Initial commit.

master
James Stevenson 2016-06-16 18:29:09 -04:00
commit 425b9a5177
26 changed files with 5733 additions and 0 deletions

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depends.txt Normal file
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default
mobs

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description.txt Normal file
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This mod adds several styles of zombies, that spawn mainly on broken nodes from Duane's Cityscape mod.

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init.lua Normal file
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-- Zombie by BlockMen
mobs:register_mob("zombies:zombie", {
type = "monster",
passive = false,
pathfinding = true,
attack_type = "dogfight",
damage = 3,
reach = 3,
hp_min = 12,
hp_max = 35,
armor = 150,
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
visual = "mesh",
mesh = "creatures_mob.x",
textures = {
{"mobs_zombie.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_zombie.1",
damage = "mobs_zombie_hit",
attack = "mobs_zombie.3",
death = "mobs_zombie_death",
},
walk_velocity = 0.5,
run_velocity = 0.5,
jump = true,
floats = 0,
view_range = 10,
drops = {
{name = "zombies:rotten_flesh",
chance = 2, min = 3, max = 5,},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 5, speed_run = 5,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188,
-- punch_start = 168, punch_end = 188,
},
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:register_spawn("zombies:zombie", {"default:stone", "default:dirt_with_grass"}, 5, 0, 1, 1, 31000)
mobs:register_egg("zombies:zombie", "Zombie", "zombie_head.png", 0)
minetest.register_craftitem("zombies:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "mobs_rotten_flesh.png",
on_use = minetest.item_eat(1),
})
dofile(minetest.get_modpath("zombies").."/zombies-ns.lua")

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name = zombies

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zombies-ns.license.txt Normal file
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Zombie model derived from the default player model.
Textures Created by me, Nathan
CC by SA 3.0
Code copy/pasted with minor changes from Tenplus1's mob API, licensed as MIT.

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--A few tables to simplify.
Skins = {
{"mobs_zombie.png"},
{"mobs_zombie.png"},
{"mobs_zombie.png"},
{"mobs_zombie.png"},
}
Inventory = {
{name = "default:dirt", chance = 2, min = 3, max = 5},
{name = "default:apple", chance = 4, min = 2, max = 5},
{name = "default:clay_lump", chance = 10, min = 1, max = 4},
}
Noise = {
random = "eating-brains",
attack = "groan",
}
mobs:register_mob('zombies:1arm', {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 2,
hp_min = 3,
hp_max = 15,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "zombie_one-arm.b3d",
textures = Skins,
makes_footstep_sound = true,
sounds = Noise,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = true,
view_range = 15,
drops = Inventory,
lava_damage = 5,
light_damage = 0,
fall_damage = 2,
animation = {
speed_normal = 5,
speed_run = 5,
punch_speed = 20,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
punch_start = 21,
punch_end = 51,
},
})
mobs:register_mob('zombies:crawler', {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 1,
hp_min = 1,
hp_max = 10,
armor = 80,
collisionbox = {-0.5, -.5, -0.4, 0.5, 0.2, 0.4},
visual = "mesh",
mesh = "zombie_crawler.b3d",
textures = Skins,
makes_footstep_sound = true,
sounds = Noise,
walk_velocity = 0.1,
run_velocity = 0.1,
jump = true,
view_range = 15,
drops = Inventory,
lava_damage = 5,
light_damage = 0,
fall_damage = 2,
animation = {
speed_normal = 10,
speed_run = 10,
punch_speed = 60,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
punch_start = 41,
punch_end = 71,
},
})
mobs:register_mob('zombies:normal', {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 1,
hp_min = 1,
hp_max = 10,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "zombie_normal.b3d",
textures = Skins,
makes_footstep_sound = true,
sounds = Noise,
walk_velocity = 0.25,
run_velocity = 0.25,
jump = true,
view_range = 15,
drops = Inventory,
lava_damage = 5,
light_damage = 0,
fall_damage = 2,
animation = {
speed_normal = 20,
speed_run = 20,
punch_speed = 20,
stand_start = 0,
stand_end = 40,
walk_start = 41,
walk_end = 101,
run_start = 41,
run_end = 101,
punch_start = 102,
punch_end = 142,
},
})
--Spawn Functions
mobs:register_spawn("zombies:1arm", {"cityscape:road_broken", "cityscape:sidewalk_broken", "default:gravel",},15, 0, 70, 10, 170, false)
mobs:register_spawn("zombies:crawler", {"cityscape:road_broken", "cityscape:sidewalk_broken", "default:gravel",},15, 0, 70, 10, 170, false)
mobs:register_spawn("zombies:normal", {"cityscape:road_broken", "cityscape:sidewalk_broken", "default:gravel",},15, 0, 70, 10, 170, false)
--Spawn Eggs
mobs:register_egg("zombies:1arm", "One Armed Zombie", "something.png", 1)
mobs:register_egg("zombies:crawler", "Crawling Zombie", "something.png", 1)
mobs:register_egg("zombies:normal", "Normal Zombie", "something.png", 1)