Added canvas sizes 2, 4, 8 and 32; tweaks here and there
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README.md
30
README.md
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@ -7,29 +7,39 @@ If you like my contributions you may consider reading http://entuland.com/en/sup
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WIP MOD forum thread: https://forum.minetest.net/viewtopic.php?f=9&t=20115
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WIP MOD forum thread: https://forum.minetest.net/viewtopic.php?f=9&t=20115
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# Recipe for the Canvas block
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# Canvas recipes
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wesh:canvas
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W = any wool block
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W = any wool block
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B = bronze ingot
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I = ingot
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WWW
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WWW
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WBW
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WIW
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WWW
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WWW
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wesh:canvas02 (steel ingot)
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wesh:canvas04 (copper ingot)
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wesh:canvas08 (tin ingot)
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wesh:canvas16 (bronze ingot) - wesh:canvas gives you wesh:canvas16, kept for compatibility
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wesh:canvas32 (gold ingot)
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![Canvas recipe](/screenshots/canvas-recipe.png)
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![Canvas recipe](/screenshots/canvas-recipe.png)
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# How to use
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# How to use
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Place down a Canvas block, you'll see that it extends beyond its node space marking a 16x16x16 space.
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Place down a Canvas block, you'll see that it extends beyond its node space marking a cube (available in sizes 2, 4, 8, 16 and 32)
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The following screenshots show the old texture of the canvas (the one and only 16x16x16) now replaced by a new texture marked 16 just like the ones you can here below:
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![Canvas sizes](/screenshots/canvas-sizes.png)
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So here is the example using the canvas with size 16 marking its capture space:
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![Empty canvas](/screenshots/canvas-empty.png)
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![Empty canvas](/screenshots/canvas-empty.png)
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In this space you can build anthing you like by using colored wool blocks.
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In this space you can build anthing you like by using colored wool blocks_
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![Building inside the canvas](/screenshots/canvas-build.png)
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![Building inside the canvas](/screenshots/canvas-build.png)
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Once you're done with your build, go to the Canvas block and right click it: you'll be asked to provide a name for your mesh (you can type any text in there, with uppercases and any symbol).
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Once you're done with your build, go to the Canvas block and right click it: you'll be asked to provide a name for your mesh (you can type any text in there, with uppercases and any symbol):
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![Request for name](/screenshots/prompt-name.png)
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![Request for name](/screenshots/prompt-name.png)
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@ -40,7 +50,7 @@ When you confirm such name (you can cancel it by hitting the ESC key) you'll lik
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If you confirm the name by hitting ENTER you may not be presented with the above confirmation. It will appear in the chat as well just in case.
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If you confirm the name by hitting ENTER you may not be presented with the above confirmation. It will appear in the chat as well just in case.
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Upon saving a few temporary files will be created in the "/mod_storage/wesh" subfolder in your world's folder:
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Upon saving a few temporary files will be created in the "/mod_storage/wesh" subfolder in your world's folder:
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- the .obj file will contain a model with your build scaled down 16 times (so that it will occupy only one block)
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- the .obj file will contain a model with your build scaled down to fit exactly one block
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- the .dat file will contain the original name you have chosen for your mesh, along with some other data (read the section about using custom textures below)
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- the .dat file will contain the original name you have chosen for your mesh, along with some other data (read the section about using custom textures below)
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- the .matrix.dat file will contain a serialized version of your build, that may eventually get used to rebuild / reimport it in the game allowing you to alter it (right now you can't import them, so make sure you don't dismantle your build if you want to alter and capture it again)
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- the .matrix.dat file will contain a serialized version of your build, that may eventually get used to rebuild / reimport it in the game allowing you to alter it (right now you can't import them, so make sure you don't dismantle your build if you want to alter and capture it again)
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@ -83,6 +93,8 @@ In the .dat file of each mesh you'll find something like this:
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},
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},
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}
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}
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(please consider that the number "16" here above indicates the size of the texture, it has nothing to do with the size of the canvas you use to capture your build)
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In order to add a new variant simply add a line with your texture name and make sure you save such texture file in the "/textures" folder of the mod. You can also remove the lines you're not interested in and the mod will not generate those variants.
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In order to add a new variant simply add a line with your texture name and make sure you save such texture file in the "/textures" folder of the mod. You can also remove the lines you're not interested in and the mod will not generate those variants.
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For example, here we remove all but the "plain" version and add a custom one:
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For example, here we remove all but the "plain" version and add a custom one:
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103
init.lua
103
init.lua
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@ -28,27 +28,36 @@ end
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function wesh._main_bindings()
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function wesh._main_bindings()
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minetest.register_on_player_receive_fields(wesh.on_receive_fields)
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minetest.register_on_player_receive_fields(wesh.on_receive_fields)
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local function register_canvas(size, ingot)
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minetest.register_craft({
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minetest.register_craft({
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output = "wesh:canvas",
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output = "wesh:canvas" .. size,
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recipe = {
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recipe = {
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{'group:wool', 'group:wool', 'group:wool'},
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{"group:wool", "group:wool", "group:wool"},
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{'group:wool', 'default:bronze_ingot', 'group:wool'},
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{"group:wool", "default:" .. ingot .. "_ingot", "group:wool"},
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{'group:wool', 'group:wool', 'group:wool'},
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{"group:wool", "group:wool", "group:wool"},
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}
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}
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})
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})
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minetest.register_node("wesh:canvas" .. size, {
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minetest.register_node("wesh:canvas", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "zzz_wesh_canvas.obj",
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mesh = "zzz_canvas" .. size .. ".obj",
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tiles = { "wool-72.png" },
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tiles = { "canvas.png" },
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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on_rightclick = wesh.canvas_interaction,
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on_rightclick = wesh.canvas_interaction,
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description = "Woolen Mesh Canvas",
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description = "Woolen Mesh Canvas - Size " .. size,
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walkable = true,
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walkable = true,
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groups = { dig_immediate = 3 },
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groups = { dig_immediate = 3 },
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})
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})
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end
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end
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register_canvas("02", "steel")
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register_canvas("04", "copper")
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register_canvas("08", "tin")
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register_canvas("16", "bronze")
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register_canvas("32", "gold")
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minetest.register_alias("wesh:canvas", "wesh:canvas16")
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end
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-- creates a 4x4 grid of UV mappings, each with a margin of one pixel
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-- creates a 4x4 grid of UV mappings, each with a margin of one pixel
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function wesh._init_vertex_textures()
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function wesh._init_vertex_textures()
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local vt = ""
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local vt = ""
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@ -157,16 +166,17 @@ function wesh._init_geometry()
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}
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}
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end
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end
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function wesh._reset_geometry()
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function wesh._reset_geometry(canv_size)
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wesh.matrix = {}
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wesh.matrix = {}
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wesh.vertices = {}
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wesh.vertices = {}
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wesh.vertices_indices = {}
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wesh.vertices_indices = {}
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wesh.faces = {}
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wesh.faces = {}
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wesh.traverse_matrix(function(p)
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local function reset(p)
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if not wesh.matrix[p.x] then wesh.matrix[p.x] = {} end
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if not wesh.matrix[p.x] then wesh.matrix[p.x] = {} end
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if not wesh.matrix[p.x][p.y] then wesh.matrix[p.x][p.y] = {} end
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if not wesh.matrix[p.x][p.y] then wesh.matrix[p.x][p.y] = {} end
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wesh.matrix[p.x][p.y][p.z] = "air"
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wesh.matrix[p.x][p.y][p.z] = "air"
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end)
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end
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wesh.traverse_matrix(reset, canv_size)
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end
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end
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-- ========================================================================
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-- ========================================================================
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@ -183,20 +193,31 @@ end
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function wesh.on_receive_fields(player, formname, fields)
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function wesh.on_receive_fields(player, formname, fields)
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if formname == "save_mesh" then
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if formname == "save_mesh" then
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local canvas = wesh.player_canvas[player:get_player_name()]
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local canvas = wesh.player_canvas[player:get_player_name()]
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wesh.save_new_mesh(canvas.pos, canvas.facedir, player, fields.meshname)
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canvas.node = minetest.get_node_or_nil(canvas.pos)
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if not canvas.node then return end
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local canv_size = canvas.node.name:gsub(".*(%d%d)$", "%1")
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if not canv_size then canv_size = 16 end
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canv_size = tonumber(canv_size)
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if canv_size ~= 2 and canv_size ~= 4 and canv_size ~= 8 and canv_size ~= 32 then
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canv_size = 16
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end
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wesh.save_new_mesh(canvas.pos, canv_size, canvas.facedir, player, fields.meshname)
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end
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end
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end
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end
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function wesh.save_new_mesh(canvas_pos, facedir, player, description)
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function wesh.save_new_mesh(canvas_pos, canv_size, facedir, player, description)
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-- empty all helper variables
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-- empty all helper variables
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wesh._reset_geometry()
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wesh._reset_geometry(canv_size)
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-- read all nodes from the canvas space in the world
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-- read all nodes from the canvas space in the world
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-- extract the colors and put them into a helper matrix of color voxels
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-- extract the colors and put them into a helper matrix of color voxels
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wesh.traverse_matrix(wesh.node_to_voxel, canvas_pos, facedir)
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wesh.traverse_matrix(wesh.node_to_voxel, canv_size, canv_size, canvas_pos, facedir)
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-- generate faces according to voxels
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-- generate faces according to voxels
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wesh.traverse_matrix(wesh.voxel_to_faces)
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wesh.traverse_matrix(wesh.voxel_to_faces, canv_size, canv_size)
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-- this will be the actual content of the .obj file
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-- this will be the actual content of the .obj file
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local vt_section = wesh.vertex_textures
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local vt_section = wesh.vertex_textures
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-- mesh generation helpers
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-- mesh generation helpers
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-- ========================================================================
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-- ========================================================================
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function wesh.construct_face(rel_pos, texture_vertices, facename, vertices, normal_index)
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function wesh.construct_face(rel_pos, canv_size, texture_vertices, facename, vertices, normal_index)
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local normal = wesh.face_normals[normal_index]
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local normal = wesh.face_normals[normal_index]
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local hider_pos = vector.add(rel_pos, normal)
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local hider_pos = vector.add(rel_pos, normal)
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if not wesh.out_of_bounds(hider_pos) and wesh.get_voxel_color(hider_pos) ~= "air" then return end
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if not wesh.out_of_bounds(hider_pos, canv_size) and wesh.get_voxel_color(hider_pos) ~= "air" then return end
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local face_line = "f "
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local face_line = "f "
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for i, vertex in ipairs(vertices) do
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for i, vertex in ipairs(vertices) do
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local index = wesh.get_vertex_index(rel_pos, vertex)
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local index = wesh.get_vertex_index(rel_pos, canv_size, vertex)
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face_line = face_line .. index .. "/" .. texture_vertices[i] .. "/" .. normal_index .. " "
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face_line = face_line .. index .. "/" .. texture_vertices[i] .. "/" .. normal_index .. " "
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end
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end
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table.insert(wesh.faces, face_line)
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table.insert(wesh.faces, face_line)
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function wesh.get_node_color(pos)
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function wesh.get_node_color(pos)
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local node = minetest.get_node_or_nil(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then return "trasparent" end
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if not node then return "air" end
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local parts = string.split(node.name, ":")
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local parts = string.split(node.name, ":")
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return parts[#parts]
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return parts[#parts]
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end
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end
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function wesh.make_absolute(canvas_pos, facedir, relative_pos)
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function wesh.make_absolute(canvas_pos, canv_size, facedir, relative_pos)
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-- relative positions range from (1, 1, 1) to (16, 16, 16)
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-- relative positions range from (1, 1, 1) to (canv_size, canv_size, canv_size)
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-- shift relative to canvas node within canvas space
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-- shift relative to canvas node within canvas space
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local shifted_pos = {}
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local shifted_pos = {}
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shifted_pos.y = relative_pos.y - 1
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shifted_pos.y = relative_pos.y - 1
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shifted_pos.x = relative_pos.x - 8
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shifted_pos.x = relative_pos.x - (canv_size / 2)
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shifted_pos.z = relative_pos.z
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shifted_pos.z = relative_pos.z
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-- transform according to canvas facedir
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-- transform according to canvas facedir
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return (wesh._transfunc[facedir + 1] or wesh._transfunc[1])(pos)
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return (wesh._transfunc[facedir + 1] or wesh._transfunc[1])(pos)
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end
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end
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function wesh.node_to_voxel(rel_pos, canvas_pos, facedir)
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function wesh.node_to_voxel(rel_pos, canv_size, canvas_pos, facedir)
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local abs_pos = wesh.make_absolute(canvas_pos, facedir, rel_pos)
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local abs_pos = wesh.make_absolute(canvas_pos, canv_size, facedir, rel_pos)
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local color = wesh.get_node_color(abs_pos)
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local color = wesh.get_node_color(abs_pos)
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wesh.set_voxel_color(rel_pos, color)
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wesh.set_voxel_color(rel_pos, color)
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end
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end
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function wesh.voxel_to_faces(rel_pos)
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function wesh.voxel_to_faces(rel_pos, canv_size)
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local color = wesh.get_voxel_color(rel_pos)
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local color = wesh.get_voxel_color(rel_pos)
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if color == "air" then return end
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if color == "air" then return end
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for facename, facedata in pairs(wesh.face_construction) do
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for facename, facedata in pairs(wesh.face_construction) do
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local texture_vertices = wesh.get_texture_vertices(color)
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local texture_vertices = wesh.get_texture_vertices(color)
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wesh.construct_face(rel_pos, texture_vertices, facename, facedata.vertices, facedata.normal)
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wesh.construct_face(rel_pos, canv_size, texture_vertices, facename, facedata.vertices, facedata.normal)
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end
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end
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end
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end
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function wesh.get_vertex_index(pos, vertex_number)
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function wesh.get_vertex_index(pos, canv_size, vertex_number)
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-- get integral offset of vertices related to voxel center
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-- get integral offset of vertices related to voxel center
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local offset = wesh.cube_vertices[vertex_number]
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local offset = wesh.cube_vertices[vertex_number]
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-- convert integral offset to real offset
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-- convert integral offset to real offset
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offset = vector.multiply(offset, 1/32)
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offset = vector.multiply(offset, 1/canv_size/2)
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-- scale voxel center from range 1~16 to range 1/16 ~ 1
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-- scale voxel center from range 1~canv_size to range 1/canv_size ~ 1
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pos = vector.divide(pos, 16)
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pos = vector.divide(pos, canv_size)
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-- center whole mesh around zero and shift it to make room for offsets
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-- center whole mesh around zero and shift it to make room for offsets
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pos = vector.subtract(pos, 1/2 + 1/32)
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pos = vector.subtract(pos, 1/2 + 1/canv_size/2)
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-- not really sure whether this should be done here,
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-- not really sure whether this should be done here,
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-- but if I don't do this the resulting mesh will be wrongly mirrored
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-- but if I don't do this the resulting mesh will be wrongly mirrored
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-- generic helpers
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-- generic helpers
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-- ========================================================================
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-- ========================================================================
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function wesh.out_of_bounds(pos)
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function wesh.out_of_bounds(pos, canv_size)
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return pos.x < 1 or pos.x > 16
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return pos.x < 1 or pos.x > canv_size
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or pos.y < 1 or pos.y > 16
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or pos.y < 1 or pos.y > canv_size
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or pos.z < 1 or pos.z > 16
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or pos.z < 1 or pos.z > canv_size
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end
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end
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function wesh.check_plain(text)
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function wesh.check_plain(text)
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return text:gsub("[^%w]+", "_"):lower()
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return text:gsub("[^%w]+", "_"):lower()
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end
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end
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function wesh.traverse_matrix(callback, ...)
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function wesh.traverse_matrix(callback, canv_size, ...)
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for x = 1, 16 do
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for x = 1, canv_size do
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for y = 1, 16 do
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for y = 1, canv_size do
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for z = 1, 16 do
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for z = 1, canv_size do
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callback({x = x, y = y, z = z}, ...)
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callback({x = x, y = y, z = z}, ...)
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end
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end
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end
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end
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@ -1,3 +1,3 @@
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This folder will contain your generated meshes, if you want to get rid of any of them you need to delete them from here
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This folder will contain your generated meshes, if you want to get rid of any of them you need to delete them from here
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IMPORTANT: do NOT delete the file "zzz_wesh_canvas.obj"
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IMPORTANT: do NOT delete any of the "zzz_canvas_NN.obj" files!
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@ -0,0 +1,116 @@
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# Blender v2.79 (sub 0) OBJ File: 'canvas2.blend'
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# www.blender.org
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mtllib canvas2.mtl
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o mesh01
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v 0.500000 -0.490000 0.500000
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||||||
|
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# www.blender.org
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# www.blender.org
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||||||
vt 0.984375 0.390625
|
|
||||||
vt 0.765625 0.390625
|
|
||||||
vt 0.765625 0.375000
|
|
||||||
vt 0.984375 0.375000
|
|
||||||
vt 0.765625 0.406250
|
|
||||||
vt 0.984375 0.406250
|
|
||||||
vt 0.984375 0.421875
|
|
||||||
vt 0.765625 0.421875
|
|
||||||
vt 0.765625 0.390625
|
|
||||||
vt 0.984375 0.406250
|
|
||||||
vt 0.765625 0.406250
|
|
||||||
vt 0.984375 0.484375
|
|
||||||
vt 0.765625 0.484375
|
|
||||||
vt 0.765625 0.468750
|
|
||||||
vt 0.984375 0.468750
|
|
||||||
vt 0.765625 0.296875
|
|
||||||
vt 0.984375 0.296875
|
|
||||||
vt 0.984375 0.312500
|
|
||||||
vt 0.765625 0.312500
|
|
||||||
vt 0.984375 0.296875
|
|
||||||
vt 0.765625 0.296875
|
|
||||||
vt 0.765625 0.281250
|
|
||||||
vt 0.984375 0.281250
|
|
||||||
vt 0.984375 0.281250
|
|
||||||
vt 0.765625 0.281250
|
|
||||||
vt 0.765625 0.265625
|
|
||||||
vt 0.984375 0.265625
|
|
||||||
vt 0.765625 0.421875
|
|
||||||
vt 0.984375 0.421875
|
|
||||||
vt 0.984375 0.437500
|
|
||||||
vt 0.765625 0.437500
|
|
||||||
vt 0.765625 0.453125
|
|
||||||
vt 0.765625 0.437500
|
|
||||||
vt 0.984375 0.437500
|
|
||||||
vt 0.984375 0.453125
|
|
||||||
vt 0.765625 0.437500
|
|
||||||
vt 0.765625 0.421875
|
|
||||||
vt 0.984375 0.421875
|
|
||||||
vt 0.984375 0.437500
|
|
||||||
vt 0.984375 0.453125
|
|
||||||
vt 0.984375 0.468750
|
|
||||||
vt 0.765625 0.468750
|
|
||||||
vt 0.765625 0.453125
|
|
||||||
vt 0.984375 0.468750
|
|
||||||
vt 0.984375 0.484375
|
|
||||||
vt 0.765625 0.484375
|
|
||||||
vt 0.765625 0.468750
|
|
||||||
vt 0.765625 0.437500
|
|
||||||
vt 0.765625 0.421875
|
|
||||||
vt 0.984375 0.421875
|
|
||||||
vt 0.984375 0.437500
|
|
||||||
vt 0.984375 0.281250
|
|
||||||
vt 0.984375 0.296875
|
|
||||||
vt 0.765625 0.296875
|
|
||||||
vt 0.765625 0.281250
|
|
||||||
vt 0.984375 0.328125
|
|
||||||
vt 0.984375 0.343750
|
|
||||||
vt 0.765625 0.343750
|
|
||||||
vt 0.765625 0.328125
|
|
||||||
vt 0.765625 0.312500
|
|
||||||
vt 0.984375 0.312500
|
|
||||||
vt 0.984375 0.328125
|
|
||||||
vt 0.984375 0.359375
|
|
||||||
vt 0.765625 0.359375
|
|
||||||
vt 0.765625 0.343750
|
|
||||||
vt 0.984375 0.343750
|
|
||||||
vt 0.765625 0.328125
|
|
||||||
vt 0.984375 0.328125
|
|
||||||
vt 0.984375 0.343750
|
|
||||||
vt 0.765625 0.343750
|
|
||||||
vt 0.765625 0.453125
|
|
||||||
vt 0.984375 0.453125
|
|
||||||
vt 0.984375 0.468750
|
|
||||||
vt 0.765625 0.468750
|
|
||||||
vt 0.984375 0.375000
|
|
||||||
vt 0.765625 0.375000
|
|
||||||
vt 0.765625 0.359375
|
|
||||||
vt 0.984375 0.359375
|
|
||||||
vt 0.765625 0.312500
|
|
||||||
vt 0.984375 0.312500
|
|
||||||
vt 0.984375 0.281250
|
|
||||||
vt 0.765625 0.281250
|
|
||||||
vt 0.765625 0.265625
|
|
||||||
vt 0.984375 0.265625
|
|
||||||
vt 0.984375 0.453125
|
|
||||||
vt 0.765625 0.453125
|
|
||||||
vt 0.765625 0.437500
|
|
||||||
vt 0.984375 0.437500
|
|
||||||
vt 0.765625 0.390625
|
|
||||||
vt 0.984375 0.390625
|
|
||||||
vt 0.984375 0.406250
|
|
||||||
vt 0.765625 0.406250
|
|
||||||
vt 0.765625 0.421875
|
|
||||||
vt 0.765625 0.406250
|
|
||||||
vt 0.984375 0.406250
|
|
||||||
vt 0.984375 0.421875
|
|
||||||
vt 0.765625 0.468750
|
|
||||||
vt 0.765625 0.453125
|
|
||||||
vt 0.984375 0.453125
|
|
||||||
vt 0.984375 0.468750
|
|
||||||
vt 0.984375 0.296875
|
|
||||||
vt 0.984375 0.312500
|
|
||||||
vt 0.765625 0.312500
|
|
||||||
vt 0.765625 0.296875
|
|
||||||
vt 0.984375 0.437500
|
|
||||||
vt 0.984375 0.453125
|
|
||||||
vt 0.765625 0.453125
|
|
||||||
vt 0.765625 0.437500
|
|
||||||
vt 0.015625 0.984375
|
|
||||||
vt 0.015625 0.265625
|
|
||||||
vt 0.734375 0.265625
|
|
||||||
vt 0.734375 0.984375
|
|
||||||
vt 0.015625 0.984375
|
|
||||||
vt 0.015625 0.265625
|
|
||||||
vt 0.734375 0.265625
|
|
||||||
vt 0.734375 0.984375
|
|
||||||
vt 0.734375 0.265625
|
|
||||||
vt 0.734375 0.984375
|
|
||||||
vt 0.015625 0.984375
|
|
||||||
vt 0.734375 0.265625
|
|
||||||
vt 0.734375 0.984375
|
|
||||||
vt 0.015625 0.984375
|
|
||||||
vt 0.015625 0.984375
|
|
||||||
vt 0.015625 0.265625
|
|
||||||
vt 0.015625 0.265625
|
|
||||||
vt 0.734375 0.265625
|
|
||||||
vt 0.734375 0.984375
|
|
||||||
vn 0.0000 0.0000 1.0000
|
|
||||||
vn -1.0000 0.0000 0.0000
|
|
||||||
vn -0.0000 0.0000 -1.0000
|
|
||||||
vn 1.0000 0.0000 -0.0000
|
|
||||||
vn 0.0000 -1.0000 0.0000
|
|
||||||
vn 0.0000 1.0000 0.0000
|
|
||||||
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Reference in New Issue