20 lines
1.0 KiB
Plaintext
20 lines
1.0 KiB
Plaintext
# this could also be called "fullness". this controls how much total food a player can eat.
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balanced_diet.default_saturation_max (default maximum saturation) float 12 0
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# if a food's saturation is unspecified, it applies this much
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balanced_diet.default_food_saturation (default food saturation) float 1 0
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# in seconds, the default is 5 minutes.
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balanced_diet.default_food_duration (default food duration) float 300 0
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# a value of 1 means that the nutrient value decays linearly until it is fully digested.
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# values less than 1 mean that nutrient values decays more slowly at first, providing more total value.
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balanced_diet.nutrient_decay_gamma (nutrient decay gamma) float 0.3 0.01
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# when a food's duration is top-up% elapsed, the player is allowed to eat the food again
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balanced_diet.top_up_at (top up percentage) float 0.5 0 1
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# instead of conferring nutrients immediately upon eating food, 1/n of its duration is spent gradually gaining them.
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# values < 1 disable the behavior.
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balanced_diet.ramp_up (ramp up scale) float 100 1
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