Partial reowork for freedm, extra details on the following changelog.

Note: Namse already applied on the dehacked.txt

Changelog:

DM01 <Tech test>, Big Rework.
> Changed the apaerance of the main layout to differ from dwango.
> Interior was moved to the left of outside.
> Stone pillar with armor was removed.
> Changed the first interior room to looks like to be outside.
> Few weapons are now on a new location.

DM04 <Steel>, Minor Rework.
> Retextured the map to looks like more metal with green bricks.
> Added a new staircase to the east of map to help the flow of the map.

DM05 <Dense Fields>, New map.
- Original map was moved to slot 11
> An edited map that was donated to freedm but was forgot on the forum.

DM06 <Temple of Ammon>, Minor rework.
> Added a new area to the west of map.
> retextured the map to looks like an egypt structure.
> Removed the tomb. {Rip Ledemir :( }

DM07 <Main Stronghold>, Adjustment.
> Balanced out the items of the map.

DM08 <Artifact Base>, ???
> Map last edited by someone else.
> Random edits around.

DM09 <Industrial Outland>, Major Rework.
> Added several new corridor to help with the flow of map.
> Bfg and the teleport path to beserk was removed.
> Retextured the map to be more green.
> The east side of map was done anew.
> Removed lot of bad areas.

DM10 <Detached Grounds>, New map.
- Removed the old map for being to similar to the Greenwar 2.
> This map is a hellish look and similar to the DM08 but still different.

DM11 <Isolated Facility>, DM05 Major rework.
- Old map was Removed for baing plain.
> Improved the flow of map removing most of all the walls on map.
> Outside has a better theme.
> Added an extra side path on north of map.

DM12 <Up 'n Down Canyon>, ???
> Maybe a adjustment, not sure.

DM13 <Unholy Blood>, New map.
- Old map was Removed for being way too small.
> New duel map based on a old Catoptromancy map.

DM14 <Technical Assault>, New map.
- Old map was Removed for being plain.
> New map based on a edited version of my X Duel pack.

DM15 <Shallow Complex>, New map.
- Old map was Removed for being plain.
> New Aquatex map, but nothing so "great" yet.

Dm16 <Barren Alleys>, New map.
- Old map was removed for being bad.
> Duel sized, but still plays ok up to 4 players.
> Square styled arena with each side having it's unique layout apaerance.
> Map wont use offsets and much textures.

DM17 <Underwoods>, New map.
- Old map was removed for being bad.
> Duel sized map, but still plays ok up to 4 players.
> Sort of circle arena, the map under some umcommon trees whitout visible sky.
> It's dark arena and offer a bfg in a high ground.

DM18 <Deserted Courtyard>, New map.
- Old map was Removed for being plain.
> DM sized map..
> New map is a arena with lot of building around for cover.

Dm21 <Refinary>, Minor rework.
> Some thematic changes.
> Outside was simplified to save linedefs and visplanes.
> Removed a lower path to the nortest of map.

Dm24 <Flooded Base>, Medium Rework:
> Plasma was replaced by bfg and vice versa.
> Stealth sphere removed.
> Removed all unused tags from the map.
> Decreased the amount os linedefs used by the map, to avoid Segment overflow:
---> Removed the metal bars at flooded area close to polaric.
---> Simplified the room where red armor is.
---> Replaced the X pattern on ceiling where bfg is by something simpler.
---> Reworked the pillars at the middle of map where soulsphere is.
---> Reworked the staircase to green armor, reducing linedefs used in the area.
---> Removed any useless vertices of the map.
> increased the area close to plasma by 32p to North.
> Increased the outside area close to missile launcher to 64p south.
> Removed all boom actions.
> Softened all missing curves of the walls.
> Added extra lights to polaric area and the path between the outside and skag room.
> Removed a unreachable bonus armor.
> Removed all unused textures and offsets.
> Redone all textures offsets.

Dm26> Name change: Acidic Crypt
Dm29> Name change: Unusual Territory

DM31 <Desolated Fort>, New map.
- Old map was just REALLY BAD.
> New map based on my old X Duel pack.
> Good amount of space for Deathmatch.
> Using a limited amount of textures and flats this map focuses on layout at most.

DM32 <Chocolate>, New map.
- Old map was just REALLY BAD.
> This map is not great too but has a better layout.
> A small circle shaped map, good to duel.
master
Proluiz 2019-09-30 12:53:08 -03:00
parent 93dfd216dc
commit 046d1a6c21
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@ -256,34 +256,34 @@ HUSTR_1 = DM01: Tech Test
HUSTR_2 = DM02: Natural Station
HUSTR_3 = DM03: Issues of Claveria
HUSTR_4 = DM04: Steel
HUSTR_5 = DM05: Xindage Hideout
HUSTR_6 = DM06: Tomb of Ledemir
HUSTR_5 = DM05: Dense Fields
HUSTR_6 = DM06: Temple of Ammon
HUSTR_7 = DM07: Main Stronghold
HUSTR_8 = DM08: Artifact Base
HUSTR_9 = DM09: Forgotten Ruins
HUSTR_10 = DM10: Substation 45
HUSTR_11 = DM11: Gate for Hell
HUSTR_9 = DM09: Industrial Outland
HUSTR_10 = DM10: Detached Grounds
HUSTR_11 = DM11: Isolated Facility
HUSTR_12 = DM12: Up 'n Down Canyon
HUSTR_13 = DM13: Sacred Dead
HUSTR_14 = DM14: Hazard Store
HUSTR_15 = DM15: AGM Ammo Depot
HUSTR_16 = DM16: Single Barreled
HUSTR_17 = DM17: Punk Tech
HUSTR_18 = DM18: Energy Facility
HUSTR_13 = DM13: nholy Blood
HUSTR_14 = DM14: Technical Assault
HUSTR_15 = DM15: Shallow Complex
HUSTR_16 = DM16: Barren Alleys
HUSTR_17 = DM17: Underwoods
HUSTR_18 = DM18: Deserted Courtyard
HUSTR_19 = DM19: Tech Isle
HUSTR_20 = DM20: Warehouse
HUSTR_21 = DM21: Water Recycling
HUSTR_21 = DM21: Refinary
HUSTR_22 = DM22: Fourplay
HUSTR_23 = DM23: Confrontation
HUSTR_24 = DM24: Flooded Base
HUSTR_25 = DM25: Mansion Yard
HUSTR_26 = DM26: All Green
HUSTR_26 = DM26: Acidic Crypt
HUSTR_27 = DM27: The Exile
HUSTR_28 = DM28: Weapons Factory
HUSTR_29 = DM29: Tag Deathmatch
HUSTR_29 = DM29: Unusual Territory
HUSTR_30 = DM30: Last Man Standing
HUSTR_31 = DM31: Fort Macabre
HUSTR_32 = DM32: Aberration
HUSTR_31 = DM31: Desolated Fort
HUSTR_32 = DM32: Chocolate
#else
HUSTR_1 = MAP01: Hydroelectric Plant
HUSTR_2 = MAP02: Filtration Tunnels