Add custom changes as patches

Should be using quilt for that …

Signed-off-by: Daniel Borchmann <daniel@algebra20.de>
master
Daniel Borchmann 2017-10-31 20:38:44 +01:00
parent f15e9ce55b
commit 37dabd8125
No known key found for this signature in database
GPG Key ID: 4F63DB96D45AA9C6
3 changed files with 92 additions and 0 deletions

36
0001_mg_villages.diff Normal file
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@ -0,0 +1,36 @@
diff --git a/mg_villages/config.lua b/mg_villages/config.lua
index 2eae855..02a96f0 100644
--- a/mg_villages/config.lua
+++ b/mg_villages/config.lua
@@ -6,7 +6,7 @@ mg_villages.ENABLE_VILLAGES = true;
-- generate one random building for each mg_villages.INVERSE_HOUSE_DENSITY th mapchunk;
-- set to 0 in order to disable spawning of these lone buildings outside villages
-mg_villages.INVERSE_HOUSE_DENSITY = 4;
+mg_villages.INVERSE_HOUSE_DENSITY = 0;
-- cover some villages with artificial snow; probability: 1/mg_villages.artificial_snow_probability
mg_villages.artificial_snow_probability = 10;
@@ -74,10 +74,10 @@ mg_villages.sapling_probability = {};
mg_villages.sapling_probability[ minetest.get_content_id( 'default:sapling' ) ] = 25; -- suitable for a relatively dense forrest of normal trees
mg_villages.sapling_probability[ minetest.get_content_id( 'default:junglesapling' ) ] = 40; -- jungletrees are a bit bigger and need more space
-mg_villages.sapling_probability[ minetest.get_content_id( 'default:pinesapling' ) ] = 30;
+mg_villages.sapling_probability[ minetest.get_content_id( 'default:pinesapling' ) ] = 30;
if( minetest.get_modpath( 'mg' )) then
- mg_villages.sapling_probability[ minetest.get_content_id( 'mg:savannasapling' ) ] = 30;
- mg_villages.sapling_probability[ minetest.get_content_id( 'mg:pinesapling' ) ] = 35;
+ mg_villages.sapling_probability[ minetest.get_content_id( 'mg:savannasapling' ) ] = 30;
+ mg_villages.sapling_probability[ minetest.get_content_id( 'mg:pinesapling' ) ] = 35;
end
mg_villages.moretrees_treelist = nil;
if( minetest.get_modpath( 'moretrees' )) then
@@ -114,7 +114,7 @@ end
-----------------------------------------------------------------------------
-- how much does the player have to pay for a plot with a building?
mg_villages.prices = {
- empty = "default:copper_ingot 1", -- plot to build on
+ empty = "default:copper_ingot 1", -- plot to build on
-- building types which usually have inhabitants (and thus allow the player
-- who bought the building to modifiy the entire village area minus other

28
0002_mymonths.diff Normal file
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diff --git a/mymonths/init.lua b/mymonths/init.lua
index 2540d01..d0554d3 100644
--- a/mymonths/init.lua
+++ b/mymonths/init.lua
@@ -5,19 +5,19 @@ mymonths = {}
mymonths.damage = false
--You can turn weather off; this will put snow and puddles off too
-mymonths.use_weather = true
+mymonths.use_weather = false
--Leaves change color in the fall.
mymonths.leaves = true
--Have snow accumulate on the ground
-mymonths.snow_on_ground = true
+mymonths.snow_on_ground = false
--Puddles appear when raining
-mymonths.use_puddles = true
+mymonths.use_puddles = false
--Flowers die in winter, grown in spring
-mymonths.flowers_die = true
+mymonths.flowers_die = false
--Grass changes color in fall, and spring
mymonths.grass_change = true

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--- /dev/null 2017-10-28 14:20:19.895444430 +0200
+++ a/mymonths/settings.txt 2017-02-05 10:16:24.810761697 +0100
@@ -0,0 +1,25 @@
+--Turn damage on or off. This will make storms and hail cause damage
+
+mymonths.damage = false
+
+------------------------------------------------------------------------
+--You can turn weather off
+
+mymonths.use_weather = false
+
+------------------------------------------------------------------------
+--Leaves change color in the fall.
+
+mymonths.leaves = true
+
+------------------------------------------------------------------------
+--Have snow accumulate on the ground
+
+mymonths.snow_on_ground = false
+
+------------------------------------------------------------------------
+--Puddles appear when raining
+
+mymonths.use_puddles = false
+
+mymonths.flowers_die = false