194 lines
5.5 KiB
Lua
194 lines
5.5 KiB
Lua
local function get_register_formspec(pos)
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local meta = minetest.get_meta(pos)
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local spos = pos.x.. "," ..pos.y .. "," .. pos.z
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local formspec =
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"size[8,6.5]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"label[0,1;Sell]" ..
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"label[3,1;For]" ..
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"button[0,0;2,1;stock;Stock]" ..
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"button[3,0;2,1;register;Register]" ..
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"button_exit[7,0;1,1;exit;X]" ..
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"button[7,1;1,1;ok;OK]" ..
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"list[nodemeta:" .. spos .. ";sell;1,1;1,1;]" ..
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"list[nodemeta:" .. spos .. ";buy;4,1;1,1;]" ..
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"list[current_player;main;0,2.75;8,4;]"
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return formspec
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end
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local formspec_register =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"label[0,0;Register]" ..
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"list[current_name;register;0,0.75;8,4;]" ..
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"list[current_player;main;0,5.25;8,4;]" ..
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"listring[]"
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local formspec_stock =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"label[0,0;Stock]" ..
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"list[current_name;stock;0,0.75;8,4;]" ..
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"list[current_player;main;0,5.25;8,4;]" ..
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"listring[]"
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minetest.register_privilege("shop_admin", "Shop administration and maintainence")
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minetest.register_node("shop:shop", {
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description = "Shop",
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tiles = {
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"shop_shop_topbottom.png",
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"shop_shop_topbottom.png",
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"shop_shop_side.png",
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"shop_shop_side.png",
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"shop_shop_side.png",
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"shop_shop_front.png",
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},
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groups = {choppy = 3, oddly_breakable_by_hand = 1},
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paramtype2 = "facedir",
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local owner = placer:get_player_name()
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meta:set_string("owner", owner)
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meta:set_string("infotext", "Shop (Owned by " .. owner .. ")")
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meta:set_string("formspec", get_register_formspec(pos))
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local inv = meta:get_inventory()
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inv:set_size("buy", 1)
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inv:set_size("sell", 1)
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inv:set_size("stock", 8*4)
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inv:set_size("register", 8*4)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local player = sender:get_player_name()
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local inv = meta:get_inventory()
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local s = inv:get_list("sell")
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local b = inv:get_list("buy")
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local stk = inv:get_list("stock")
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local reg = inv:get_list("register")
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local pinv = sender:get_inventory()
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if fields.register then
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if player ~= owner and (not minetest.check_player_privs(player, "shop_admin")) then
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minetest.chat_send_player(player, "Only the shop owner can open the register.")
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return
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else
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minetest.show_formspec(player, "shop:shop", formspec_register)
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end
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elseif fields.stock then
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if player ~= owner and (not minetest.check_player_privs(player, "shop_admin")) then
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minetest.chat_send_player(player, "Only the shop owner can open the stock.")
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return
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else
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minetest.show_formspec(player, "shop:shop", formspec_stock)
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end
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elseif fields.ok then
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if inv:is_empty("sell") or
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inv:is_empty("buy") or
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(not inv:room_for_item("register", b[1])) then
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minetest.chat_send_player(player, "Shop closed.")
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return
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end
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if (pinv:contains_item("main", b[1]) or
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pinv:contains_item("funds", b[1])) and
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inv:contains_item("stock", s[1]) and
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pinv:room_for_item("main", s[1]) then
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pinv:remove_item("main", b[1])
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inv:add_item("register", b[1])
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inv:remove_item("stock", s[1])
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pinv:add_item("main", s[1])
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else
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minetest.chat_send_player(player, "No funds.")
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end
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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local s = inv:get_list("sell")
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local n = stack:get_name()
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local playername = player:get_player_name()
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if playername ~= owner and
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(not minetest.check_player_privs(playername, "shop_admin")) then
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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if playername ~= owner and
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(not minetest.check_player_privs(playername, "shop_admin"))then
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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if playername ~= owner and
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(not minetest.check_player_privs(playername, "shop_admin")) then
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return 0
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else
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return count
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end
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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return player:get_player_name() == owner and
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inv:is_empty("register") and
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inv:is_empty("stock") and
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inv:is_empty("buy") and
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inv:is_empty("sell")
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end,
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})
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minetest.register_craftitem("shop:coin", {
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description = "Gold Coin",
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inventory_image = "shop_coin.png",
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})
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minetest.register_craft({
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output = "shop:coin 9",
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recipe = {
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{"default:gold_ingot"},
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}
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})
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minetest.register_craft({
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output = "default:gold_ingot",
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recipe = {
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{"shop:coin", "shop:coin", "shop:coin"},
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{"shop:coin", "shop:coin", "shop:coin"},
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{"shop:coin", "shop:coin", "shop:coin"}
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}
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})
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minetest.register_craft({
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output = "shop:shop",
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"group:wood", "default:goldblock", "group:wood"},
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{"group:wood", "group:wood", "group:wood"}
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}
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})
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