Tweak ambience mod

Remove unused fire sounds
tweak coyote.ogg
This commit is contained in:
James Stevenson 2016-01-27 15:25:26 -05:00
parent 5d21eb11af
commit 4467d9174e
4 changed files with 26 additions and 26 deletions

View File

@ -11,63 +11,63 @@ local tempy = {}
-- sound sets
local night = {
handler = {}, frequency = 40,
{name="hornedowl", length = 2},
{name="wolves", length = 4},
{name="cricket", length = 6},
{name="deer", length = 7},
{name="frog", length = 1},
{name="ambience_hornedowl", length = 2},
{name="ambience_wolves", length = 4},
{name="ambience_cricket", length = 6},
{name="ambience_deer", length = 7},
{name="ambience_frog", length = 1},
}
local day = {
handler = {}, frequency = 40,
{name="cardinal", length = 3},
{name="craw", length = 3},
{name="bluejay", length = 6},
{name="canadianloon2", length = 14},
{name="robin", length = 4},
{name="bird1", length = 11},
{name="bird2", length = 6},
{name="crestedlark", length = 6},
{name="peacock", length = 2}
{name="ambience_cardinal", length = 3},
{name="ambience_craw", length = 3},
{name="ambience_bluejay", length = 6},
{name="ambience_canadianloon2", length = 14},
{name="ambience_robin", length = 4},
{name="ambience_bird1", length = 11},
{name="ambience_bird2", length = 6},
{name="ambience_crestedlark", length = 6},
{name="ambience_peacock", length = 2}
}
local high_up = {
handler = {}, frequency = 40,
{name="desertwind", length = 8},
{name="ambience_desertwind", length = 8},
}
local cave = {
handler = {}, frequency = 60,
{name="drippingwater1", length = 1.5},
{name="drippingwater2", length = 1.5}
{name="ambience_drippingwater1", length = 1.5},
{name="ambience_drippingwater2", length = 1.5}
}
local beach = {
handler = {}, frequency = 40,
{name="seagull", length = 4.5},
{name="beach", length = 13},
{name="gull", length = 1}
{name="ambience_seagull", length = 4.5},
{name="ambience_beach", length = 13},
{name="ambience_gull", length = 1}
}
local desert = {
handler = {}, frequency = 20,
{name="coyote", length = 2.5},
{name="desertwind", length = 8}
{name="ambience_coyote", length = 2.5},
{name="ambience_desertwind", length = 8}
}
local flowing_water = {
handler = {}, frequency = 1000,
{name="waterfall", length = 6}
{name="ambience_waterfall", length = 6}
}
local underwater = {
handler = {}, frequency = 1000,
{name="scuba", length = 8}
{name="ambience_scuba", length = 8}
}
local splash = {
handler = {}, frequency = 1000,
{name="swim_splashing", length=3},
{name="ambience_swim_splashing", length = 3},
}
local lava = {
@ -149,7 +149,7 @@ local get_ambience = function(player)
-- use voxelmanip to get and count node instances
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local a = VoxelArea:new{MinEdge = minp, MaxEdge = maxp}
local data = vm:get_data()
for z = -radius, radius do

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