42 lines
978 B
Plaintext
42 lines
978 B
Plaintext
|
|
|
|
|
|
VFX, SFX:
|
|
Bullet hit node FX (steal mostly from 3dguns)
|
|
Bullet fly-by SFX
|
|
HUD system (most can once again be pulled from 3dguns)
|
|
reload progress
|
|
ammunition left
|
|
ammo type
|
|
gun animations (take 3dguns as an example, then completely rewrite)
|
|
+player model & gun model reading
|
|
gun sounds
|
|
|
|
gun features
|
|
firemodes
|
|
gun ammo:
|
|
magazine relaoding
|
|
fractional reloading
|
|
magless flat reload
|
|
!!fix gimbal lock (ironsights broken)
|
|
"3d" optics
|
|
attachments (last before beta)
|
|
fix shooting through walls be pressing against them
|
|
correct player look-down
|
|
gun leaning
|
|
|
|
bullets
|
|
bullet class system
|
|
add blunt force properties
|
|
on_hitnode function callback
|
|
|
|
|
|
auxillary (beta+/never)
|
|
player hitboxes
|
|
|
|
server to client lag prediction
|
|
possible user CSM for lag prediction
|
|
bullet drop (maybe bullet wind?)
|
|
bullet tracers
|
|
inverse kinematics
|
|
stamina |