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geosphere_sky.frag
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apply eclipses to sunsets
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2013-04-21 00:33:23 -04:00 |
geosphere_sky.vert
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Update data/shaders/gl2/geosphere_sky.vert
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2012-12-31 13:20:40 +01:00 |
geosphere_terrain.frag
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split shadowCentre into vectors of components
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2013-04-21 00:33:19 -04:00 |
geosphere_terrain.vert
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use good maths in terrain frag (finishing 913e1867 )
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2013-03-31 22:22:17 +01:00 |
lib.glsl
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partial patch to reduce the grid effect described in #1631
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2013-02-11 01:34:28 +00:00 |
lmr-dirlight.frag
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Converted city rendering to use only scene ambient for ambient lighting.
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2013-01-12 23:40:43 -05:00 |
lmr-dirlight.vert
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Use GL2::Program directly in LMR, just to get rid of Graphics::Shader
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2012-08-11 11:39:37 -04:00 |
lmr-pointlight.frag
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Converted city rendering to use only scene ambient for ambient lighting.
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2013-01-12 23:40:43 -05:00 |
lmr-pointlight.vert
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Use GL2::Program directly in LMR, just to get rid of Graphics::Shader
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2012-08-11 11:39:37 -04:00 |
logz.glsl
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unset executable bit on some source code and data files
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2012-12-10 11:41:20 +00:00 |
multi.frag
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Merge branch 'master' into new-model
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2012-12-10 22:51:15 +11:00 |
multi.vert
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Merge branch 'master' into new-model
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2012-12-10 22:51:15 +11:00 |
nm.frag.glsl
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remove executable bit on non script files
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2012-12-22 13:22:38 +00:00 |
nm.vert.glsl
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remove executable bit on non script files
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2012-12-22 13:22:38 +00:00 |
planetrings.frag
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unset executable bit on some source code and data files
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2012-12-10 11:41:20 +00:00 |
planetrings.vert
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unset executable bit on some source code and data files
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2012-12-10 11:41:20 +00:00 |
starfield.frag
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GL2 Starfield material.
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2012-08-11 16:43:30 -04:00 |
starfield.vert
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use struct Material for vert shaders as well as frag shaders
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2012-12-28 22:45:30 +00:00 |