liquid_guard/init.lua
2016-07-10 10:53:29 -04:00

43 lines
1.3 KiB
Lua

minetest.register_privilege("liquid", "Can place liquid source nodes.")
minetest.register_privilege("lava", "Can use liquid igniters.")
local old_lava_bucket_place = minetest.registered_items["bucket:bucket_lava"].on_place
minetest.override_item("bucket:bucket_lava", {
on_place = function(itemstack, placer, pointed_thing)
if not minetest.check_player_privs(placer:get_player_name(),
{lava = true}) then
return itemstack
else
return old_lava_bucket_place(itemstack, placer, pointed_thing)
end
end,
})
minetest.override_item("default:lava_source", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
if not minetest.check_player_privs(placer:get_player_name(),
{liquid = true, lava = true}) then
minetest.remove_node(pos)
end
end,
})
minetest.override_item("default:water_source", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
if not minetest.check_player_privs(placer:get_player_name(),
{liquid = true}) then
minetest.remove_node(pos)
end
end,
})
minetest.override_item("default:river_water_source", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
if not minetest.check_player_privs(placer:get_player_name(),
{liquid = true}) then
minetest.remove_node(pos)
end
end,
})