Instead of providing a default no-op implementation, check the symbols
for `NULL` before accessing them. Providing a default implementation
doesn't reliably work with dynamic linking. Depending on link order the
default implementations may not be overridden. By skipping the default
implementation, all link order issues are resolved. If the symbols
aren't provided the weak function will be `NULL`.
* Perform 64-byte alignment of wksp tables and aligneds internally
* Clean up cwskp_finalize() function to only do two allocs
* Refactor aligned/buffer reservation code, remove ASAN req for alignment reservations
* Change from allocating 128 bytes always to allocating only buffer space as needed for tables/aligned
* Back out aligned/table reservation order restriction
* Add stricter bounds for new/resized wksps, fix comment in zstd_cwksp.h
* Do not emit last partitions of blocks as RLE/uncompressed
* Fix repcode updates within block splitter
* Add a entropytables confirm function, redo ZSTD_confirmRepcodesAndEntropyTables() for better function signature
* Add a repcode updater to block splitter, no longer need to force emit compressed blocks
* Switch to yearless copyright per FB policy
* Fix up SPDX-License-Identifier lines in `contrib/linux-kernel` sources
* Add zstd copyright/license header to the `contrib/linux-kernel` sources
* Update the `tests/test-license.py` to check for yearless copyright
* Improvements to `tests/test-license.py`
* Check `contrib/linux-kernel` in `tests/test-license.py`
Following #2545,
I noticed that one field in `seq_t` is optional,
and only used in combination with prefetching.
(This may have contributed to static analyzer failure to detect correct initialization).
I then wondered if it would be possible to rewrite the code
so that this optional part is handled directly by the prefetching code
rather than delegated as an option into `ZSTD_decodeSequence()`.
This resulted into this refactoring exercise
where the prefetching responsibility is better isolated into its own function
and `ZSTD_decodeSequence()` is streamlined to contain strictly Sequence decoding operations.
Incidently, due to better code locality,
it reduces the need to send information around,
leading to simplified interface, and smaller state structures.
* Move `counting` to a struct in `FSE_decompress_wksp_body()`
* Fix error code in `FSE_decompress_wksp_body()`
* Rename a variable in `HUF_ReadDTableX2_Workspace`