Flowers: Add waterlily and add to mapgen
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b6c12010b1
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4bb9652c0f
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@ -16,7 +16,8 @@ License of media (textures and sounds)
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WTFPL
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Gambit (WTFPL):
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flowers_mushroom_*.png
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flowers_mushroom_*.png
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flowers_waterlily.png
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DanDuncombe (WTFPL):
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flowers_spores_*.png
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flowers_spores_*.png
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@ -236,3 +236,39 @@ minetest.register_abm({
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end
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end
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})
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--
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-- Waterlily
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--
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minetest.register_node("flowers:waterlily", {
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description = "Waterlily",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"flowers_waterlily.png"},
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inventory_image = "flowers_waterlily.png",
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wield_image = "flowers_waterlily.png",
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liquids_pointable = true,
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groups = {snappy = 3},
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sounds = default.node_sound_leaves_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
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},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
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{x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
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if #find_water ~= 0 then
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minetest.set_node(pos, {name = "default:water_source"})
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pos.y = pos.y + 1
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end
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minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
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end
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})
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@ -10,7 +10,7 @@ local function register_mgv6_flower(name)
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x=100, y=100, z=100},
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spread = {x = 100, y = 100, z = 100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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@ -29,7 +29,7 @@ local function register_mgv6_mushroom(name)
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noise_params = {
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offset = 0,
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scale = 0.04,
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spread = {x=100, y=100, z=100},
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spread = {x = 100, y = 100, z = 100},
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seed = 7133,
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octaves = 3,
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persist = 0.6
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@ -42,6 +42,26 @@ local function register_mgv6_mushroom(name)
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})
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end
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local function register_mgv6_waterlily()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt"},
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sidelen = 16,
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noise_params = {
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offset = -0.12,
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scale = 0.3,
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spread = {x = 100, y = 100, z = 100},
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seed = 33,
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octaves = 3,
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persist = 0.7
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},
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y_min = 0,
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y_max = 0,
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schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
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rotation = "random",
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})
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end
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function flowers.register_mgv6_decorations()
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register_mgv6_flower("rose")
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register_mgv6_flower("tulip")
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@ -52,6 +72,8 @@ function flowers.register_mgv6_decorations()
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register_mgv6_mushroom("mushroom_fertile_brown")
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register_mgv6_mushroom("mushroom_fertile_red")
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register_mgv6_waterlily()
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end
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@ -67,7 +89,7 @@ local function register_flower(seed, name)
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noise_params = {
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offset = -0.02,
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scale = 0.03,
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spread = {x=200, y=200, z=200},
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spread = {x = 200, y = 200, z = 200},
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seed = seed,
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octaves = 3,
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persist = 0.6
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@ -92,7 +114,7 @@ local function register_mushroom(name)
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x=200, y=200, z=200},
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spread = {x = 200, y = 200, z = 200},
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seed = 2,
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octaves = 3,
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persist = 0.66
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@ -104,6 +126,28 @@ local function register_mushroom(name)
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})
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end
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local function register_waterlily()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt", "default:sand"},
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sidelen = 16,
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noise_params = {
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offset = -0.12,
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scale = 0.3,
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spread = {x = 200, y = 200, z = 200},
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seed = 33,
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octaves = 3,
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persist = 0.7
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},
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biomes = {"deciduous_forest_ocean", "sandstone_grassland_ocean",
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"rainforest_swamp", "savanna_ocean", "desert_ocean"},
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y_min = 0,
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y_max = 0,
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schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
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rotation = "random",
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})
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end
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function flowers.register_decorations()
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register_flower(436, "rose")
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register_flower(19822, "tulip")
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@ -114,6 +158,8 @@ function flowers.register_decorations()
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register_mushroom("mushroom_fertile_brown")
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register_mushroom("mushroom_fertile_red")
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register_waterlily()
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end
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