Cleanup item_drop debug prints
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@ -65,9 +65,6 @@ end)
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function minetest.handle_node_drops(pos, drops, digger)
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function minetest.handle_node_drops(pos, drops, digger)
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local inv = digger:get_inventory()
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local inv = digger:get_inventory()
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--[[if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then
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inv = digger:get_inventory()
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end--]]
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for _,item in ipairs(drops) do
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for _,item in ipairs(drops) do
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local count, name
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local count, name
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if type(item) == "string" then
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if type(item) == "string" then
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@ -78,10 +75,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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name = item:get_name()
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name = item:get_name()
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end
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end
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local hand = digger:get_wielded_item():get_name()
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local hand = digger:get_wielded_item():get_name()
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print(hand)
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print(name)
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if hand and (hand == name or hand == "") then
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if hand and (hand == name or hand == "") then
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print("conditions apply")
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if inv and inv:room_for_item("main", {name = name, count = count}) then
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if inv and inv:room_for_item("main", {name = name, count = count}) then
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inv:add_item("main", {name = name, count = count})
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inv:add_item("main", {name = name, count = count})
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return
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return
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