pioneer/data/shaders/gl2
Martin Bays 83fdb73c3c apply eclipses to sunsets 2013-04-21 00:33:23 -04:00
..
geosphere_sky.frag apply eclipses to sunsets 2013-04-21 00:33:23 -04:00
geosphere_sky.vert Update data/shaders/gl2/geosphere_sky.vert 2012-12-31 13:20:40 +01:00
geosphere_terrain.frag split shadowCentre into vectors of components 2013-04-21 00:33:19 -04:00
geosphere_terrain.vert use good maths in terrain frag (finishing 913e1867) 2013-03-31 22:22:17 +01:00
lib.glsl partial patch to reduce the grid effect described in #1631 2013-02-11 01:34:28 +00:00
lmr-dirlight.frag Converted city rendering to use only scene ambient for ambient lighting. 2013-01-12 23:40:43 -05:00
lmr-dirlight.vert Use GL2::Program directly in LMR, just to get rid of Graphics::Shader 2012-08-11 11:39:37 -04:00
lmr-pointlight.frag Converted city rendering to use only scene ambient for ambient lighting. 2013-01-12 23:40:43 -05:00
lmr-pointlight.vert Use GL2::Program directly in LMR, just to get rid of Graphics::Shader 2012-08-11 11:39:37 -04:00
logz.glsl unset executable bit on some source code and data files 2012-12-10 11:41:20 +00:00
multi.frag Merge branch 'master' into new-model 2012-12-10 22:51:15 +11:00
multi.vert Merge branch 'master' into new-model 2012-12-10 22:51:15 +11:00
nm.frag.glsl remove executable bit on non script files 2012-12-22 13:22:38 +00:00
nm.vert.glsl remove executable bit on non script files 2012-12-22 13:22:38 +00:00
planetrings.frag unset executable bit on some source code and data files 2012-12-10 11:41:20 +00:00
planetrings.vert unset executable bit on some source code and data files 2012-12-10 11:41:20 +00:00
starfield.frag GL2 Starfield material. 2012-08-11 16:43:30 -04:00
starfield.vert use struct Material for vert shaders as well as frag shaders 2012-12-28 22:45:30 +00:00