freedoom/NEWS.adoc

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= Freedoom project news
0.11.3 (2017-07-18)::
* Builds with DeuTex 5.0 and newer.
0.11.2 (2017-03-15)::
* Missing multiplayer starts have been added to several levels.
* A few mapping errors were repaired by changing sector heights.
Speedrunners can better appreciate smooth flow through the levels.
* Easy and normal difficulty levels have been tweaked.
* Par times for _Phase 1_ have been added.
* Cleaned up the title screen using the _Freedoom_ font for “Phase
1” and “Phase 2” on-screen.
0.11.1 (2017-02-22)::
* 1% armor bonus picks are recolored from red to green. They were
too easily confused for health pickups.
* New _TNT: Evilution_ compatible textures.
* New pain bringer and pain lord sprites, replacing old concept
art-derived ones.
* A few mapping errors are fixed, including misaligned textures,
leftover Boom specials, and it should no longer be possible to get
stuck between a rock and a tree in _Phase 1_ C1M1.
* Brand-new _Phase 1_ C3M1, replacing the old _Doom_-inspired level.
* Widescreen statusbar for ZDoom removed. This created
incompatibility with some mods.
0.11 (2017-02-16)::
* _Freedoom_ is now a limit-removing game rather than using Boom
specials.
* Lots of new music.
* New levels, including a new C1M1 for _Phase 1_.
* Aquatex: over 200 new textures for mappers to use.
* New intermission screens.
* Some new weapon sprites: new pistol and new pickups.
* New medkit and armor pickup sprites.
* New project logo
0.10.1 (2015-12-23)::
* Repairs an incompatibility in _Phase 1_ C3M7 with Boom 2.02.
* Fully-completed sprite set for the flame bringer.
0.10 (2015-12-16)::
* Brand new status bar.
* New sprites for the serpent and orb monsters.
* New HUD graphics for the single- and double-barreled shotguns,
missile launcher, and SKAG-1337.
* New pain sounds for many monsters and the player.
* New maps in _Phase 1_ and _Phase 2_.
0.9 (2014-10-14)::
* New file names that no conflict with _Doom_s
** +freedoom1.wad+ is _Freedoom: Phase 1_ -- compatible with _The
Ultimate Doom_.
** +freedoom2.wad+ is _Freedoom: Phase 2_ -- compatible with _Doom
II_ and _Final Doom_.
* _FreeDM_ and _Phase 1_ have grown out of the shadows of the
project and have seen rapid advances, largely led by Xindage, our
prominent Brazilian contributor.
* New text font from Mechadon to replace the old one in all menus,
in-game text, and status-bar HUD.
* New zombie, shotgun zombie, and assault tripod sprites by a
skilled pixel artist, raymoohawk.
* New sounds for the dark soldier by jewellds.
* More complete support for _Final Doom_ mods, adding many more
textures missing to support mods for both _TNT: Evilution_ and
_The Plutonia Experiment_, thanks to fraggle and AXDOOMER.
0.8 (2014-01-01)::
* _Ultimate Freedoom_s episode 4 is now the Cacoward-winning _Double Impact_.
* Many maps have been updated
* Improved sprites and sounds
* _FreeDM_ is now vanilla-compatible and has quite a few new maps.
* A BEX file is included in the IWADs, which allows compatible
source ports to replace many strings in the game, such as level
names, weapon pickups, and intermission text.
// TODO: Older news
//
// 0.8 was around the time that summarized lists of changes were
// started, with very sparse information about older releases.