minetest-verbana/data.lua

1012 lines
36 KiB
Lua

verbana.data = {}
local data = verbana.data
local lib_asn = verbana.lib_asn
local lib_ip = verbana.lib_ip
local util = verbana.util
local log = verbana.log
local sql = verbana.sql
local db = verbana.db
data.version = 1
-- constants
data.player_status = {
default={name='default', id=1, color='#FFF'},
suspicious={name='suspicious', id=2, color='#FF0'},
banned={name='banned', id=3, color='#F00'},
whitelisted={name='whitelisted', id=4, color='#0F0'},
unverified={name='unverified', id=5, color='#00F'},
kicked={name='kicked', id=6, color='#F0F'}, -- for logging kicks
}
data.player_status_name = {}
data.player_status_color = {}
for _, value in pairs(data.player_status) do
data.player_status_name[value.id] = value.name
data.player_status_color[value.id] = value.color
end
data.ip_status = {
default={name='default', id=1, color='#FFF'},
suspicious={name='suspicious', id=2, color='#FF0'},
blocked={name='blocked', id=3, color='#F00'},
trusted={name='trusted', id=4, color='#0F0'},
}
data.ip_status_name = {}
data.ip_status_color = {}
for _, value in pairs(data.ip_status) do
data.ip_status_name[value.id] = value.name
data.ip_status_color[value.id] = value.color
end
data.asn_status = {
default={name='default', id=1, color='#FFF'},
suspicious={name='suspicious', id=2, color='#FF0'},
blocked={name='blocked', id=3, color='#FF0'},
}
data.asn_status_name = {}
data.asn_status_color = {}
for _, value in pairs(data.asn_status) do
data.asn_status_name[value.id] = value.name
data.asn_status_color[value.id] = value.color
end
data.verbana_player = '!verbana!'
data.verbana_player_id = 1
-- wrap sqllite API to make error reporting less messy
local function check_description(description)
return (
type(description) == 'string' and
description ~= ''
)
end
local function execute(code, description)
if not check_description(description) then
log('error', 'bad description for execute: %q', tostring(description))
return false
end
if db:exec(code) ~= sql.OK then
log('error', 'executing %s %q: %s', description, code, db:errmsg())
return false
end
return true
end
local function prepare(code, description)
if not check_description(description) then
log('error', 'bad description for prepare: %q', tostring(description))
return
end
local statement = db:prepare(code)
if not statement then
log('error', 'preparing %s %q: %s', description, code, db:errmsg())
return
end
return statement
end
local function bind(statement, description, ...)
if not check_description(description) then
log('error', 'bad description for bind: %q', tostring(description))
return false
end
if statement:bind_values(...) ~= sql.OK then
log('error', 'binding %s: %s %q', description, db:errmsg(), minetest.serialize({...}))
return false
end
return true
end
local function bind_and_step(statement, description, ...)
if not check_description(description) then
log('error', 'bad description for bind_and_step: %q', tostring(description))
return false
end
if not bind(statement, description, ...) then return false end
if statement:step() ~= sql.DONE then
log('error', 'stepping %s: %s %q', description, db:errmsg(), minetest.serialize({...}))
return false
end
statement:reset()
return true
end
local function finalize(statement, description)
if not check_description(description) then
log('error', 'bad description for finalize: %q', tostring(description))
return false
end
if statement:finalize() ~= sql.OK then
log('error', 'finalizing %s: %s', description, db:errmsg())
return false
end
return true
end
local function execute_bind_one(code, description, ...)
if not check_description(description) then
log('error', 'bad description for execute_bind_one: %q', tostring(description))
return false
end
local statement = prepare(code, description)
if not statement then return false end
if not bind_and_step(statement, description, ...) then return false end
if not finalize(statement, description) then return false end
return true
end
local function get_full_table(code, description, ...)
if not check_description(description) then
log('error', 'bad description for get_full_table: %q', tostring(description))
return false
end
local statement = prepare(code, description)
if not statement then return end
if not bind(statement, description, ...) then return end
local rows = {}
for row in statement:rows() do
table.insert(rows, row)
end
if not finalize(statement, description) then return end
return rows
end
local function get_full_ntable(code, description, ...)
if not check_description(description) then
log('error', 'bad description for get_full_ntable: %q', tostring(description))
return
end
local statement = prepare(code, description)
if not statement then return end
if not bind(statement, description, ...) then return end
local rows = {}
for row in statement:nrows() do
table.insert(rows, row)
end
if not finalize(statement, description) then return end
return rows
end
local function sort_status_table(status_table)
local sortable = {}
for _, value in pairs(status_table) do table.insert(sortable, value) end
table.sort(sortable, function (a, b) return a.id < b.id end)
return sortable
end
-- SCHEMA INITIALIZATION
local function get_current_schema_version()
local code = [[
SELECT name
FROM sqlite_master
WHERE type == 'table'
AND name == ?;
]]
local rows = get_full_ntable(code, 'does version table exist?', 'version')
if not rows or #rows > 1 then
log('error', 'error checking if version table exists')
return
end -- ERROR
if #rows == 0 then return 0 end -- if version table doesn't exist, assume DB is version 1
code = [[SELECT version FROM version]]
rows = get_full_ntable(code, 'get current version')
if not rows or #rows ~= 1 then
log('error', 'error querying version table')
return
end -- ERROR
return rows[1].version
end
local function set_current_schema_version(version)
local code = [[UPDATE version SET version = ?]]
execute_bind_one(code, 'set current schema version', version)
end
local function init_status_table(table_name, status_table)
local status_sql = ('INSERT OR IGNORE INTO %s_status (id, name) VALUES (?, ?)'):format(table_name)
local status_statement = prepare(status_sql, ('initialize %s_status'):format(table_name))
if not status_statement then return false end
for _, status in ipairs(sort_status_table(status_table)) do
if not bind_and_step(status_statement, 'insert status', status.id, status.name) then
return false
end
end
if not finalize(status_statement, 'insert status') then
return false
end
return true
end
local function intialize_schema()
verbana.log('action', 'initializing schema')
local schema = util.load_file(verbana.modpath .. '/schema.sql')
if not schema then
error(('[Verbana] Could not find Verbana schema at %q'):format(verbana.modpath .. '/schema.sql'))
end
if db:exec(schema) ~= sql.OK then
error(('[Verbana] failed to initialize the database: %s'):format(db:error_message()))
end
end
local function migrate_db(version)
verbana.log('action', 'migrating DB to version %s', version)
local filename = ('%s/migrations/%s.sql'):format(verbana.modpath, version)
local schema = util.load_file(filename)
if not schema then
error(('[Verbana] Could not find Verbana migration schema at %q'):format(filename))
end
if db:exec(schema) ~= sql.OK then
error(('[Verbana] failed to migrate the database to version %s: %s'):format(version, db:error_message()))
end
end
local function initialize_static_data()
verbana.log('action', 'initializing static data')
if not init_status_table('player', data.player_status) then
error('[Verbana] error initializing player_status: see server log')
end
if not init_status_table('ip', data.ip_status) then
error('[Verbana] error initializing ip_status: see server log')
end
if not init_status_table('asn', data.asn_status) then
error('[Verbana] error initializing asn_status: see server log')
end
local verbana_player_sql = 'INSERT OR IGNORE INTO player (name) VALUES (?)'
if not execute_bind_one(verbana_player_sql, 'verbana player', data.verbana_player) then
error('[Verbana] error initializing verbana internal player: see server log')
end
end
local function clean_db()
local code = [[
PRAGMA writable_schema = 1;
DELETE FROM sqlite_master WHERE type IN ('table', 'index', 'trigger');
PRAGMA writable_schema = 0;
VACUUM;
PRAGMA INTEGRITY_CHECK;
]]
return execute(code, 'erase current DB')
end
local function init_db()
local initialized = false
local current_version = get_current_schema_version()
if not current_version then
error('[Verbana] error getting current DB version; aborting.')
elseif current_version > data.version then
error('[Verbana] database version is more recent than code version; please upgrade code.')
elseif current_version == 0 or verbana.settings.debug_mode then
-- wipe any pre-existing copies of the schema
if not clean_db() then
error('[Verbana] error wiping existing DB')
end
intialize_schema()
current_version = 1
initialized = true
elseif current_version == data.version then
return -- everything is up to date
end
for i = current_version + 1, data.version do
migrate_db(i)
set_current_schema_version(i)
end
initialize_static_data()
if current_version == 0 or verbana.settings.debug_mode then
-- auto import sban on first boot or in debug mode
local sban_path = minetest.get_worldpath() .. '/sban.sqlite'
if util.file_exists(sban_path) then
log('action', 'automatically importing existing sban DB')
if not imports.sban.import(sban_path) then
log('error', 'failed to import existing sban DB')
end
end
end
end
init_db() -- initialize DB after registering import_from_sban
---- data API -----
local player_id_cache = {}
function data.get_player_id(name, create_if_new)
local cached_id = player_id_cache[name]
if cached_id then return unpack(cached_id) end
if create_if_new then
if not execute_bind_one('INSERT OR IGNORE INTO player (name) VALUES (?)', 'insert player', name) then
log('warning', 'data.get_player_id: failed to create ID for player %s', name)
return nil, nil
end
end
local table = get_full_table('SELECT id, name FROM player WHERE LOWER(name) == LOWER(?) LIMIT 1', 'get player id', name)
if not (table and table[1]) then
log('warning', 'data.get_player_id: failed to retrieve ID for player %s; %s', name, create_if_new)
return nil, nil
end
player_id_cache[name] = table[1]
return unpack(table[1])
end
function data.flag_player(player_id, flag)
local code = [[
UPDATE player
SET flagged = ?
WHERE id = ?
]]
if not flag then flag = true end
return execute_bind_one(code, 'flag player', flag, player_id)
end
local player_status_cache = {}
function data.get_player_status(player_id, create_if_new)
player_id = data.get_master(player_id) or player_id
local cached_status = player_status_cache[player_id]
if cached_status then return cached_status, false end
local code = [[
SELECT executor.id executor_id
, executor.name executor_name
, status.id id
, status.name name
, log.timestamp timestamp
, log.reason reason
, log.expires expires
, player.flagged flagged
FROM player
JOIN player_status_log log ON player.current_status_id == log.id
JOIN player_status status ON log.status_id == status.id
JOIN player executor ON log.executor_id == executor.id
WHERE player.id == ?
LIMIT 1
]]
local table = get_full_ntable(code, 'get player status', player_id)
if #table == 1 then
player_status_cache[player_id] = table[1]
return table[1], false
elseif #table > 1 then
log('error', 'somehow got more than 1 result when getting current player status for %s', player_id)
return nil, false
elseif not create_if_new then
return nil, nil
end
if not data.set_player_status(player_id, data.verbana_player_id, data.player_status.default.id, 'creating initial player status') then
log('error', 'failed to set initial player status')
return nil, true
end
return data.get_player_status(player_id, false), true
end
function data.set_player_status(player_id, executor_id, status_id, reason, expires, no_update_current)
player_id = data.get_master(player_id) or player_id
player_status_cache[player_id] = nil
local code = [[
INSERT INTO player_status_log (player_id, executor_id, status_id, reason, expires, timestamp)
VALUES (?, ?, ?, ?, ?, ?)
]]
local now = os.time()
if not execute_bind_one(code, 'set player status', player_id, executor_id, status_id, reason, expires, now) then return false end
if not no_update_current then
local last_id = db:last_insert_rowid()
code = 'UPDATE player SET current_status_id = ? WHERE id = ?'
if not execute_bind_one(code, 'update player last status id', last_id, player_id) then return false end
end
if status_id ~= data.player_status.default.id and status_id ~= data.player_status.whitelisted.id then
return data.flag_player(player_id, true)
end
return true
end
function data.register_ip(ipint)
local code = 'INSERT OR IGNORE INTO ip (ip) VALUES (?)'
return execute_bind_one(code, 'register ip', ipint)
end
local ip_status_cache = {}
function data.get_ip_status(ipint, create_if_new)
local cached_status = ip_status_cache[ipint]
if cached_status then return cached_status end
local code = [[
SELECT executor.id executor_id
, executor.name executor_name
, status.id id
, status.name name
, log.timestamp timestamp
, log.reason reason
, log.expires expires
FROM ip
JOIN ip_status_log log ON ip.current_status_id == log.id
JOIN ip_status status ON log.status_id == status.id
JOIN player executor ON log.executor_id == executor.id
WHERE ip.ip == ?
LIMIT 1
]]
local table = get_full_ntable(code, 'get ip status', ipint)
if #table == 1 then
ip_status_cache[ipint] = table[1]
return table[1]
elseif #table > 1 then
log('error', 'somehow got more than 1 result when getting current ip status for %s', ipint)
return
elseif not create_if_new then
return
end
if not data.set_ip_status(ipint, data.verbana_player_id, data.ip_status.default.id, 'creating initial ip status') then
log('error', 'failed to set initial ip status')
return
end
return data.get_ip_status(ipint, false)
end
function data.set_ip_status(ipint, executor_id, status_id, reason, expires)
ip_status_cache[ipint] = nil
local code = [[
INSERT INTO ip_status_log (ip, executor_id, status_id, reason, expires, timestamp)
VALUES (?, ?, ?, ?, ?, ?)
]]
local now = os.time()
if not execute_bind_one(code, 'set ip status', ipint, executor_id, status_id, reason, expires, now) then return false end
local last_id = db:last_insert_rowid()
code = 'UPDATE ip SET current_status_id = ? WHERE ip = ?'
if not execute_bind_one(code, 'update ip last status id', last_id, ipint) then return false end
return true
end
function data.register_asn(asn)
local code = 'INSERT OR IGNORE INTO asn (asn) VALUES (?)'
return execute_bind_one(code, 'register asn', asn)
end
local asn_status_cache = {}
function data.get_asn_status(asn, create_if_new)
local cached_status = asn_status_cache[asn]
if cached_status then return cached_status end
local code = [[
SELECT executor.id executor_id
, executor.name executor_name
, status.id id
, status.name name
, log.timestamp timestamp
, log.reason reason
, log.expires expires
FROM asn
JOIN asn_status_log log ON asn.current_status_id == log.id
JOIN asn_status status ON log.status_id == status.id
JOIN player executor ON log.executor_id == executor.id
WHERE asn.asn == ?
LIMIT 1
]]
local table = get_full_ntable(code, 'get asn status', asn)
if #table == 1 then
asn_status_cache[asn] = table[1]
return table[1]
elseif #table > 1 then
log('error', 'somehow got more than 1 result when getting current asn status for %s', asn)
return
elseif not create_if_new then
return
end
if not data.set_asn_status(asn, data.verbana_player_id, data.asn_status.default.id, 'creating initial asn status') then
log('error', 'failed to set initial asn status')
return
end
return data.get_asn_status(asn, false)
end
function data.set_asn_status(asn, executor_id, status_id, reason, expires)
asn_status_cache[asn] = nil
local code = [[
INSERT INTO asn_status_log (asn, executor_id, status_id, reason, expires, timestamp)
VALUES (?, ?, ?, ?, ?, ?)
]]
local now = os.time()
if not execute_bind_one(code, 'set asn status', asn, executor_id, status_id, reason, expires, now) then return false end
local last_id = db:last_insert_rowid()
code = 'UPDATE asn SET current_status_id = ? WHERE asn = ?'
if not execute_bind_one(code, 'update asn last status id', last_id, asn) then return false end
return true
end
function data.log(player_id, ipint, asn, success)
local code = [[
INSERT INTO connection_log (player_id, ip, asn, success, timestamp)
VALUES (?, ?, ?, ?, ?)
]]
local now = os.time()
if not execute_bind_one(code, 'log connection', player_id, ipint, asn, success, now) then
return false
end
if success then
local last_login_id = db:last_insert_rowid()
code = [[
UPDATE player
SET last_login_id = ?
WHERE id = ?
]]
if not execute_bind_one(code, 'set last login', last_login_id, player_id) then
return false
end
end
return true
end
function data.assoc(player_id, ipint, asn)
player_id = data.get_master(player_id) or player_id
local insert_code = [[
INSERT OR IGNORE INTO assoc (player_id, ip, asn, first_seen, last_seen)
VALUES (?, ?, ?, ?, ?)
]]
local now = os.time()
if not execute_bind_one(insert_code, 'insert assoc', player_id, ipint, asn, now, now) then return false end
local update_code = [[
UPDATE assoc
SET last_seen = ?
WHERE player_id == ?
AND ip == ?
AND asn == ?
]]
if not execute_bind_one(update_code, 'update assoc', now, player_id, ipint, asn) then return false end
return true
end
function data.has_asn_assoc(player_id, asn)
player_id = data.get_master(player_id) or player_id
local code = 'SELECT 1 FROM assoc WHERE player_id = ? AND asn == ? LIMIT 1'
local table = get_full_table(code, 'find player asn assoc', player_id, asn)
return #table == 1
end
function data.has_ip_assoc(player_id, ipint)
player_id = data.get_master(player_id) or player_id
local code = 'SELECT 1 FROM assoc WHERE player_id = ? AND ip == ? LIMIT 1'
local table = get_full_table(code, 'find player asn assoc', player_id, ipint)
return #table == 1
end
function data.get_player_status_log(player_id)
player_id = data.get_master(player_id) or player_id
local code = [[
SELECT executor.name executor_name
, log.status_id status_id
, log.timestamp timestamp
, log.reason reason
, log.expires expires
FROM player_status_log log
JOIN player ON log.player_id == player.id
JOIN player executor ON log.executor_id == executor.id
WHERE player.id == ?
ORDER BY log.timestamp
]]
return get_full_ntable(code, 'player status log', player_id)
end
function data.get_ip_status_log(ipint)
local code = [[
SELECT executor.name executor_name
, log.status_id status_id
, log.timestamp timestamp
, log.reason reason
, log.expires expires
FROM ip_status_log log
JOIN player executor ON log.executor_id == executor.id
WHERE log.ip == ?
ORDER BY log.timestamp
]]
return get_full_ntable(code, 'ip status log', ipint)
end
function data.get_asn_status_log(asn)
local code = [[
SELECT executor.name executor_name
, log.status_id status_id
, log.timestamp timestamp
, log.reason reason
, log.expires expires
FROM asn_status_log log
JOIN player executor ON log.executor_id == executor.id
WHERE log.asn == ?
ORDER BY log.timestamp
]]
return get_full_ntable(code, 'asn status log', asn)
end
function data.get_first_login(player_id)
local code = [[
SELECT timestamp
FROM connection_log
WHERE player_id == ?
ORDER BY timestamp
LIMIT 1
]]
return get_full_ntable(code, 'first login', player_id)
end
function data.get_player_connection_log(player_id, limit)
local code = [[
SELECT log.ip ipint
, log.asn asn
, log.success success
, log.timestamp timestamp
, ip_status_log.status_id ip_status_id
, asn_status_log.status_id asn_status_id
FROM connection_log log
JOIN player ON player.id == log.player_id
JOIN ip ON ip.ip == log.ip
LEFT JOIN ip_status_log ON ip_status_log.id == ip.current_status_id
JOIN asn ON asn.asn == log.asn
LEFT JOIN asn_status_log ON asn_status_log.id == asn.current_status_id
WHERE player.id == ?
ORDER BY timestamp DESC
LIMIT ?
]]
if not limit or type(limit) ~= 'number' or limit < 0 then
limit = 20
end
local t = get_full_ntable(code, 'player connection log', player_id, limit)
return util.table_reversed(t)
end
function data.get_ip_connection_log(ipint, limit)
local code = [[
SELECT player.name player_name
, player.id player_id
, log.asn asn
, log.success success
, log.timestamp timestamp
, player_status_log.status_id player_status_id
, asn_status_log.status_id asn_status_id
FROM connection_log log
JOIN player ON player.id == log.player_id
LEFT JOIN player_status_log ON player_status_log.id == player.current_status_id
JOIN asn ON asn.asn == log.asn
LEFT JOIN asn_status_log ON asn.current_status_id == asn_status_log.id
WHERE log.ip == ?
ORDER BY timestamp DESC
LIMIT ?
]]
if not limit or type(limit) ~= 'number' or limit < 0 then
limit = 20
end
local t = get_full_ntable(code, 'ip connection log', ipint, limit)
return util.table_reversed(t)
end
function data.get_asn_connection_log(asn, limit)
local code = [[
SELECT player.name player_name
, player.id player_id
, log.ip ipint
, log.success success
, log.timestamp timestamp
, player_status_log.status_id player_status_id
, ip.current_status_id ip_status_id
FROM connection_log log
JOIN player ON player.id == log.player_id
LEFT JOIN player_status_log ON player_status_log.id == player.current_status_id
JOIN ip ON ip.ip == log.ip
LEFT JOIN ip_status_log ON ip.current_status_id == ip_status_log.id
WHERE log.asn == ?
ORDER BY timestamp DESC
LIMIT ?
]]
if not limit or type(limit) ~= 'number' or limit < 0 then
limit = 20
end
local t = get_full_ntable(code, 'asn connection log', asn, limit)
return util.table_reversed(t)
end
function data.get_network_connection_log(asn, limit)
local code = [[
SELECT player.name player_name
, player.id player_id
, log.ip ipint
, log.success success
, log.timestamp timestamp
, player_status_log.status_id player_status_id
, ip.current_status_id ip_status_id
FROM connection_log log
JOIN player ON player.id == log.player_id
LEFT JOIN player_status_log ON player_status_log.id == player.current_status_id
JOIN ip ON ip.ip == log.ip
LEFT JOIN ip_status_log ON ip.current_status_id == ip_status_log.id
WHERE log.asn == ?
ORDER BY timestamp DESC
LIMIT ?
]]
if not limit or type(limit) ~= 'number' or limit < 0 then
limit = 20
end
local t = get_full_ntable(code, 'asn connection log', asn, limit)
return util.table_reversed(t)
end
function data.get_player_associations(player_id)
local code = [[
SELECT assoc.ip ipint
, assoc.asn asn
, ip_status_log.status_id ip_status_id
, asn_status_log.status_id asn_status_id
FROM assoc
JOIN player ON player.id == assoc.player_id
JOIN ip ON ip.ip == assoc.ip
LEFT JOIN ip_status_log ON ip.current_status_id == ip_status_log.id
JOIN asn ON asn.asn == assoc.asn
LEFT JOIN asn_status_log ON asn.current_status_id == asn_status_log.id
WHERE player.id == ?
ORDER BY assoc.asn, assoc.ip
]]
return get_full_ntable(code, 'player associations', player_id)
end
function data.get_ip_associations(ipint, from_time)
local code = [[
SELECT
DISTINCT player.name player_name
, player_status_log.status_id player_status_id
FROM assoc
JOIN connection_log USING (ip, asn)
JOIN player ON player.id == assoc.player_id
LEFT JOIN player_status_log ON player_status_log.id == player.current_status_id
WHERE assoc.ip == ?
AND connection_log.timestamp >= ?
ORDER BY LOWER(player.name)
]]
return get_full_ntable(code, 'ip associations', ipint, from_time)
end
function data.get_asn_associations(asn, from_time)
local code = [[
SELECT
DISTINCT player.name player_name
, player_status_log.status_id player_status_id
, last_log.ip ipint
, last_log.asn asn
FROM assoc
JOIN connection_log USING (ip, asn)
JOIN player ON player.id == assoc.player_id
LEFT JOIN player_status_log ON player_status_log.id == player.current_status_id
LEFT JOIN connection_log last_log ON last_log.id == player.last_login_id
WHERE assoc.asn == ?
AND connection_log.timestamp >= ?
AND player.flagged == 1
ORDER BY LOWER(player.name)
]]
return get_full_ntable(code, 'asn associations', asn, from_time)
end
function data.get_player_cluster(player_id)
local code = [[
SELECT
DISTINCT other.name player_name
, player_status_log.status_id player_status_id
, connection_log.ip ipint
, connection_log.asn asn
FROM player
JOIN assoc player_assoc ON player_assoc.player_id == player.id
JOIN assoc other_assoc ON other_assoc.ip == player_assoc.ip
JOIN player other ON other.id == other_assoc.player_id
LEFT JOIN player_status_log ON player_status_log.id == other.current_status_id
LEFT JOIN connection_log ON connection_log.id == player.last_login_id
WHERE player.id == ?
AND player.id != other_assoc.player_id
ORDER BY LOWER(other.name)
]]
return get_full_ntable(code, 'player cluster', player_id)
end
function data.get_all_banned_players()
local code = [[
SELECT player.name player_name
, player_status_log.status_id player_status_id
, player_status_log.reason reason
, player_status_log.expires expires
FROM player
LEFT JOIN player_status_log ON player.id == player_status_log.player_id
WHERE player_status_log.status_id == ?
]]
return get_full_ntable(code, 'all banned',
data.player_status.banned
)
end
function data.fumble_about_for_an_ip(name, player_id)
-- for some reason, get_player_ip is unreliable during register_on_newplayer
local ipstr = minetest.get_player_ip(name)
if not ipstr then
local info = minetest.get_player_information(name)
if info then
ipstr = info.address
end
end
if not ipstr then
if not player_id then player_id = data.get_player_id(name) end
local connection_log = data.get_player_connection_log(player_id, 1)
if not connection_log or #connection_log ~= 1 then
log('warning', 'player %s exists but has no connection log?', player_id)
else
local last_login = connection_log[1]
ipstr = lib_ip.ipint_to_ipstr(last_login.ipint)
end
end
return ipstr
end
function data.get_ban_log(limit)
local code = [[
SELECT player.name player_name
, executor.name executor_name
, player_status_log.status_id status_id
, player_status_log.timestamp timestamp
, player_status_log.reason reason
, player_status_log.expires expires
FROM player_status_log
JOIN player ON player.id == player_status_log.player_id
JOIN player executor ON executor.id == player_status_log.executor_id
WHERE executor.id != ?
ORDER BY player_status_log.timestamp DESC
LIMIT ?
]]
if not limit or type(limit) ~= 'number' or limit < 0 then limit = 20 end
return get_full_ntable(code, 'ban log',
data.verbana_player_id,
limit
)
end
function data.add_report(reporter_id, report)
local code = [[
INSERT INTO report
(reporter_id, report, timestamp)
VALUES (? , ? , ? )
]]
local now = os.time()
return execute_bind_one(code, 'add report', reporter_id, report, now)
end
function data.get_reports(from_time)
local code = [[
SELECT player.name reporter
, report.report report
, report.timestamp timestamp
FROM report
JOIN player ON player.id == report.reporter_id
WHERE report.timestamp >= ?
]]
return get_full_ntable(code, 'get reports', from_time)
end
function data.get_asn_stats(asn)
local code = [[
SELECT COALESCE(player_status_log.status_id, ?) player_status_id
, COUNT(COALESCE(player_status_log.status_id, ?)) count
FROM (SELECT DISTINCT player_id id FROM assoc WHERE asn = ?) asn_player
JOIN player ON player.id == asn_player.id
LEFT JOIN player_status_log ON player_status_log.id == player.current_status_id
GROUP BY COALESCE(player_status_log.status_id, ?)
ORDER BY COALESCE(player_status_log.status_id, ?)
]]
return get_full_ntable(code, 'asn stats',
data.player_status.default.id,
data.player_status.default.id,
asn,
data.player_status.default.id,
data.player_status.default.id
)
end
function data.get_master(player_id)
local code = [[
SELECT master.id id
, master.name name
FROM player
LEFT JOIN player master ON master.id == player.master_id
WHERE player.id = ?
]]
local rows = get_full_ntable(code, 'get_master', player_id)
if rows and #rows > 0 then
return rows[1].id, rows[1].name
end
end
function data.set_master(player_id, master_id)
--[[
case 1: master has no master
just set player's master
case 2: master has a master
subcase A: player and master's master are different
set player's master to master's master
subcase B: player == master's master
swap player and master
if other players have player as their master, update their master to player's new master.
loops can not be created this way, because we've ensured that a "true" master can't have
a master of its own.
]]
local master_master_id = data.get_master(master_id)
if master_master_id == player_id then
return data.swap_master(player_id, master_id)
elseif master_master_id then
master_id = master_master_id
end
local code = [[
UPDATE player
SET master_id = ?
WHERE id = ?
]]
if not execute_bind_one(code, 'set master 1', master_id, player_id) then
return false, 'error'
end
code = [[
UPDATE player
SET master_id = ?
WHERE master_id = ?
]]
if not execute_bind_one(code, 'set master 2', master_id, player_id) then
return false, 'error'
end
return true
end
function data.swap_master(player_id, master_id)
if data.get_master(player_id) ~= master_id then
return false, 'not player\'s master'
end
local code = [[
UPDATE player
SET master_id = ?
WHERE id = ?
]]
if not execute_bind_one(code, 'swap master 1', nil, player_id) then
return false, 'error'
end
if not execute_bind_one(code, 'swap master 2', player_id, master_id) then
return false, 'error'
end
code = [[
UPDATE player
SET master_id = ?
WHERE master_id = ?
]]
if not execute_bind_one(code, 'swap master 3', player_id, master_id) then
return false, 'error'
end
return true
end
function data.unset_master(player_id)
local code = [[
UPDATE player
SET master_id = NULL
WHERE id = ?
]]
return execute_bind_one(code, 'unset master', player_id)
end
function data.get_alts(player_id)
local code = [[
SELECT master.name name
FROM player master
WHERE master.id == ?
UNION
SELECT alt.name
FROM player master
JOIN player alt ON alt.master_id == master.id
WHERE master.id == ?
]]
local master_id = data.get_master(player_id) or player_id
local rows = get_full_ntable(code, 'get alts', master_id, master_id)
if rows then
local alts = {}
for _, row in ipairs(rows) do
table.insert(alts, row.name)
end
return alts
end
end
function data.grep_player(pattern, limit)
local code = [[
SELECT player.name name
, player_status_log.status_id player_status_id
, last_log.ip ipint
, last_log.asn asn
FROM player
LEFT JOIN player_status_log ON player_status_log.id == player.current_status_id
LEFT JOIN connection_log last_log ON last_log.id == player.last_login_id
WHERE LOWER(player.name) GLOB LOWER(?)
ORDER BY LOWER(player.name)
LIMIT ?
]]
return get_full_ntable(code, 'grep player', pattern, limit)
end