chemistry-cd2025z/glow_water.lua
2025-01-04 17:01:43 -08:00

576 lines
13 KiB
Lua

local S = minetest.get_translator("chemistry")
minetest.register_craft({
output = 'chemistry:glow_water2_bucket',
recipe = {
{'bucket:bucket_water', 'chemistry:radium_dust', 'chemistry:zinc_sulfide'},
},
})
minetest.register_craft({
output = 'chemistry:glow_water1_bucket',
recipe = {
{'group:glowing_water', 'dye:red'},
},
})
minetest.register_craft({
output = 'chemistry:glow_water2_bucket',
recipe = {
{'group:glowing_water', 'dye:cyan', 'dye:green'},
},
})
minetest.register_craft({
output = 'chemistry:glow_water3_bucket',
recipe = {
{'group:glowing_water', 'dye:blue'},
},
})
minetest.register_craft({
output = 'chemistry:glow_water4_bucket',
recipe = {
{'group:glowing_water', 'dye:yellow'},
},
})
minetest.register_craft({
output = 'chemistry:glow_water5_bucket',
recipe = {
{'group:glowing_water', 'dye:pink'},
},
})
minetest.register_node("chemistry:glow_water1", {
description = S("Red Glow Water"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "rliquid_source_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "rliquid_source_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "source",
liquid_alternative_flowing = "chemistry:glow_water1_flowing",
liquid_alternative_source = "chemistry:glow_water1",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 122, g = 0, b = 0},
groups = {liquid = 3, cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("chemistry:glow_water1_flowing", {
description = S("Flowing Red Glow Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"rliquid.png"},
special_tiles = {
{
name = "rliquid_flowing_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "rliquid_flowing_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "flowing",
liquid_alternative_flowing = "chemistry:glow_water1_flowing",
liquid_alternative_source = "chemistry:glow_water1",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 122, g = 0, b = 0},
groups = {liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid(
"chemistry:glow_water1",
"chemistry:glow_water1_flowing",
"chemistry:glow_water1_bucket",
"red_wt_bucket.png",
S("Red Glow Water Bucket"),
{tool = 1, glowing_water = 1}
)
minetest.register_node("chemistry:glow_water2", {
description = S("Radioactive Green Glow Water"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "rgliquid_source_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "rgliquid_source_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "source",
liquid_alternative_flowing = "chemistry:glow_water2_flowing",
liquid_alternative_source = "chemistry:glow_water2",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 0, g = 123, b = 98},
groups = {liquid = 3, cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("chemistry:glow_water2_flowing", {
description = S("Flowing Radioactive Green Glow Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"rgliquid.png"},
special_tiles = {
{
name = "rgliquid_flowing_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "rgliquid_flowing_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "flowing",
liquid_alternative_flowing = "chemistry:glow_water2_flowing",
liquid_alternative_source = "chemistry:glow_water2",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 0, g = 123, b = 98},
groups = {liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid(
"chemistry:glow_water2",
"chemistry:glow_water2_flowing",
"chemistry:glow_water2_bucket",
"radioactive_green_wt_bucket.png",
S("Radioactive Green Glow Water Bucket"),
{tool = 1, glowing_water = 1}
)
minetest.register_node("chemistry:glow_water3", {
description = S("Blue Glow Water"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "bliquid_source_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "bliquid_source_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "source",
liquid_alternative_flowing = "chemistry:glow_water3_flowing",
liquid_alternative_source = "chemistry:glow_water3",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 0, g = 0, b = 122},
groups = {liquid = 3, cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("chemistry:glow_water3_flowing", {
description = S("Flowing Blue Glow Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"rliquid.png"},
special_tiles = {
{
name = "bliquid_flowing_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "bliquid_flowing_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "flowing",
liquid_alternative_flowing = "chemistry:glow_water3_flowing",
liquid_alternative_source = "chemistry:glow_water3",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 0, g = 0, b = 122},
groups = {liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid(
"chemistry:glow_water3",
"chemistry:glow_water3_flowing",
"chemistry:glow_water3_bucket",
"blue_wt_bucket.png",
S("Blue Glow Water Bucket"),
{tool = 1, glowing_water = 1}
)
minetest.register_node("chemistry:glow_water4", {
description = S("Yellow Glow Water"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "yliquid_source_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "yliquid_source_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "source",
liquid_alternative_flowing = "chemistry:glow_water4_flowing",
liquid_alternative_source = "chemistry:glow_water4",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 122, g = 0, b = 0},
groups = {liquid = 3, cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("chemistry:glow_water4_flowing", {
description = S("Flowing Yellow Glow Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"rliquid.png"},
special_tiles = {
{
name = "yliquid_flowing_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "yliquid_flowing_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "flowing",
liquid_alternative_flowing = "chemistry:glow_water4_flowing",
liquid_alternative_source = "chemistry:glow_water4",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 122, g = 122, b = 0},
groups = {liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid(
"chemistry:glow_water4",
"chemistry:glow_water4_flowing",
"chemistry:glow_water4_bucket",
"yellow_wt_bucket.png",
S("Yellow Glow Water Bucket"),
{tool = 1, glowing_water = 1}
)
minetest.register_node("chemistry:glow_water5", {
description = S("Pink Glow Water"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "pliquid_source_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "pliquid_source_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "source",
liquid_alternative_flowing = "chemistry:glow_water5_flowing",
liquid_alternative_source = "chemistry:glow_water5",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 122, g = 0, b = 0},
groups = {liquid = 3, cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("chemistry:glow_water5_flowing", {
description = S("Flowing Pink Glow Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"pliquid.png"},
special_tiles = {
{
name = "pliquid_flowing_animated.png^[opacity:180",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "pliquid_flowing_animated.png^[opacity:180",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 7,
walkable = false,
pointable = false,
diggable = false,
damage_per_second = 0,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
glow = 7,
liquidtype = "flowing",
liquid_alternative_flowing = "chemistry:glow_water5_flowing",
liquid_alternative_source = "chemistry:glow_water5",
liquid_viscosity = 1,
post_effect_color = {a = 122, r = 122, g = 0, b = 0},
groups = {liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1, water = 3},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid(
"chemistry:glow_water5",
"chemistry:glow_water5_flowing",
"chemistry:glow_water5_bucket",
"pink_wt_bucket.png",
S("Pink Glow Water Bucket"),
{tool = 1, glowing_water = 1}
)