Add custom changes as patches
Should be using quilt for that … Signed-off-by: Daniel Borchmann <daniel@algebra20.de>master
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diff --git a/mg_villages/config.lua b/mg_villages/config.lua
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index 2eae855..02a96f0 100644
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--- a/mg_villages/config.lua
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+++ b/mg_villages/config.lua
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@@ -6,7 +6,7 @@ mg_villages.ENABLE_VILLAGES = true;
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-- generate one random building for each mg_villages.INVERSE_HOUSE_DENSITY th mapchunk;
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-- set to 0 in order to disable spawning of these lone buildings outside villages
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-mg_villages.INVERSE_HOUSE_DENSITY = 4;
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+mg_villages.INVERSE_HOUSE_DENSITY = 0;
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-- cover some villages with artificial snow; probability: 1/mg_villages.artificial_snow_probability
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mg_villages.artificial_snow_probability = 10;
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@@ -74,10 +74,10 @@ mg_villages.sapling_probability = {};
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:sapling' ) ] = 25; -- suitable for a relatively dense forrest of normal trees
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:junglesapling' ) ] = 40; -- jungletrees are a bit bigger and need more space
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-mg_villages.sapling_probability[ minetest.get_content_id( 'default:pinesapling' ) ] = 30;
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+mg_villages.sapling_probability[ minetest.get_content_id( 'default:pinesapling' ) ] = 30;
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if( minetest.get_modpath( 'mg' )) then
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- mg_villages.sapling_probability[ minetest.get_content_id( 'mg:savannasapling' ) ] = 30;
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- mg_villages.sapling_probability[ minetest.get_content_id( 'mg:pinesapling' ) ] = 35;
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+ mg_villages.sapling_probability[ minetest.get_content_id( 'mg:savannasapling' ) ] = 30;
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+ mg_villages.sapling_probability[ minetest.get_content_id( 'mg:pinesapling' ) ] = 35;
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end
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mg_villages.moretrees_treelist = nil;
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if( minetest.get_modpath( 'moretrees' )) then
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@@ -114,7 +114,7 @@ end
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-----------------------------------------------------------------------------
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-- how much does the player have to pay for a plot with a building?
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mg_villages.prices = {
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- empty = "default:copper_ingot 1", -- plot to build on
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+ empty = "default:copper_ingot 1", -- plot to build on
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-- building types which usually have inhabitants (and thus allow the player
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-- who bought the building to modifiy the entire village area minus other
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@ -0,0 +1,28 @@
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diff --git a/mymonths/init.lua b/mymonths/init.lua
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index 2540d01..d0554d3 100644
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--- a/mymonths/init.lua
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+++ b/mymonths/init.lua
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@@ -5,19 +5,19 @@ mymonths = {}
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mymonths.damage = false
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--You can turn weather off; this will put snow and puddles off too
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-mymonths.use_weather = true
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+mymonths.use_weather = false
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--Leaves change color in the fall.
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mymonths.leaves = true
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--Have snow accumulate on the ground
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-mymonths.snow_on_ground = true
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+mymonths.snow_on_ground = false
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--Puddles appear when raining
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-mymonths.use_puddles = true
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+mymonths.use_puddles = false
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--Flowers die in winter, grown in spring
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-mymonths.flowers_die = true
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+mymonths.flowers_die = false
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--Grass changes color in fall, and spring
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mymonths.grass_change = true
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@ -0,0 +1,28 @@
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--- /dev/null 2017-10-28 14:20:19.895444430 +0200
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+++ a/mymonths/settings.txt 2017-02-05 10:16:24.810761697 +0100
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@@ -0,0 +1,25 @@
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+--Turn damage on or off. This will make storms and hail cause damage
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+
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+mymonths.damage = false
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+
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+------------------------------------------------------------------------
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+--You can turn weather off
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+
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+mymonths.use_weather = false
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+
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+------------------------------------------------------------------------
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+--Leaves change color in the fall.
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+
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+mymonths.leaves = true
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+
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+------------------------------------------------------------------------
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+--Have snow accumulate on the ground
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+
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+mymonths.snow_on_ground = false
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+
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+------------------------------------------------------------------------
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+--Puddles appear when raining
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+
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+mymonths.use_puddles = false
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+
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+mymonths.flowers_die = false
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