guns4d-cd2025/docs/required_features.txt

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VFX, SFX:
Bullet hit node FX (steal mostly from 3dguns)
Bullet fly-by SFX
HUD system (most can once again be pulled from 3dguns)
reload progress
ammunition left
ammo type
gun animations (take 3dguns as an example, then completely rewrite)
+player model & gun model reading
gun sounds
gun features
firemodes
gun ammo:
magazine relaoding
fractional reloading
magless flat reload
!!fix gimbal lock (ironsights broken)
"3d" optics
attachments (last before beta)
fix shooting through walls be pressing against them
correct player look-down
gun leaning
bullets
bullet class system
add blunt force properties
on_hitnode function callback
auxillary (beta+/never)
player hitboxes
server to client lag prediction
possible user CSM for lag prediction
bullet drop (maybe bullet wind?)
bullet tracers
inverse kinematics
stamina