The new strategy involves cutting frame at block level.
The result is a single frame, preserving ZSTD_getDecompressedSize()
As a consequence, bench can now make a full round-trip,
since the result is compatible with ZSTD_decompress().
This strategy will not make it possible to decode the frame with multiple threads
since the exact cut between independent blocks is not known.
MT decoding needs further discussions.
use ZSTD_freeCCtxPool() to release the partially created pool.
avoids to duplicate logic.
Also : identified a new difficult corner case :
when freeing the Pool, all CCtx should be previously released back to the pool.
Otherwise, it means some CCtx are still in use.
There is currently no clear policy on what to do in such a case.
Note : it's supposed to never happen.
Since pool creation/usage is static, it has no external user,
which limits risks.