59 lines
1.7 KiB
Bash
Executable File
59 lines
1.7 KiB
Bash
Executable File
#!/bin/bash
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# generate a file with all the textures
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# the file define a lua array to be used with add_simple_node function
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# create an array with all the .png files inside textures
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arr=(./textures/*.png)
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# destination
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DEST=bricks.lua
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echo "function get_simple_nodes() " > $DEST
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echo "simple_nodes = {" >> $DEST
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# iterate through array using a counter
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for f in "${arr[@]}"; do
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BLOCK=""
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SP=0
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# take basename and split it at underscore, format is like this: register-name_spflag_block-description.png
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FILE=`basename "$f" .png`
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IFS=_ read -ra arr <<< "$FILE"
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REGISTERNAME=${arr[0]}
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REGISTERSP=${arr[1]}
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BLOCKDESC=${arr[2]}
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# if the filename contains the sp flag, put up the flag for registering with stairs plus
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if [[ "$REGISTERSP" -eq "1" ]]
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then
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SP=1
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fi
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# change "-" to "_" in registername
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REGISTERNAME=${REGISTERNAME//-/_}
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# si no tenemos nombre, usamos el base
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if [[ -z "$BLOCKDESC" ]]
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then
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BLOCKDESC=${REGISTERNAME//-/ }
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else
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BLOCKDESC=${BLOCKDESC//-/ }
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fi
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echo
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echo "registering '$f' as:"
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echo " file basename...: $FILE"
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echo " node description: $BLOCKDESC"
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echo " node name.......: $REGISTERNAME"
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echo " stairs plus.....: $REGISTERSP -> $SP"
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LINE="{\"$BLOCKDESC\",\"$REGISTERNAME\",\"$FILE\",\"\",\"$SP\"}, "
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echo " $LINE"
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# -- 1: node description,
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# -- 2: node name,
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# -- 3: node side texture,
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# -- 4: node up and down texture or "" (in this case side texture is used)
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# -- 5: if 1, register node with stairsplus
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echo $LINE >> $DEST
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done
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echo "}" >> $DEST
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echo "return simple_nodes" >> $DEST
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echo "end" >> $DEST
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