Add cloudlands mod
Actually only for the giant tree it contains …
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.gitmodules
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3
.gitmodules
vendored
@ -109,3 +109,6 @@
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[submodule "item-tweaks-2"]
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path = item-tweaks
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url = https://github.com/exot/item_tweaks
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[submodule "cloudlands"]
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path = cloudlands
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url = https://github.com/Treer/cloudlands
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1
cloudlands
Submodule
1
cloudlands
Submodule
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Subproject commit 0009137327942697a5df048d1a4f6706970509aa
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28
patches/04_disable-cloudlands-mapgen.patch
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patches/04_disable-cloudlands-mapgen.patch
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We do not want the islands, only the giant tree and the nodes required for it.
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Thus we disable cloudlands mapgen registration.
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--- a/cloudlands/cloudlands.lua
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+++ b/cloudlands/cloudlands.lua
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@@ -2953,12 +2953,12 @@ local function on_generated(minp, maxp,
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end
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-minetest.register_on_generated(on_generated)
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-
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-minetest.register_on_mapgen_init(
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- -- invoked after mods initially run but before the environment is created, while the mapgen is being initialized
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- function(mgparams)
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- worldSeed = mgparams.seed
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- --if DEBUG then minetest.set_mapgen_params({mgname = "singlenode"--[[, flags = "nolight"]]}) end
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- end
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-)
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\ No newline at end of file
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+-- minetest.register_on_generated(on_generated)
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+--
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+-- minetest.register_on_mapgen_init(
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+-- -- invoked after mods initially run but before the environment is created, while the mapgen is being initialized
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+-- function(mgparams)
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+-- worldSeed = mgparams.seed
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+-- --if DEBUG then minetest.set_mapgen_params({mgname = "singlenode"--[[, flags = "nolight"]]}) end
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+-- end
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+-- )
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@ -1,3 +1,4 @@
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01_columnia-acacia-tree-from-default.patch
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02_adjust-helicopter-consumption-height.patch
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03_enable-item-tweaks-pickup.patch
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04_disable-cloudlands-mapgen.patch
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