Delete the premake/codeblocks files.
I suspect no one uses these. CMake can generate CodeBlocks projects if someone still wants to use that IDE, and we are more likely to get to the point of having well maintained CMake config than well maintained premake config.master
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The premake4 file is used to generate the Code::Blocks workspace.
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The file is intended for C::B and MingW, but could be modified for other
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platforms and build systems as well.
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See http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=110 for more info.
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@ -1,158 +0,0 @@
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--organizes files in virtual folders
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local VPATHS = { ["Headers"] = "**.h", ["Sources"] = {"**.cpp", "**.c"} }
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local BASEDIR = "../../"
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local SRCDIR = BASEDIR .. "src/"
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newoption {
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trigger = "thirdparty",
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description = "Location of third-party dependencies package (optional)",
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}
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newoption {
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trigger = "noconsole",
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description = "Don't open a console window when running the game"
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}
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newoption {
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trigger = "release-symbols",
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description = "Include debug symbols in release build. Makes debugging possible, results in a larger executable"
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}
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solution "Pioneer"
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location "build"
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configurations { "Debug", "Release" }
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language "C++"
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platforms "x32"
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local TP_DIR = _OPTIONS["thirdparty"]
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if TP_DIR ~= nil then
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includedirs {
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path.join(TP_DIR, "include"),
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path.join(TP_DIR, "include/SDL2"),
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path.join(TP_DIR, "include/freetype2")}
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libdirs { path.join(TP_DIR, "lib") }
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end
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includedirs { ".", SRCDIR, BASEDIR .. "contrib" }
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defines { "GLEW_STATIC" }
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vpaths (VPATHS)
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--std=c++11 causes errors with miniz
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buildoptions { "-std=gnu++11" }
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configuration "Debug"
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targetdir "build/bin/Debug"
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flags { "Symbols" }
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configuration "Release"
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targetdir "build/bin/Release"
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defines { "NDEBUG" }
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flags { "Optimize" }
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if _OPTIONS["release-symbols"] ~= nil then
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flags { "Symbols" }
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end
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--first party libs
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project "collider"
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LIBDIR = SRCDIR .. "collider/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "galaxy"
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LIBDIR = SRCDIR .. "galaxy/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "gameui"
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LIBDIR = SRCDIR .. "gameui/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "graphics"
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kind "StaticLib"
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LIBDIR = SRCDIR .. "graphics/"
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files { LIBDIR .. "**.h", LIBDIR .. "**.cpp", LIBDIR .. "**.c" }
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includedirs { LIBDIR }
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excludes { LIBDIR .. "opengl/LineMaterial.h", LIBDIR .. "opengl/LineMaterial.cpp" }
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project "gui" --old gui
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LIBDIR = SRCDIR .. "gui/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "scenegraph"
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LIBDIR = SRCDIR .. "scenegraph/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "text"
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LIBDIR = SRCDIR .. "text/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "terrain"
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LIBDIR = SRCDIR .. "terrain/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "ui"
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LIBDIR = SRCDIR .. "ui/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "win32"
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LIBDIR = SRCDIR .. "win32/"
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kind "StaticLib"
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files { LIBDIR .. "FileSystemWin32.cpp", LIBDIR .. "OSWin32.cpp" }
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--contrib libs
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project "glew"
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kind "StaticLib"
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files { BASEDIR .. "contrib/glew/*.h", BASEDIR .. "contrib/glew/*.c" }
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project "jenkins"
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kind "StaticLib"
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files { BASEDIR .. "contrib/jenkins/lookup3.*" }
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project "json"
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LIBDIR = BASEDIR .. "contrib/json/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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project "lua"
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LIBDIR = BASEDIR .. "contrib/lua/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.c" }
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--exclude command line compiler
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excludes { LIBDIR .. "lua.c", LIBDIR .. "luac.c" }
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project "picodds"
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LIBDIR = BASEDIR .. "contrib/PicoDDS/"
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kind "StaticLib"
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files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
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--main application
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project "pioneer"
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kind "ConsoleApp"
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files {
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SRCDIR .. "*.cpp",
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SRCDIR .. "*.h"
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}
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excludes {
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SRCDIR .. "test*",
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SRCDIR .. "uitest.cpp",
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SRCDIR .. "textstress.cpp",
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SRCDIR .. "modelcompiler.cpp"
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}
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if _OPTIONS["noconsole"] ~= nil then
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linkoptions "-mwindows"
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end
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links { "galaxy", "terrain", "gameui", "collider", "gui",
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"scenegraph", "text", "ui", "graphics", "win32", "glew",
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"jenkins", "json", "lua", "picodds"
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}
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links { "mingw32", "SDL2main" , "SDL2", "SDL2_Image", "png", "libcurl",
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"sigc-2.0.dll", "freetype", "assimp", "vorbisfile",
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"vorbis", "ogg", "opengl32", "shlwapi", "z"
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}
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targetdir (BASEDIR)
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configuration "Debug"
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targetsuffix "_debug"
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