freedm: Remove override for menu skull.
FreeDM had a special override to use an animated rocket for the menu selector, a tweak to make it more deathmatch-appropriate. Unfortunately the rocket animation is too wide and causes Chocolate Doom to error out when the help screen is brought up (F1) with "Bad V_DrawPatch". Even if the horizontal offset is adjusted it will overlap with parts of the help screen and obscure them. I think the easiest solution is to just remove the override.master
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bd2d59e14f
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1b2319cc50
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@ -770,13 +770,8 @@ M_RDTHIS 0 0
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M_OPTION 0 0
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M_QUITG 0 0
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M_NGAME 0 0
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#ifdef FREEDM
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M_SKULL1 = m_rokt1 16 -4
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M_SKULL2 = m_rokt2 16 -4
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#else
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M_SKULL1 0 -1
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M_SKULL2 0 -1
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#endif
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M_THERMO -2 -1
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M_THERMR 0 0
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M_THERMM 0 0
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