Remove debug code. Add some more blocks that mostly don't work.
parent
ab03c42fa6
commit
79119cc7c3
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@ -21,6 +21,7 @@ const char *blockIDToNodeName[][2] =
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{"15", "default:stone_with_iron"},
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{"17", "default:tree"},
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{"17:1", "default:pine_tree"},
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{"31", "default:grass_1"},
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{"35", "wool:white"},
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{"35:1", "wool:orange"},
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{"35:2", "wool:magenta"},
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@ -34,7 +35,12 @@ const char *blockIDToNodeName[][2] =
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{"35:13", "wool:dark_green"},
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{"35:14", "wool:red"},
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{"35:15", "wool:black"},
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{"37", "flowers:dandelion_yellow"},
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{"38", "flowers:rose"},
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{"41", "default:goldblock"},
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{"48", "default:mossycobble"},
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{"49", "default:obsidian"},
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{"50", "default:torch"},
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{"57", "default:diamondblock"},
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{"64", "doors:door_wood"},
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{"65", "default:ladder_wood"},
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@ -135,9 +141,7 @@ printf("get_node\n");
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lua_call(Lg, 1, 0);
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lua_getfield(Lg, -1, "name");
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const char *node_name = lua_tostring(Lg, -1);
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printf("get_node %s\n", node_name);
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const char *blockID = node_name_to_blockID(node_name);
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printf("get_node %s\n", blockID);
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duk_idx_t ary_indx = duk_push_array(ctx);
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duk_push_string(ctx, blockID);
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duk_put_prop_string(ctx, ary_indx, "typeId");
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