Re-add the original butterfly, but fix the inventory image and change the caption from "Butterfly" to "Butterflies" and remove blood particles. Rename more files to single_butterfly.

master
poikilos 2022-04-26 17:05:59 -04:00
parent 10a51de62b
commit 6151823f91
8 changed files with 997 additions and 0 deletions

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codermobs = {}
mobs_param = {}
codermobs.modname = minetest.get_current_modname()
codermobs.modpath = ocutil.get_modpath (codermobs.modname)
local modname = codermobs.modname
local nm = modname
local mp = codermobs.modpath
local lua_exists = function (basename)
return ocutil.lua_exists (modname, basename)
end
local lua_missing = function (basename)
return ocutil.lua_missing (modname, basename)
end
local enable_moontest =
minetest.setting_getbool ("enable_moon" ) or
minetest.setting_getbool ("enable_moontest" )
-- ===================================================================
codermobs.log_mob_loaded = ocutil.any_bool_setting ({
"logmob" ,
"log_mob" ,
"logmobloaded" ,
"log_mob_loaded" ,
})
-- ===================================================================
codermobs.model_exists = function (m3dfile)
return ocutil.model_exists (modname, m3dfile)
end
local model_exists = codermobs.model_exists
-- ===================================================================
codermobs.model_missing = function (m3dfile)
return ocutil.model_missing (modname, m3dfile)
end
local model_missing = codermobs.model_missing
-- ===================================================================
codermobs.mob_exists = function (basename)
local model_1 = "codermobs_" .. basename .. ".b3d"
local model_2 = "codermobs_" .. basename .. ".x"
local both_missing = model_missing (model_1) and
model_missing (model_2)
if lua_missing (basename) or both_missing then
return false
end
return true
end
local mob_exists = codermobs.mob_exists
-- ===================================================================
codermobs.textu_exists = function (imgfile)
return ocutil.mod_texture_exists (modname, imgfile)
end
local textu_exists = codermobs.textu_exists
-- ===================================================================
-- These must come first.
dofile (mp .. "/globals.lua" )
dofile (mp .. "/util.lua" )
local enable_animal_materials = lua_exists("animal_materials")
-- This is an object as opposed to a mob
if not minetest.get_modpath("animalmaterials") then
-- ^ another way is: if not minetest.registered_items["animalmaterials:meat_raw"] then
if enable_animal_materials then
dofile (mp .. "/animal_materials.lua" )
end
else
-- Someone added the animalmaterials mod in this case,
-- so only create aliases:
if enable_animal_materials then
-- ^ Only consider the presence of themain file
-- (animal_materials.lua), since OldCoder may
-- have added that condition further up in order to
-- exclude the animal_materials namespace in
-- differently-packaged copies of bucket_game.
-- -Poikilos (distinguish_meats-vs-211114a patch)
dofile (mp .. "/animal_materials_aliases.lua" )
end
end
dofile (mp .. "/animal_materials_overrides.lua" )
-- This is an object as opposed to a mob
if lua_exists ("vombie_flame" ) then
dofile (mp .. "/vombie_flame.lua" )
end
-- ===================================================================
-- Hen, Rooster, and Baby Chick should be loaded in that order.
-- Filenames are a special case for this mob
if lua_exists ("hen" ) then
dofile (mp .. "/hen.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("rooster" ) then
dofile (mp .. "/rooster.lua" )
end
if mob_exists ("baby_chick" ) then
dofile (mp .. "/baby_chick.lua" )
end
-- ===================================================================
if mob_exists ("duck_walking" ) then
dofile (mp .. "/duck_walking.lua" )
end
if mob_exists ("baby" ) then
dofile (mp .. "/baby.lua" )
end
if mob_exists ("badger" ) then
dofile (mp .. "/badger.lua" )
end
if mob_exists ("bat" ) then
dofile (mp .. "/bat.lua" )
end
if mob_exists ("bear" ) then
dofile (mp .. "/bear.lua" )
end
if mob_exists ("bee" ) then
dofile (mp .. "/bee.lua" )
end
if mob_exists ("beetle" ) then
dofile (mp .. "/beetle.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("bird" ) then
dofile (mp .. "/bird.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("bom" ) and
model_exists ("codermobs_bom.b3d" ) then
dofile (mp .. "/bom.lua" )
end
if mob_exists ("fox" ) then
dofile (mp .. "/fox.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("icebom" ) and
model_exists ("codermobs_bom.b3d" ) then
dofile (mp .. "/icebom.lua" )
end
if mob_exists ("bug" ) then
dofile (mp .. "/bug.lua" )
end
if mob_exists ("bunny" ) then
dofile (mp .. "/bunny.lua" )
end
if mob_exists ("butterfly" ) then
dofile (mp .. "/butterfly.lua" )
end
if mob_exists ("cacodemon" ) then
dofile (mp .. "/cacodemon.lua" )
end
if mob_exists ("camel" ) then
dofile (mp .. "/camel.lua" )
end
if mob_exists ("car" ) then
dofile (mp .. "/car.lua" )
end
if mob_exists ("caveman" ) then
dofile (mp .. "/caveman.lua" )
end
if mob_exists ("cow" ) then
dofile (mp .. "/cow.lua" )
end
if mob_exists ("cyberdemon" ) then
dofile (mp .. "/cyberdemon.lua" )
end
if mob_exists ("deer" ) then
dofile (mp .. "/deer.lua" )
end
if mob_exists ("denny" ) then
dofile (mp .. "/denny.lua" )
end
if mob_exists ("digibug" ) then
dofile (mp .. "/digibug.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("dirt_monster" ) then
dofile (mp .. "/dirt_monster.lua" )
end
if mob_exists ("dog" ) then
dofile (mp .. "/dog.lua" )
end
if mob_exists ("elephant" ) then
dofile (mp .. "/elephant.lua" )
end
if mob_exists ("elk" ) then
dofile (mp .. "/elk.lua" )
end
if mob_exists ("farhorse" ) then
dofile (mp .. "/farhorse.lua" )
end
if mob_exists ("flying_pig" ) then
dofile (mp .. "/flying_pig.lua" )
end
if mob_exists ("ghost" ) then
dofile (mp .. "/ghost.lua" )
end
if mob_exists ("goat" ) then
dofile (mp .. "/goat.lua" )
end
if mob_exists ("hedgehog" ) then
dofile (mp .. "/hedgehog.lua" )
end
if mob_exists ("hippo" ) then
dofile (mp .. "/hippo.lua" )
end
if mob_exists ("hotdog" ) then
dofile (mp .. "/hotdog.lua" )
end
if mob_exists ("jeraf" ) then
dofile (mp .. "/jeraf.lua" )
end
if mob_exists ("kangaroo" ) then
dofile (mp .. "/kangaroo.lua" )
end
if mob_exists ("kitten" ) then
dofile (mp .. "/kitten.lua" )
end
if mob_exists ("lava_flan" ) then
dofile (mp .. "/lava_flan.lua" )
end
if mob_exists ("lawyer" ) then
dofile (mp .. "/lawyer.lua" )
end
if mob_exists ("letterg" ) then
dofile (mp .. "/letterg.lua" )
end
if mob_exists ("lostsoul" ) then
dofile (mp .. "/lostsoul.lua" )
end
if mob_exists ("lott_spider" ) then
dofile (mp .. "/lott_spider.lua" )
end
if mob_exists ("mammoth" ) then
dofile (mp .. "/mammoth.lua" )
end
if mob_exists ("mcpig" ) then
dofile (mp .. "/mcpig.lua" )
end
if mob_exists ("mdskeleton" ) then
dofile (mp .. "/mdskeleton.lua" )
end
if mob_exists ("oerkki" ) then
dofile (mp .. "/oerkki.lua" )
end
if mob_exists ("oldlady" ) then
dofile (mp .. "/oldlady.lua" )
end
if mob_exists ("ostrich" ) then
dofile (mp .. "/ostrich.lua" )
end
if mob_exists ("owl" ) then
dofile (mp .. "/owl.lua" )
end
if mob_exists ("panda" ) then
dofile (mp .. "/panda.lua" )
end
if mob_exists ("penguin" ) then
dofile (mp .. "/penguin.lua" )
end
if mob_exists ("plane" ) then
dofile (mp .. "/plane.lua" )
end
if mob_exists ("polar_bear" ) then
dofile (mp .. "/polar_bear.lua" )
end
if mob_exists ("rat" ) then
dofile (mp .. "/rat.lua" )
end
if mob_exists ("rat_better" ) then
dofile (mp .. "/rat_better.lua" )
end
if mob_exists ("robotted" ) then
dofile (mp .. "/robotted.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("santa" ) and
textu_exists ("codermobs_santa.png" ) then
dofile (mp .. "/santa.lua" )
end
if mob_exists ("sheep" ) then
dofile (mp .. "/sheep.lua" )
end
if mob_exists ("silverfish" ) then
dofile (mp .. "/silverfish.lua" )
end
if mob_exists ("snail" ) then
dofile (mp .. "/snail.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("snake_garter" ) and
model_exists ("codermobs_snake.x" ) then
dofile (mp .. "/snake_garter.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("snake_ice" ) and
model_exists ("codermobs_snake.x" ) then
dofile (mp .. "/snake_ice.lua" )
end
if mob_exists ("snowman" ) then
dofile (mp .. "/snowman.lua" )
end
if mob_exists ("tiger" ) then
dofile (mp .. "/tiger.lua" )
end
if mob_exists ("tree_monster" ) then
dofile (mp .. "/tree_monster.lua" )
end
if mob_exists ("trex" ) then
dofile (mp .. "/trex.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("vombie" ) then
dofile (mp .. "/vombie.lua" )
end
if mob_exists ("warthog" ) then
dofile (mp .. "/warthog.lua" )
end
if mob_exists ("wolf" ) then
dofile (mp .. "/wolf.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("zebra" ) then
dofile (mp .. "/zebra.lua" )
end
-- Moon Cow should be defined after regular cow.
--
if enable_moontest and mob_exists ("cow") then
dofile (mp .. "/mooncow.lua" )
end
-- This is an object as opposed to a mob
if lua_exists ("dungeon_spawner" ) then
dofile (mp .. "/dungeon_spawner.lua" )
end
-- ===================================================================
-- End of file.

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-- Butterfly. Descended from AspireMint-blert2112 version.
-- ===================================================================
local lcname = "butterfly"
local ucname = "Butterflies"
local msname = "codermobs_" .. lcname
local obj_name = "codermobs:" .. lcname
-- ===================================================================
mobs_param = {
lcname = lcname ,
ucname = ucname ,
obj_name = obj_name ,
aoc = -1 ,
spawn_chance = 50000 ,
day_mode = true ,
min_light = 5 ,
max_light = 20 ,
min_height = -500 ,
max_height = 31000 ,
spawn_type = "animal" ,
spawn_nodes = {
"default:dirt_with_dry_grass" ,
"default:dirt_with_grass" ,
"fargen:dirt_with_leafy_grass" ,
"noisegrid:grass" ,
"group:flower" ,
} ,
add_egg = true ,
egg_image = msname.."_inv.png" ,
}
-- ===================================================================
codermobs.adjust_param()
-- ===================================================================
local mob_skins = {
{ "(" ..
msname .. "_01.png^" ..
msname .. "_02.png^" ..
msname .. "_03.png^" ..
msname .. "_04.png^" ..
msname .. "_05.png)" } ,
{ "(" ..
msname .. "_01.png^[colorize:orange)^(" ..
msname .. "_02.png^[colorize:violet)^(" ..
msname .. "_03.png^[colorize:yellow)^(" ..
msname .. "_04.png^[colorize:cyan)^(" ..
msname .. "_05.png^[colorize:black)" } ,
{ "(" ..
msname .. "_01.png^[colorize:magenta)^(" ..
msname .. "_02.png^[colorize:green)^(" ..
msname .. "_03.png^[colorize:red)^(" ..
msname .. "_04.png^[colorize:blue)^(" ..
msname .. "_05.png^[colorize:white)" } ,
{ "(" ..
msname .. "_01.png^[colorize:yellow)^(" ..
msname .. "_02.png^[colorize:cyan)^(" ..
msname .. "_03.png^[colorize:green)^(" ..
msname .. "_04.png^[colorize:violet)^(" ..
msname .. "_05.png^[colorize:darkgray)" } ,
{ "(" ..
msname .. "_01.png^[colorize:pink)^(" ..
msname .. "_02.png^[colorize:white)^(" ..
msname .. "_03.png^[colorize:blue)^(" ..
msname .. "_04.png^[colorize:orange)^(" ..
msname .. "_05.png^[colorize:gray)" } ,
{ "(" ..
msname .. "_01.png^[colorize:darkgreen)^(" ..
msname .. "_02.png^[colorize:brown)^(" ..
msname .. "_03.png^[colorize:black)^(" ..
msname .. "_04.png^[colorize:darkgray)^(" ..
msname .. "_05.png^[colorize:red)" } ,
}
-- ===================================================================
mobs_param.core_param = {
type = mobs_param.spawn_type ,
passive = true,
hp_min = 1,
hp_max = 2,
armor = 100,
collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
visual = "mesh",
mesh = msname .. ".x" ,
textures = mob_skins,
walk_velocity = 2,
fall_speed = 0,
stepheight = 3,
fly = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
view_range = 10,
blood_texture = "",
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 90,
walk_start = 0, walk_end = 90,
},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 10, 80, 0, true, nil)
end
}
-- ===================================================================
codermobs.setup_mob()
codermobs.log_done()
-- ===================================================================
-- End of file.

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codermobs = {}
mobs_param = {}
codermobs.modname = minetest.get_current_modname()
codermobs.modpath = ocutil.get_modpath (codermobs.modname)
local modname = codermobs.modname
local nm = modname
local mp = codermobs.modpath
local lua_exists = function (basename)
return ocutil.lua_exists (modname, basename)
end
local lua_missing = function (basename)
return ocutil.lua_missing (modname, basename)
end
local enable_moontest =
minetest.setting_getbool ("enable_moon" ) or
minetest.setting_getbool ("enable_moontest" )
-- ===================================================================
codermobs.log_mob_loaded = ocutil.any_bool_setting ({
"logmob" ,
"log_mob" ,
"logmobloaded" ,
"log_mob_loaded" ,
})
-- ===================================================================
codermobs.model_exists = function (m3dfile)
return ocutil.model_exists (modname, m3dfile)
end
local model_exists = codermobs.model_exists
-- ===================================================================
codermobs.model_missing = function (m3dfile)
return ocutil.model_missing (modname, m3dfile)
end
local model_missing = codermobs.model_missing
-- ===================================================================
codermobs.mob_exists = function (basename)
local model_1 = "codermobs_" .. basename .. ".b3d"
local model_2 = "codermobs_" .. basename .. ".x"
local both_missing = model_missing (model_1) and
model_missing (model_2)
if lua_missing (basename) or both_missing then
return false
end
return true
end
local mob_exists = codermobs.mob_exists
-- ===================================================================
codermobs.textu_exists = function (imgfile)
return ocutil.mod_texture_exists (modname, imgfile)
end
local textu_exists = codermobs.textu_exists
-- ===================================================================
-- These must come first.
dofile (mp .. "/globals.lua" )
dofile (mp .. "/util.lua" )
local enable_animal_materials = lua_exists("animal_materials")
-- This is an object as opposed to a mob
if not minetest.get_modpath("animalmaterials") then
-- ^ another way is: if not minetest.registered_items["animalmaterials:meat_raw"] then
if enable_animal_materials then
dofile (mp .. "/animal_materials.lua" )
end
else
-- Someone added the animalmaterials mod in this case,
-- so only create aliases:
if enable_animal_materials then
-- ^ Only consider the presence of themain file
-- (animal_materials.lua), since OldCoder may
-- have added that condition further up in order to
-- exclude the animal_materials namespace in
-- differently-packaged copies of bucket_game.
-- -Poikilos (distinguish_meats-vs-211114a patch)
dofile (mp .. "/animal_materials_aliases.lua" )
end
end
dofile (mp .. "/animal_materials_overrides.lua" )
-- This is an object as opposed to a mob
if lua_exists ("vombie_flame" ) then
dofile (mp .. "/vombie_flame.lua" )
end
-- ===================================================================
-- Hen, Rooster, and Baby Chick should be loaded in that order.
-- Filenames are a special case for this mob
if lua_exists ("hen" ) then
dofile (mp .. "/hen.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("rooster" ) then
dofile (mp .. "/rooster.lua" )
end
if mob_exists ("baby_chick" ) then
dofile (mp .. "/baby_chick.lua" )
end
-- ===================================================================
if mob_exists ("duck_walking" ) then
dofile (mp .. "/duck_walking.lua" )
end
if mob_exists ("baby" ) then
dofile (mp .. "/baby.lua" )
end
if mob_exists ("badger" ) then
dofile (mp .. "/badger.lua" )
end
if mob_exists ("bat" ) then
dofile (mp .. "/bat.lua" )
end
if mob_exists ("bear" ) then
dofile (mp .. "/bear.lua" )
end
if mob_exists ("bee" ) then
dofile (mp .. "/bee.lua" )
end
if mob_exists ("beetle" ) then
dofile (mp .. "/beetle.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("bird" ) then
dofile (mp .. "/bird.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("bom" ) and
model_exists ("codermobs_bom.b3d" ) then
dofile (mp .. "/bom.lua" )
end
if mob_exists ("fox" ) then
dofile (mp .. "/fox.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("icebom" ) and
model_exists ("codermobs_bom.b3d" ) then
dofile (mp .. "/icebom.lua" )
end
if mob_exists ("bug" ) then
dofile (mp .. "/bug.lua" )
end
if mob_exists ("bunny" ) then
dofile (mp .. "/bunny.lua" )
end
if mob_exists ("butterfly" ) then
dofile (mp .. "/butterfly.lua" )
end
-- See also: single_butterfly
if mob_exists ("cacodemon" ) then
dofile (mp .. "/cacodemon.lua" )
end
if mob_exists ("camel" ) then
dofile (mp .. "/camel.lua" )
end
if mob_exists ("car" ) then
dofile (mp .. "/car.lua" )
end
if mob_exists ("caveman" ) then
dofile (mp .. "/caveman.lua" )
end
if mob_exists ("cow" ) then
dofile (mp .. "/cow.lua" )
end
if mob_exists ("cyberdemon" ) then
dofile (mp .. "/cyberdemon.lua" )
end
if mob_exists ("deer" ) then
dofile (mp .. "/deer.lua" )
end
if mob_exists ("denny" ) then
dofile (mp .. "/denny.lua" )
end
if mob_exists ("digibug" ) then
dofile (mp .. "/digibug.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("dirt_monster" ) then
dofile (mp .. "/dirt_monster.lua" )
end
if mob_exists ("dog" ) then
dofile (mp .. "/dog.lua" )
end
if mob_exists ("elephant" ) then
dofile (mp .. "/elephant.lua" )
end
if mob_exists ("elk" ) then
dofile (mp .. "/elk.lua" )
end
if mob_exists ("farhorse" ) then
dofile (mp .. "/farhorse.lua" )
end
if mob_exists ("flying_pig" ) then
dofile (mp .. "/flying_pig.lua" )
end
if mob_exists ("ghost" ) then
dofile (mp .. "/ghost.lua" )
end
if mob_exists ("goat" ) then
dofile (mp .. "/goat.lua" )
end
if mob_exists ("hedgehog" ) then
dofile (mp .. "/hedgehog.lua" )
end
if mob_exists ("hippo" ) then
dofile (mp .. "/hippo.lua" )
end
if mob_exists ("hotdog" ) then
dofile (mp .. "/hotdog.lua" )
end
if mob_exists ("jeraf" ) then
dofile (mp .. "/jeraf.lua" )
end
if mob_exists ("kangaroo" ) then
dofile (mp .. "/kangaroo.lua" )
end
if mob_exists ("kitten" ) then
dofile (mp .. "/kitten.lua" )
end
if mob_exists ("lava_flan" ) then
dofile (mp .. "/lava_flan.lua" )
end
if mob_exists ("lawyer" ) then
dofile (mp .. "/lawyer.lua" )
end
if mob_exists ("letterg" ) then
dofile (mp .. "/letterg.lua" )
end
if mob_exists ("lostsoul" ) then
dofile (mp .. "/lostsoul.lua" )
end
if mob_exists ("lott_spider" ) then
dofile (mp .. "/lott_spider.lua" )
end
if mob_exists ("mammoth" ) then
dofile (mp .. "/mammoth.lua" )
end
if mob_exists ("mcpig" ) then
dofile (mp .. "/mcpig.lua" )
end
if mob_exists ("mdskeleton" ) then
dofile (mp .. "/mdskeleton.lua" )
end
if mob_exists ("oerkki" ) then
dofile (mp .. "/oerkki.lua" )
end
if mob_exists ("oldlady" ) then
dofile (mp .. "/oldlady.lua" )
end
if mob_exists ("ostrich" ) then
dofile (mp .. "/ostrich.lua" )
end
if mob_exists ("owl" ) then
dofile (mp .. "/owl.lua" )
end
if mob_exists ("panda" ) then
dofile (mp .. "/panda.lua" )
end
if mob_exists ("penguin" ) then
dofile (mp .. "/penguin.lua" )
end
if mob_exists ("plane" ) then
dofile (mp .. "/plane.lua" )
end
if mob_exists ("polar_bear" ) then
dofile (mp .. "/polar_bear.lua" )
end
if mob_exists ("rat" ) then
dofile (mp .. "/rat.lua" )
end
if mob_exists ("rat_better" ) then
dofile (mp .. "/rat_better.lua" )
end
if mob_exists ("robotted" ) then
dofile (mp .. "/robotted.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("santa" ) and
textu_exists ("codermobs_santa.png" ) then
dofile (mp .. "/santa.lua" )
end
if mob_exists ("sheep" ) then
dofile (mp .. "/sheep.lua" )
end
if mob_exists ("silverfish" ) then
dofile (mp .. "/silverfish.lua" )
end
if mob_exists ("single_butterfly" ) then
dofile (mp .. "/single_butterfly.lua" )
end
if mob_exists ("snail" ) then
dofile (mp .. "/snail.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("snake_garter" ) and
model_exists ("codermobs_snake.x" ) then
dofile (mp .. "/snake_garter.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("snake_ice" ) and
model_exists ("codermobs_snake.x" ) then
dofile (mp .. "/snake_ice.lua" )
end
if mob_exists ("snowman" ) then
dofile (mp .. "/snowman.lua" )
end
if mob_exists ("tiger" ) then
dofile (mp .. "/tiger.lua" )
end
if mob_exists ("tree_monster" ) then
dofile (mp .. "/tree_monster.lua" )
end
if mob_exists ("trex" ) then
dofile (mp .. "/trex.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("vombie" ) then
dofile (mp .. "/vombie.lua" )
end
if mob_exists ("warthog" ) then
dofile (mp .. "/warthog.lua" )
end
if mob_exists ("wolf" ) then
dofile (mp .. "/wolf.lua" )
end
-- Filenames are a special case for this mob
if lua_exists ("zebra" ) then
dofile (mp .. "/zebra.lua" )
end
-- Moon Cow should be defined after regular cow.
--
if enable_moontest and mob_exists ("cow") then
dofile (mp .. "/mooncow.lua" )
end
-- This is an object as opposed to a mob
if lua_exists ("dungeon_spawner" ) then
dofile (mp .. "/dungeon_spawner.lua" )
end
-- ===================================================================
-- End of file.