fixed doc on cLevel default, reported by Oliver Lange
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@ -770,7 +770,7 @@ size_t ZSTD_execSequence(BYTE* op,
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BYTE* const oLitEnd = op + sequence.litLength;
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size_t const sequenceLength = sequence.litLength + sequence.matchLength;
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BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
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BYTE* const oend_w = oend-WILDCOPY_OVERLENGTH;
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BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
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const BYTE* const iLitEnd = *litPtr + sequence.litLength;
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const BYTE* match = oLitEnd - sequence.offset;
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@ -43,7 +43,7 @@ It also features a very fast decoder, with speed > 500 MB/s per core.
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.SH OPTIONS
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.TP
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.B \-#
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# compression level [1-22] (default:1)
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# compression level [1-22] (default:3)
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.TP
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.BR \-d ", " --decompress
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decompression
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@ -115,7 +115,7 @@ static int usage(const char* programName)
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DISPLAY( " with no FILE, or when FILE is - , read standard input\n");
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DISPLAY( "Arguments :\n");
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#ifndef ZSTD_NOCOMPRESS
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DISPLAY( " -# : # compression level (1-%u, default:1) \n", ZSTD_maxCLevel());
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DISPLAY( " -# : # compression level (1-%u, default:%u) \n", ZSTD_maxCLevel(), ZSTDCLI_CLEVEL_DEFAULT);
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#endif
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#ifndef ZSTD_NODECOMPRESS
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DISPLAY( " -d : decompression \n");
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@ -749,17 +749,17 @@ Let's call its first byte `byte0`.
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- `if (byte0 < 255)` : `nbSeqs = ((byte0-128) << 8) + byte1;` . Uses 2 bytes.
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- `if (byte0 == 255)`: `nbSeqs = byte1 + (byte2<<8) + 0x7F00;` . Uses 3 bytes.
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__Symbol compression modes__
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__Symbol encoding modes__
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This is a single byte, defining the compression mode of each symbol type.
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| BitNb | 7-6 | 5-4 | 3-2 | 1-0 |
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| ------- | ------ | ------ | ------ | -------- |
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|FieldName| LLtype | OFType | MLType | Reserved |
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|FieldName| LLType | OFType | MLType | Reserved |
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The last field, `Reserved`, must be all-zeroes.
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`LLtype`, `OFType` and `MLType` define the compression mode of
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`LLType`, `OFType` and `MLType` define the compression mode of
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Literal Lengths, Offsets and Match Lengths respectively.
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They follow the same enumeration :
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@ -898,16 +898,16 @@ short offsetCodes_defaultDistribution[53] =
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#### Distribution tables
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Following the header, up to 3 distribution tables can be described.
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They are, in order :
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When present, they are in this order :
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- Literal lengthes
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- Offsets
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- Match Lengthes
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The content to decode depends on their respective compression mode :
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- Repeat mode : no content. Re-use distribution from previous compressed block.
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The content to decode depends on their respective encoding mode :
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- Predef : no content. Use pre-defined distribution table.
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- RLE : 1 byte. This is the only code to use across the whole compressed block.
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- FSE : A distribution table is present.
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- Repeat mode : no content. Re-use distribution from previous compressed block.
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##### FSE distribution table : condensed format
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@ -971,15 +971,14 @@ If it is a 3, another 2-bits repeat flag follows, and so on.
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When last symbol reaches cumulated total of `1 << AccuracyLog`,
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decoding is complete.
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Then the decoder can tell how many bytes were used in this process,
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and how many symbols are present.
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The bitstream consumes a round number of bytes.
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Any remaining bit within the last byte is just unused.
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If the last symbol makes cumulated total go above `1 << AccuracyLog`,
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distribution is considered corrupted.
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Then the decoder can tell how many bytes were used in this process,
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and how many symbols are present.
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The bitstream consumes a round number of bytes.
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Any remaining bit within the last byte is just unused.
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##### FSE decoding : from normalized distribution to decoding tables
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The distribution of normalized probabilities is enough
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