removed the other 2 code paths (single thread, and ZSTDMT ones)
keeping only the new advanced API, for easier code coverage.
It shall also fix identified issue with Visual Studio
which doesn't have ZSTD_NEWAPI defined.
UTIL_getFileSize() used to return zero on failure.
This made it impossible to distinguish a failure from a genuine empty file.
Both cases where coalesced.
Adding UTIL_FILESIZE_UNKNOWN constant has many consequences on user code,
since in many places, the `0` was assumed to mean "error".
This is no longer the case, and the error code must be actively checked.
for easier invocation.
- no longer expose frequency timer :
it's either useless, or stored internally in a static variable (init is only necessary once).
- UTIL_getTime() provides result by function return.
Doesn't speed optimize this buffer-to-buffer scenario yet.
Still internally defers to streaming implementation.
Also : fixed a long standing bug in ZSTDMT streaming API.
It now only uses compressionParameters as argument.
It produces many changes throughout user code,
though hopefully they tend to be simple :
just provide the cParams part from existing ZSTD_parameters.
Some programs might depend on ZSTD_createCDict_advanced() to pass frame parameters.
This change will force them to revisit this strategy and fix it,
since frame parameters are effectively silently ignored in current version.
- Add ZSTD_findDecompressedSize
- Traverses multiple frames to find total output size
- Add ZSTD_getFrameContentSize
- Gets the decompressed size of a single frame by reading header
- Deprecate ZSTD_getDecompressedSize
Also : fixed corner case, where nb of jobs completed becomes > jobQueueSize
which is possible when many flushes are issued
while there is not enough dst buffer to flush completed ones.
The new strategy involves cutting frame at block level.
The result is a single frame, preserving ZSTD_getDecompressedSize()
As a consequence, bench can now make a full round-trip,
since the result is compatible with ZSTD_decompress().
This strategy will not make it possible to decode the frame with multiple threads
since the exact cut between independent blocks is not known.
MT decoding needs further discussions.