Update more of functions.lua
Mossy cobble to water with a lesser chance dig_up()
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@ -40,9 +40,9 @@ end
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function default.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_sand_footstep", gain = 0.5}
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{name = "default_sand_footstep", gain = 0.2}
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table.dug = table.dug or
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{name = "default_sand_footstep", gain = 1.0}
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{name = "default_sand_footstep", gain = 0.4}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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@ -64,7 +64,7 @@ function default.node_sound_leaves_defaults(table)
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table.footstep = table.footstep or
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{name = "default_grass_footstep", gain = 0.35}
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table.dug = table.dug or
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{name = "default_grass_footstep", gain = 0.85}
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{name = "default_grass_footstep", gain = 0.7}
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table.dig = table.dig or
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{name = "default_dig_crumbly", gain = 0.4}
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table.place = table.place or
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@ -167,19 +167,22 @@ minetest.register_abm({
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default.cool_lava_source = function(pos)
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minetest.set_node(pos, {name = "default:obsidian"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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default.cool_lava_flowing = function(pos)
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minetest.set_node(pos, {name = "default:stone"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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minetest.register_abm({
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nodenames = {"default:lava_flowing"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 1,
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chance = 2,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
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end
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@ -324,6 +327,21 @@ minetest.register_abm({
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end
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})
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--
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-- dig upwards
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--
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function default.dig_up(pos, node, digger)
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if digger == nil then return end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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end
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end
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--
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-- Leafdecay
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--
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@ -377,8 +395,10 @@ minetest.register_abm({
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if trunkp then
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local n = minetest.get_node(trunkp)
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
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-- Assume ignore is a trunk, to make the thing
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-- work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and
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reg.groups.tree ~= 0) then
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--print("cached trunk still exists")
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return
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end
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@ -392,7 +412,8 @@ minetest.register_abm({
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end
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default.leafdecay_trunk_find_allow_accumulator =
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default.leafdecay_trunk_find_allow_accumulator - 1
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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-- Assume ignore is a trunk, to make the thing
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-- work at the border of the active area
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local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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if p1 then
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do_preserve = true
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@ -404,7 +425,7 @@ minetest.register_abm({
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end
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if not do_preserve then
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-- Drop stuff other than the node itself
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itemstacks = minetest.get_node_drops(n0.name)
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in ipairs(itemstacks) do
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if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
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itemname ~= n0.name then
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@ -423,6 +444,26 @@ minetest.register_abm({
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end
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})
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--
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-- Moss growth on cobble near water
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--
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minetest.register_abm({
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nodenames = {"default:cobble"},
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neighbors = {"group:water"},
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interval = 63,
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chance = 127,
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catch_up = false,
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action = function(pos, node)
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minetest.set_node(pos, {name = "default:mossycobble"})
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end
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})
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--
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-- No sapling placed without water
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--
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode)
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if placer:is_player() then
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if newnode.name == "default:sapling" or
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