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= Freedoom Manual
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Welcome to Freedoom, a complete game that is free and open source software.
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Freedoom is made available under the modified BSD license, meaning that
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anyone is free to share it, modify it and reuse parts of it. For more
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details, see the <<reusing,reusing section>>.
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== Installing Freedoom
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Freedoom by itself only consists of artwork and levels; to play the game it
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needs to be paired with a source port. Fans of the original Doom games have
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created a number of such ports; a good place to look is the Doom Wiki:
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<https://doomwiki.org/wiki/Source_port>
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The following are some good default suggestions:
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* https://zdoom.org[GZDoom] is a modern source port that includes various
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features such as a hardware renderer.
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* https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom[Crispy Doom]
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is a more minimalist source port that retains an "old school" feel.
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Setup depends on the source port you use, and it's best to refer to the
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instructions for that source port. Generally though, you can try one of the
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following:
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* Place the Freedoom `.wad` files into the same folder as the source port
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before launching it. They may be automatically detected.
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* If launching from the command line, try
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eg. `my-favorite-port -iwad freedoom1.wad`.
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TODO: Add a section on `freedoom1.wad` vs `freedoom2.wad`
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2019-08-13 17:06:33 -07:00
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== Using the Freedoom Menus
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2019-08-15 17:38:00 -07:00
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Freedoom's menus are fairly self-explanatory but here are some brief
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instructions. The main menu can be brought up at any time by pressing the
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_Esc_ key on your keyboard.
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image::images/menu-mainmenu.png[Freedoom Main Menu,align="center",width=380,pdfwidth=50vw]
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[cols="1,4",width="90%",align="center",valign="middle"]
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|==========================
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| **New game** | Start a new game, abandoning the current game (if you're
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already playing).
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| **Options** | Brings up the options menu. The appearance of this menu
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and the available options depend upon the source port you're using.
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| **Load Game** | Load a saved game.
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| **Save Game** | Save your current game, so that you can continue playing
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later.
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| **Read This!** | Brings up a help screen showing a description of the
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items you'll encounter in the game.
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| **Quit Game** | Finish playing and return to the operating system.
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|==========================
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When starting a new game, you may be prompted to choose which chapter to
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start playing.
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image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
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If you're new to the game, start with _Outpost Outbreak_, the first
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chapter (and easiest). Once you finish one chapter, you can move on to
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the next. If you're bored with the chapter you're playing or stuck, you
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can always try playing a different chapter instead. There's no requirement
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to play chapters in order.
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After choosing a chapter, you need to pick a skill level. Skill level
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affects several factors in the game, most importantly the number of
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monsters you'll encounter.
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image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw]
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[cols="1,3,8",width="90%",align="center",valign="middle"]
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|==========================
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| 1 | **Please Don't Kill Me!** | The easiest skill level. This is
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effectively the same as _Will This Hurt?_, except that damage is halved.
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| 2 | **Will This Hurt?** | Easy skill level, a good choice if you're
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finding _Bring on the Pain_ too challenging.
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| 3 | **Bring on the Pain.** | The default skill level.
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| 4 | **Extreme Carnage** | A more challenging skill level, suited more
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for experienced players and people in search of a challenge.
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| 5 | **INSANITY!** | **Not Recommended**. This is equivalent to
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_Extreme Carnage_ except that monster attacks are up to twice as fast,
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and killed monsters come back to life after around 40 seconds.
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|==========================
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When you're finished playing Freedoom, press _Esc_ to bring up the main
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menu and select _Quit Game_ to exit. You may want to select _Save Game_
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first to save your progress so that you can return to where you left off
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next time you play.
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The following are some useful keyboard shortcuts that can save time
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accessing common menu functions.
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TODO: Load/Save game menus?
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[cols="1,2,8",width="90%",align="center",valign="middle"]
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|==========================
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| **Esc** | Menu | Bring up the main menu.
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| **F1** | Help | Bring up the help screen that shows information about the
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in-game items.
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| **F2** | Save | Bring up the _Save Game_ menu.
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| **F3** | Load | Bring up the _Load Game_ menu.
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| **F4** | Volume | Bring up a menu to control volume levels.
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| **F6** | Quicksave | Save the game to your _quicksave_ slot, which saves
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time if you're repeatedly saving your progress while you play.
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| **F7** | End Game | End the current game and return to the title screen.
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| **F8** | Messages | Toggles between showing or hiding the on-screen
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messages shown when you collect an item.
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| **F9** | Quickload | Load the game from your _quicksave_ slot.
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| **F10** | Quit Game | Quit the game and return to the operating system.
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| **F11** | Brightness | Toggle the on-screen brightness level.
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|==========================
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== How to Play
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2019-08-15 20:08:49 -07:00
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image::images/c5m1-sshot.png[Freedoom Screenshot,width="640",pdfwidth="70vw",align="center"]
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Freedoom is a real-time first-person shooter (FPS). You'll be exploring a
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series of levels, in each one trying to find the way to the exit. An
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assortment of monsters will try to stop you, and you'll need to use weapons
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to defend yourself.
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Portions of the levels may be inaccessible until you find a particular key, or
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find a switch to open a locked door. This gives a puzzle element to the game in
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addition to the action.
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By default, the keyboard cursor keys will move forward and backward, and turn
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left and right. The "control" key fires the current weapon, and the spacebar
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will open doors and activate switches. All source ports allow you to rebind
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these keys to a setup that you find more comfortable. You'll also want to look
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into using the strafe (sidestep) and run keys to better control over your
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movement.
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If you haven't played Freedoom before, take a few minutes when you start the
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game to get familiar with the controls, and reconfigure controls as you find
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makes it more comfortable to play. Practice moving around and firing the
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weapon. You may encounter some low-level monsters, but those encountered in
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the first level do not present much of a challenge and they're a good
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opportunity to practice taking shots at.
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Within the game you'll encounter various collectible items and power-ups.
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These will typically give you more ammunition for your weapons, more health or
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more armor. You can also find new weapons and some rarer power-ups which give
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you special abilities. Picking something up is a simple matter of walking over
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it - an on-screen message and a brief flash of the screen indicate that you've
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done so successfully. If you don't pick it up, it's likely you don't need it
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right now (for example, you can't pick up a health pack when you already have
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100% health).
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=== The Status Bar
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At the bottom of the screen, you'll see the status bar, which is divided into
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the following sections:
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image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"]
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[cols="1,6",width="90%",align="center",valign="middle"]
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|==========================
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| **Ammo** | Number of units of ammunition remaining for the current weapon.
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| **Health** | If this reaches zero, you're dead! See the
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<<health,health section>> for power-ups you can find to replenish your health.
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| **Arms** | Which weapons you've found so far. Check out the
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<<weapons,weapons section>> for more information.
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| **Freedoomguy** | A quick visual indication of how your health is.
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| **Armor** | The more armor you have, the less your health will suffer if
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you're injured. See the <<armor,armor section>> for more information.
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| **Ammo counts** | How much you're carrying of each of the four types of
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ammunition, along with the maximum of each you can carry.
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|==========================
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[[weapons]]
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=== Freedoom's Weapons
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You'll encounter a number of weapons within the game:
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[options="header",cols="4,1,7,3,2",valign="middle"]
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|==========================
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| Weapon | Key | Description | | Ammo
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| **Fist** | 1 | If you have no ammunition, you can always fall back on punching the
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monsters with your bare hands. | | None
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| **Angle Grinder** | 1 | Designed for cutting through metal, the angle grinder
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also works well as a melee weapon for cutting through flesh. |
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image:../sprites/csawa0.png[Angle Grinder] |
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None
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| **Handgun** | 2 | Your starter weapon. A few shots will take down low-level
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monsters but it's best to upgrade before taking on any tougher opponents. | | Bullets
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| **Pump-action Shotgun** | 3 | The main "workhorse" weapon; fires seven pellets
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in a tight cluster and is effective over both short and long ranges against
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low- and medium-level monsters. |
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image:../sprites/shota0.png[Pump-action Shotgun] |
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Shells
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| **Double-barrelled Shotgun** | 3 | Twice as powerful as the pump-action shotgun
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but less effective at long ranges; good at short range against crowds of
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enemies. |
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image:../sprites/sgn2a0.png[Double-barrelled Shotgun] |
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Shells
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| **Minigun** | 4 | Conceptually like a faster version of the basic handgun, but
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eats ammo much more quickly. |
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image:../sprites/mguna0.png[Minigun] |
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Bullets
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| **Missile Launcher** | 5 | Fires exploding missiles which are effective against
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higher-level monsters. Be careful not to get caught in the blast! |
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image:../sprites/launa0.png[Missile Launcher] |
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Missiles
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| **Polaric Energy Cannon** | 6 | Produces a continuous stream of polaric energy
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projectiles which are very effective against higher-level monsters. |
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image:../sprites/plasa0.png[Polaric Energy Cannon] |
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Energy
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| **SKAG 1337** | 7 | Experimental weapon that launches a energy ball that does a
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huge amount of damage, plus also damages other enemies in the vicinity.
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Slow to fire, but incredibly powerful. |
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image:../sprites/bfuga0.png[SKAG 1337] |
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Energy
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|==========================
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Pressing the numbered key on the keyboard switches to the given weapon (if it
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has been picked up!). Apart from the melee weapons, each weapon consumes a
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certain type of ammo, and you should be careful to look out for more ammo as
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you're exploring.
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[options="header",cols="2,1,1",width="50%",align="center",valign="middle"]
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|==========================
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| Ammo type | Small | Large
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| **Bullets** |
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image:../sprites/clipa0.png[Ammo Clip] |
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image:../sprites/ammoa0.png[Ammo Clip]
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| **Shells** |
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image:../sprites/cella0.png[Small Energy Recharge] |
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image:../sprites/celpa0.png[Large Energy Recharge]
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| **Missiles** |
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image:../sprites/rocka0.png[Missile] |
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image:../sprites/broka0.png[Crate of Missiles]
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| **Energy** |
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image:../sprites/cella0.png[Small Energy Recharge] |
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image:../sprites/celpa0.png[Large Energy Recharge]
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| **Backpack** |
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- |
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image:../sprites/bpaka0.png[Backpack]
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|==========================
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The backpack item is a special item that contains several of every ammo type
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and doubles the maximum amount of ammo you can carry.
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[[health]]
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=== Health
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You die if your health reaches 0%. You'll find health bonuses hidden around the
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levels which can restore you back to 100% health; 1% health bonuses can take
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you over 100% and up to 200% health.
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[options="header",cols="1,1,1,1",width="50%",align="center",halign="center"]
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|==========================
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| 1% | 10% | 25% | 100%
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| image:../sprites/bon1a0.png[1% Health Bonus] |
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image:../sprites/stima0.png[Small Health Pack] |
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image:../sprites/media0.png[Large Health Pack] |
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image:../sprites/soula0.png[Overdrive Sphere]
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|==========================
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[[armor]]
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=== Armor
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You start with 0% armor and can increase this up to 200% by collecting bonuses.
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[options="header",cols="1,1,1",width="50%",align="center",halign="center"]
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|==========================
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| 1% | 100% | 200%
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| image:../sprites/bon2a0.png[1% Armor Bonus] |
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image:../sprites/arm1a0.png[Light Armor Vest] |
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image:../sprites/arm2a0.png[Heavy Armor Vest]
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|==========================
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Normal armor absorbs one third of damage you receive. For example, suppose
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you're hit by a missile that reduces your health from 100% to 50%. If you're
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hit by the same missile while wearing 100% armor, your health will reduce to
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only 66%, but you'll lose 16% armor.
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The heavy armor vest has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. For this reason, it's
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a very good idea to get your hands on a heavy armor vest if you can locate one.
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=== Special Items
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You may also encounter any one of these special items while exploring:
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[cols="2,1,5",width="80%",align="center",valign="middle"]
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|==========================
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| **Keys** |
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image:../sprites/bkeya0.png[Blue Key]
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image:../sprites/bskua0.png[Blue Key]
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image:../sprites/rkeya0.png[Red Key]
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image:../sprites/rskua0.png[Red Key]
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image:../sprites/ykeya0.png[Yellow Key]
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image:../sprites/yskua0.png[Yellow Key] |
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Allow you to open certain locked doors and activate locked switches.
|
|
|
|
Usually essential to be able to progress, although they sometimes allow
|
|
|
|
access to secret areas.
|
|
|
|
| **Night Vision Goggles** |
|
|
|
|
image:../sprites/pvisa0.png[Night Vision Goggles] |
|
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|
Allow you to see in the dark for a limited time.
|
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|
|
| **Ultra-Overdrive Sphere** |
|
|
|
|
image:../sprites/megaa0.png[Ultra-Overdrive Sphere] |
|
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|
Maxes you out to 200% health and armor.
|
|
|
|
| **Tactical Survey Map** |
|
|
|
|
image:../sprites/pmapa0.png[Tactical Survey Map] |
|
|
|
|
Unlocks all areas of the map, including some secret areas that may not be
|
|
|
|
immediately visible.
|
|
|
|
| **Hazard Suit** |
|
|
|
|
image:../sprites/suita0.png[Hazard Suit] |
|
|
|
|
Protects you from the harmful radiation of damaging floors, for a limited
|
|
|
|
time.
|
|
|
|
| **Strength Power-Up** |
|
|
|
|
image:../sprites/pstra0.png[Strength Power-Up] |
|
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|
Increases your health back to 100% and enhances your fists to 10x their
|
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|
|
normal damage, until the end of level.
|
|
|
|
| **Stealth Sphere** |
|
|
|
|
image:../sprites/pinsa0.png[Stealth Sphere] |
|
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|
Makes you almost invisible for a limited time.
|
|
|
|
| **Invulnerability Sphere** |
|
|
|
|
image:../sprites/pinva0.png[Invulnerability Sphere] |
|
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|
|
Makes you immune to all damage for a limited time.
|
|
|
|
|==========================
|
2019-08-13 17:06:33 -07:00
|
|
|
|
|
|
|
=== Enemies
|
|
|
|
|
2019-08-15 20:29:28 -07:00
|
|
|
The levels are filled with monsters intent on stopping you from completing your
|
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|
|
mission. Here's a selection of some of these monsters you can expect to
|
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|
|
encounter.
|
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|
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|
2019-08-15 20:29:28 -07:00
|
|
|
[frame="none",cols="2,6,2",valign="middle",grid="none",align="center",width="90%"]
|
2019-08-13 18:03:09 -07:00
|
|
|
|==========================
|
|
|
|
| **Zombie** |
|
2019-08-13 17:06:33 -07:00
|
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|
These undead creatures are armed with a pistol and intent on your destruction.
|
2019-08-13 18:03:09 -07:00
|
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|
Drops a clip of bullets when killed. |
|
2019-08-15 20:10:09 -07:00
|
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|
image:images/monster-zombie.png[Zombie,100,100]
|
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|
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|
| **Shotgun Zombie** |
|
2019-08-13 17:06:33 -07:00
|
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|
These guys traded their pistol for a shotgun and pack far more of a punch.
|
2019-08-13 18:03:09 -07:00
|
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Drops a shotgun when killed. |
|
2019-08-15 20:10:09 -07:00
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image:images/monster-shotgun-zombie.png[Shotgun Zombie,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Minigun Zombie** |
|
2019-08-13 17:06:33 -07:00
|
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|
As soon as you're in sight of one of these, he'll lock on with his minigun and
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|
keep on firing until you're dead. It's best to take cover quickly or take him
|
2019-08-13 18:03:09 -07:00
|
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|
out. Drops a minigun when killed. |
|
2019-08-15 20:10:09 -07:00
|
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|
image:images/monster-minigun-zombie.png[Minigun Zombie,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Serpentipede** |
|
2019-08-13 17:06:33 -07:00
|
|
|
Serpent footsoldiers of the alien invasion. Let them get close and they'll
|
2019-08-13 18:03:09 -07:00
|
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|
tear you to shreds; at a distance they'll instead rain down fireballs. |
|
2019-08-15 20:10:09 -07:00
|
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|
image:images/monster-serpentipede.png[Serpentipede,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Flesh Worm** |
|
2019-08-13 17:06:33 -07:00
|
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|
Tough and fast-moving, these worms attack at close range and take several
|
2019-08-13 18:03:09 -07:00
|
|
|
shotgun blasts to take down. It's best to keep back. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-flesh-worm.png[Flesh Worm,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Stealth Worm** |
|
2019-08-13 17:06:33 -07:00
|
|
|
These flesh worm variants have been given stealth abilities which make them
|
2019-08-13 18:03:09 -07:00
|
|
|
practically invisible. |
|
2019-08-15 20:10:09 -07:00
|
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|
image:images/monster-stealth-worm.png[Stealth Worm,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Deadflare** |
|
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|
|
Floating skulls which charge from a distance. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-deadflare.png[Deadflare,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Summoner** |
|
2019-08-13 17:06:33 -07:00
|
|
|
These mobile Deadflare production factories will ensure you always have more
|
2019-08-13 18:03:09 -07:00
|
|
|
work to do. |
|
|
|
|
| **Trilobite** |
|
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|
|
These flying orb-like creatures spit fireballs and bite if you get too
|
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|
|
close. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-trilobite.png[Trilobite,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Pain Bringer** |
|
2019-08-13 17:06:33 -07:00
|
|
|
100% muscle, these guys take at least three rocket blasts to take down, and
|
2019-08-13 18:03:09 -07:00
|
|
|
while you're trying they'll shower you with energy projectiles. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-pain-bringer.png[Pain Bringer,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Pain Lord** |
|
2019-08-13 17:06:33 -07:00
|
|
|
If the Pain Bringer wasn't tough enough, this one will take five rocket
|
2019-08-13 18:03:09 -07:00
|
|
|
blasts. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-pain-lord.png[Pain Lord,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Dark Soldier** |
|
2019-08-13 17:06:33 -07:00
|
|
|
Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
|
2019-08-13 18:03:09 -07:00
|
|
|
match with one of these guys. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-dark-soldier.png[Dark Soldier,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Flame Bringer** |
|
2019-08-13 17:06:33 -07:00
|
|
|
If he's not setting you on fire, he's undoing all your hard work by bringing
|
2019-08-13 18:03:09 -07:00
|
|
|
his friends back from the dead. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-flame-bringer.png[Flame Bringer,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Combat Slug** |
|
2019-08-13 17:06:33 -07:00
|
|
|
These genetically-engineered super-slugs have been fitted with long distance
|
2019-08-13 18:03:09 -07:00
|
|
|
flame throwers, practically making them into living, slithering tanks. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-combat-slug.png[Combat Slug,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Technospider** |
|
2019-08-13 17:06:33 -07:00
|
|
|
These spider creatures have been equipped with polaric energy cannons, making
|
2019-08-13 18:03:09 -07:00
|
|
|
them a deadly challenge. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-technospider.png[Technospider,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Large Technospider** |
|
2019-08-13 17:06:33 -07:00
|
|
|
This tank on legs is equipped with a rapid-fire minigun and will take a lot
|
2019-08-13 18:03:09 -07:00
|
|
|
of effort to bring down. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-large-technospider.png[Large Technospider,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
| **Assault Tripod** |
|
2019-08-13 17:06:33 -07:00
|
|
|
The ultimate blend of military technology and genetic engineering, these
|
|
|
|
three-legged creatures are fast-moving, heavily armored and equipped with a
|
2019-08-13 18:03:09 -07:00
|
|
|
missile launcher that you'll want to avoid. |
|
2019-08-15 20:10:09 -07:00
|
|
|
image:images/monster-assault-tripod.png[Assault Tripod,100,100]
|
2019-08-13 18:03:09 -07:00
|
|
|
|==========================
|
2019-08-13 17:06:33 -07:00
|
|
|
|
2019-08-15 17:55:29 -07:00
|
|
|
=== Using the map
|
|
|
|
|
2019-08-16 20:06:50 -07:00
|
|
|
When exploring Freedoom's levels, it is sometimes possible to get lost,
|
|
|
|
especially if the level is particularly large or complex. Fortunately, the
|
|
|
|
map is available to help you find your way. Press the _Tab_ key during play to
|
|
|
|
bring up the map.
|
|
|
|
|
|
|
|
image::images/map.png[Map Screenshot,width="640",pdfwidth="70vw",align="center"]
|
|
|
|
|
|
|
|
Your current position and orientation are shown by a white arrow.
|
|
|
|
Areas of the map are usually color coded as follows:
|
|
|
|
|
|
|
|
[frame="none",cols="1,4",valign="middle",align="center",width="60%"]
|
|
|
|
|==========================
|
|
|
|
| **Red** | Walls (or possibly secret doors)
|
|
|
|
| **Yellow** | Changes in ceiling height, including doors.
|
|
|
|
| **Brown** | Changes in floor height (eg. steps)
|
|
|
|
| **Grey** | Undiscovered areas (not normally shown, but may be revealed
|
|
|
|
if the _Tactical Survey Map_ item is discovered).
|
|
|
|
|==========================
|
|
|
|
|
|
|
|
While using the map, the game continues as normal, so it is wise to find a
|
|
|
|
safe place before activating it, to avoid being ambushed by monsters. Normal
|
|
|
|
controls continue to work as usual, but the following additional keys are
|
|
|
|
available:
|
|
|
|
|
|
|
|
[frame="none",cols="1,4",valign="middle",align="center",width="80%"]
|
|
|
|
|==========================
|
|
|
|
| **Tab** | Toggle Map
|
|
|
|
| **-** | Zoom out
|
|
|
|
| **+** | Zoom in
|
|
|
|
| **0** | Maximum zoom out
|
|
|
|
| **F** | Toggle whether the map follows the player. When disabled, the
|
|
|
|
cursor keys can be used to pan the view of the map around independent of
|
|
|
|
your current position.
|
|
|
|
| **G** | Toggle map grid
|
|
|
|
| **M** | Add a map bookmark at the current location.
|
|
|
|
| **C** | Clear all bookmarks.
|
|
|
|
|==========================
|
2019-08-15 17:55:29 -07:00
|
|
|
|
2019-08-13 17:06:33 -07:00
|
|
|
=== Environmental Hazards
|
|
|
|
|
2019-08-14 19:48:03 -07:00
|
|
|
If the monsters weren't enough, the environment itself poses hazards which
|
|
|
|
can hurt or even kill you!
|
|
|
|
|
2019-08-15 20:09:34 -07:00
|
|
|
[frame="none",cols="1,4,2",valign="middle",grid="none"]
|
2019-08-14 19:48:03 -07:00
|
|
|
|==========================
|
|
|
|
| **Barrels** |
|
|
|
|
These exploding barrels litter many of the levels. Several shots with a pistol
|
|
|
|
are usually enough to make them detonate, damaging anything in their immediate
|
|
|
|
vicinity. Make sure when engaged in combat to never stand too close, or a stray
|
|
|
|
shot from an enemy may cause one to explode in your face! Be aware too of the
|
2019-08-15 20:09:34 -07:00
|
|
|
potential for chain reactions when several barrels are clustered together. |
|
|
|
|
image:images/hazard-barrels.png[Barrels,150,150]
|
2019-08-14 19:48:03 -07:00
|
|
|
| **Damaging Floors** |
|
|
|
|
Red-hot lava and radioactive sludge are just two of the types of damaging floor
|
|
|
|
you can encounter in Freedoom's levels. If walking over it is necessary, try to
|
2019-08-15 20:09:34 -07:00
|
|
|
find yourself a hazard suit, but be aware that it will only protect you for
|
|
|
|
a limited time. |
|
|
|
|
image:images/hazard-slime.png[Radioactive slime,150,150]
|
2019-08-14 19:48:03 -07:00
|
|
|
| **Crushing Ceilings** |
|
2019-08-15 20:09:34 -07:00
|
|
|
Many of the levels have been rigged with traps and this is just one of them.
|
|
|
|
These moving ceilings are often placed above tempting-looking items. Be very
|
|
|
|
careful not to get caught beneath one, or it will quickly crush you into a
|
|
|
|
paste! |
|
|
|
|
image:images/hazard-crusher.png[Crushing Ceiling,150,150]
|
2019-08-14 19:48:03 -07:00
|
|
|
|==========================
|
2019-08-13 17:06:33 -07:00
|
|
|
|
|
|
|
=== Tactical tips
|
|
|
|
|
|
|
|
If you're struggling with the difficulty of the game, one option is to change
|
|
|
|
to an easier skill level. Alternatively, you can try some of these tactical
|
|
|
|
suggestions:
|
|
|
|
|
|
|
|
* Firstly, put some time into setting up your controls. Most players find that
|
|
|
|
a mouse and keyboard combination is the most effective, where the mouse is
|
|
|
|
used to turn while the keyboard is used to move around. In particular, make
|
|
|
|
sure that you have set up strafe (sidestep) keys. Many of the enemies in
|
|
|
|
the game launch projectiles which must be dodged. Sidestepping these
|
|
|
|
projectiles is an important skill to learn. You'll know you've mastered this
|
|
|
|
skill when you can easily circle around an enemy and dodge its projectiles
|
|
|
|
while simultaneously keeping your weapon trained on it.
|
|
|
|
|
|
|
|
* Take cover! Monsters only attack when you're in their line of sight. You'll
|
|
|
|
want to find walls, pillars and other forms of cover you can hide behind
|
|
|
|
while your weapon reloads. This advice is particularly important when
|
|
|
|
facing certain monsters which can "lock on" to you (Minigun Zombie; Flame
|
2019-08-15 20:29:28 -07:00
|
|
|
Bringer); hiding from these is a crucial skill.
|
2019-08-13 17:06:33 -07:00
|
|
|
|
|
|
|
* Many of the levels are littered with exploding barrels. While these can pose
|
2019-08-15 20:29:28 -07:00
|
|
|
a danger to you, they're equally dangerous to your opponents. A single,
|
|
|
|
well-timed shotgun blast aimed at a barrel can take down several enemies at
|
|
|
|
once. One barrel explosion can trigger another, so it can sometimes set off
|
|
|
|
a chain reaction that takes down a whole crowd - but be careful that
|
|
|
|
doesn't include you!
|
2019-08-13 17:06:33 -07:00
|
|
|
|
|
|
|
* If a monster gets injured by another monster, it'll retaliate against the
|
|
|
|
one that injured it. If faced with a crowd of enemies, an effective strategy
|
|
|
|
can be to stand in just the right place so that those at the back shoot
|
|
|
|
those at the front. Do it right and they'll spend more time fighting each
|
|
|
|
other than fighting you, and the survivors will be significantly weakened.
|
|
|
|
Be aware though, that a monster cannot be injured by a projectile launched
|
|
|
|
by another of the same species.
|
|
|
|
|
2019-08-15 17:55:29 -07:00
|
|
|
[[wads]]
|
|
|
|
== Playing with fan-made WADs and mods ==
|
|
|
|
|
2019-08-15 20:10:09 -07:00
|
|
|
TODO: Add this section.
|
|
|
|
|
2019-08-13 17:06:33 -07:00
|
|
|
[[reusing]]
|
|
|
|
== Reusing portions of Freedoom ==
|
|
|
|
|
|
|
|
TODO: Add some instructions.
|
|
|
|
|
2019-08-14 19:48:03 -07:00
|
|
|
== Cheats ==
|
|
|
|
|
|
|
|
TODO: Document cheats.
|
|
|
|
|