Partial reowork for freedm, extra details on the following changelog.
Note: Namse already applied on the dehacked.txt Changelog: DM01 <Tech test>, Big Rework. > Changed the apaerance of the main layout to differ from dwango. > Interior was moved to the left of outside. > Stone pillar with armor was removed. > Changed the first interior room to looks like to be outside. > Few weapons are now on a new location. DM04 <Steel>, Minor Rework. > Retextured the map to looks like more metal with green bricks. > Added a new staircase to the east of map to help the flow of the map. DM05 <Dense Fields>, New map. - Original map was moved to slot 11 > An edited map that was donated to freedm but was forgot on the forum. DM06 <Temple of Ammon>, Minor rework. > Added a new area to the west of map. > retextured the map to looks like an egypt structure. > Removed the tomb. {Rip Ledemir :( } DM07 <Main Stronghold>, Adjustment. > Balanced out the items of the map. DM08 <Artifact Base>, ??? > Map last edited by someone else. > Random edits around. DM09 <Industrial Outland>, Major Rework. > Added several new corridor to help with the flow of map. > Bfg and the teleport path to beserk was removed. > Retextured the map to be more green. > The east side of map was done anew. > Removed lot of bad areas. DM10 <Detached Grounds>, New map. - Removed the old map for being to similar to the Greenwar 2. > This map is a hellish look and similar to the DM08 but still different. DM11 <Isolated Facility>, DM05 Major rework. - Old map was Removed for baing plain. > Improved the flow of map removing most of all the walls on map. > Outside has a better theme. > Added an extra side path on north of map. DM12 <Up 'n Down Canyon>, ??? > Maybe a adjustment, not sure. DM13 <Unholy Blood>, New map. - Old map was Removed for being way too small. > New duel map based on a old Catoptromancy map. DM14 <Technical Assault>, New map. - Old map was Removed for being plain. > New map based on a edited version of my X Duel pack. DM15 <Shallow Complex>, New map. - Old map was Removed for being plain. > New Aquatex map, but nothing so "great" yet. Dm16 <Barren Alleys>, New map. - Old map was removed for being bad. > Duel sized, but still plays ok up to 4 players. > Square styled arena with each side having it's unique layout apaerance. > Map wont use offsets and much textures. DM17 <Underwoods>, New map. - Old map was removed for being bad. > Duel sized map, but still plays ok up to 4 players. > Sort of circle arena, the map under some umcommon trees whitout visible sky. > It's dark arena and offer a bfg in a high ground. DM18 <Deserted Courtyard>, New map. - Old map was Removed for being plain. > DM sized map.. > New map is a arena with lot of building around for cover. Dm21 <Refinary>, Minor rework. > Some thematic changes. > Outside was simplified to save linedefs and visplanes. > Removed a lower path to the nortest of map. Dm24 <Flooded Base>, Medium Rework: > Plasma was replaced by bfg and vice versa. > Stealth sphere removed. > Removed all unused tags from the map. > Decreased the amount os linedefs used by the map, to avoid Segment overflow: ---> Removed the metal bars at flooded area close to polaric. ---> Simplified the room where red armor is. ---> Replaced the X pattern on ceiling where bfg is by something simpler. ---> Reworked the pillars at the middle of map where soulsphere is. ---> Reworked the staircase to green armor, reducing linedefs used in the area. ---> Removed any useless vertices of the map. > increased the area close to plasma by 32p to North. > Increased the outside area close to missile launcher to 64p south. > Removed all boom actions. > Softened all missing curves of the walls. > Added extra lights to polaric area and the path between the outside and skag room. > Removed a unreachable bonus armor. > Removed all unused textures and offsets. > Redone all textures offsets. Dm26> Name change: Acidic Crypt Dm29> Name change: Unusual Territory DM31 <Desolated Fort>, New map. - Old map was just REALLY BAD. > New map based on my old X Duel pack. > Good amount of space for Deathmatch. > Using a limited amount of textures and flats this map focuses on layout at most. DM32 <Chocolate>, New map. - Old map was just REALLY BAD. > This map is not great too but has a better layout. > A small circle shaped map, good to duel.master
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@ -256,34 +256,34 @@ HUSTR_1 = DM01: Tech Test
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HUSTR_2 = DM02: Natural Station
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HUSTR_3 = DM03: Issues of Claveria
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HUSTR_4 = DM04: Steel
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HUSTR_5 = DM05: Xindage Hideout
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HUSTR_6 = DM06: Tomb of Ledemir
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HUSTR_5 = DM05: Dense Fields
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HUSTR_6 = DM06: Temple of Ammon
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HUSTR_7 = DM07: Main Stronghold
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HUSTR_8 = DM08: Artifact Base
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HUSTR_9 = DM09: Forgotten Ruins
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HUSTR_10 = DM10: Substation 45
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HUSTR_11 = DM11: Gate for Hell
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HUSTR_9 = DM09: Industrial Outland
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HUSTR_10 = DM10: Detached Grounds
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HUSTR_11 = DM11: Isolated Facility
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HUSTR_12 = DM12: Up 'n Down Canyon
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HUSTR_13 = DM13: Sacred Dead
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HUSTR_14 = DM14: Hazard Store
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HUSTR_15 = DM15: AGM Ammo Depot
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HUSTR_16 = DM16: Single Barreled
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HUSTR_17 = DM17: Punk Tech
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HUSTR_18 = DM18: Energy Facility
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HUSTR_13 = DM13: nholy Blood
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HUSTR_14 = DM14: Technical Assault
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HUSTR_15 = DM15: Shallow Complex
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HUSTR_16 = DM16: Barren Alleys
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HUSTR_17 = DM17: Underwoods
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HUSTR_18 = DM18: Deserted Courtyard
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HUSTR_19 = DM19: Tech Isle
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HUSTR_20 = DM20: Warehouse
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HUSTR_21 = DM21: Water Recycling
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HUSTR_21 = DM21: Refinary
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HUSTR_22 = DM22: Fourplay
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HUSTR_23 = DM23: Confrontation
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HUSTR_24 = DM24: Flooded Base
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HUSTR_25 = DM25: Mansion Yard
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HUSTR_26 = DM26: All Green
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HUSTR_26 = DM26: Acidic Crypt
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HUSTR_27 = DM27: The Exile
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HUSTR_28 = DM28: Weapons Factory
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HUSTR_29 = DM29: Tag Deathmatch
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HUSTR_29 = DM29: Unusual Territory
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HUSTR_30 = DM30: Last Man Standing
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HUSTR_31 = DM31: Fort Macabre
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HUSTR_32 = DM32: Aberration
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HUSTR_31 = DM31: Desolated Fort
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HUSTR_32 = DM32: Chocolate
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#else
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HUSTR_1 = MAP01: Hydroelectric Plant
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HUSTR_2 = MAP02: Filtration Tunnels
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