DrawPatch". Even if
the horizontal offset is adjusted it will overlap with parts of the help
screen and obscure them. I think the easiest solution is to just remove
the override.
master
Simon Howard 2018-10-06 19:13:18 -04:00
parent bd2d59e14f
commit 1b2319cc50
3 changed files with 0 additions and 5 deletions

View File

@ -770,13 +770,8 @@ M_RDTHIS 0 0
M_OPTION 0 0
M_QUITG 0 0
M_NGAME 0 0
#ifdef FREEDM
M_SKULL1 = m_rokt1 16 -4
M_SKULL2 = m_rokt2 16 -4
#else
M_SKULL1 0 -1
M_SKULL2 0 -1
#endif
M_THERMO -2 -1
M_THERMR 0 0
M_THERMM 0 0

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