Delete the premake/codeblocks files.

I suspect no one uses these. CMake can generate CodeBlocks projects if
someone still wants to use that IDE, and we are more likely to get to
the point of having well maintained CMake config than well maintained
premake config.
master
John Bartholomew 2018-08-25 19:23:35 +01:00
parent 67dcbcecf6
commit 80ec00408a
2 changed files with 0 additions and 164 deletions

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@ -1,6 +0,0 @@
The premake4 file is used to generate the Code::Blocks workspace.
The file is intended for C::B and MingW, but could be modified for other
platforms and build systems as well.
See http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=110 for more info.

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--organizes files in virtual folders
local VPATHS = { ["Headers"] = "**.h", ["Sources"] = {"**.cpp", "**.c"} }
local BASEDIR = "../../"
local SRCDIR = BASEDIR .. "src/"
newoption {
trigger = "thirdparty",
description = "Location of third-party dependencies package (optional)",
}
newoption {
trigger = "noconsole",
description = "Don't open a console window when running the game"
}
newoption {
trigger = "release-symbols",
description = "Include debug symbols in release build. Makes debugging possible, results in a larger executable"
}
solution "Pioneer"
location "build"
configurations { "Debug", "Release" }
language "C++"
platforms "x32"
local TP_DIR = _OPTIONS["thirdparty"]
if TP_DIR ~= nil then
includedirs {
path.join(TP_DIR, "include"),
path.join(TP_DIR, "include/SDL2"),
path.join(TP_DIR, "include/freetype2")}
libdirs { path.join(TP_DIR, "lib") }
end
includedirs { ".", SRCDIR, BASEDIR .. "contrib" }
defines { "GLEW_STATIC" }
vpaths (VPATHS)
--std=c++11 causes errors with miniz
buildoptions { "-std=gnu++11" }
configuration "Debug"
targetdir "build/bin/Debug"
flags { "Symbols" }
configuration "Release"
targetdir "build/bin/Release"
defines { "NDEBUG" }
flags { "Optimize" }
if _OPTIONS["release-symbols"] ~= nil then
flags { "Symbols" }
end
--first party libs
project "collider"
LIBDIR = SRCDIR .. "collider/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "galaxy"
LIBDIR = SRCDIR .. "galaxy/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "gameui"
LIBDIR = SRCDIR .. "gameui/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "graphics"
kind "StaticLib"
LIBDIR = SRCDIR .. "graphics/"
files { LIBDIR .. "**.h", LIBDIR .. "**.cpp", LIBDIR .. "**.c" }
includedirs { LIBDIR }
excludes { LIBDIR .. "opengl/LineMaterial.h", LIBDIR .. "opengl/LineMaterial.cpp" }
project "gui" --old gui
LIBDIR = SRCDIR .. "gui/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "scenegraph"
LIBDIR = SRCDIR .. "scenegraph/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "text"
LIBDIR = SRCDIR .. "text/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "terrain"
LIBDIR = SRCDIR .. "terrain/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "ui"
LIBDIR = SRCDIR .. "ui/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "win32"
LIBDIR = SRCDIR .. "win32/"
kind "StaticLib"
files { LIBDIR .. "FileSystemWin32.cpp", LIBDIR .. "OSWin32.cpp" }
--contrib libs
project "glew"
kind "StaticLib"
files { BASEDIR .. "contrib/glew/*.h", BASEDIR .. "contrib/glew/*.c" }
project "jenkins"
kind "StaticLib"
files { BASEDIR .. "contrib/jenkins/lookup3.*" }
project "json"
LIBDIR = BASEDIR .. "contrib/json/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
project "lua"
LIBDIR = BASEDIR .. "contrib/lua/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.c" }
--exclude command line compiler
excludes { LIBDIR .. "lua.c", LIBDIR .. "luac.c" }
project "picodds"
LIBDIR = BASEDIR .. "contrib/PicoDDS/"
kind "StaticLib"
files { LIBDIR .. "*.h", LIBDIR .. "*.cpp" }
--main application
project "pioneer"
kind "ConsoleApp"
files {
SRCDIR .. "*.cpp",
SRCDIR .. "*.h"
}
excludes {
SRCDIR .. "test*",
SRCDIR .. "uitest.cpp",
SRCDIR .. "textstress.cpp",
SRCDIR .. "modelcompiler.cpp"
}
if _OPTIONS["noconsole"] ~= nil then
linkoptions "-mwindows"
end
links { "galaxy", "terrain", "gameui", "collider", "gui",
"scenegraph", "text", "ui", "graphics", "win32", "glew",
"jenkins", "json", "lua", "picodds"
}
links { "mingw32", "SDL2main" , "SDL2", "SDL2_Image", "png", "libcurl",
"sigc-2.0.dll", "freetype", "assimp", "vorbisfile",
"vorbis", "ogg", "opengl32", "shlwapi", "z"
}
targetdir (BASEDIR)
configuration "Debug"
targetsuffix "_debug"