Added some more blocks.
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6bc6712dfd
commit
2634210ccb
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@ -741,7 +741,7 @@ Drone.PLAYER_TORCH_FACING = [ 2, 4, 1, 3 ];
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Drone.extend('box', Drone.prototype.cuboid );
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Drone.extend('box0',Drone.prototype.cuboid0 );
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//Drone.extend('boxa',Drone.prototype.cuboida );
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Drone.extend('boxa',Drone.prototype.cuboida );
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//
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// show the Drone's position and direction
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//
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@ -23,6 +23,7 @@ const char *lime_wool = "wool:green";
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const char *magenta_wool = "wool:magenta";
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const char *oakwood_plank = "default:wood";
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const char *oak_wood = "default:tree";
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const char *oak_wood_slab = "stairs:slab_wood";
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const char *orange_wool = "wool:orange";
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const char *pink_wool = "wool:pink";
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const char *purple_wool = "wool:violet";
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@ -33,6 +34,8 @@ const char *sprucewood_plank = "default:pine_wood";
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const char *spruce_wood = "default:pine_tree";
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const char *spruce_wood_stairs = "stairs:stair_pine_wood";
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const char *stone = "default:stone";
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const char *stone_brick = "default:stonebrick";
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const char *stone_brick_stairs = "stairs:stair_stonebrick";
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const char *white_wool = "wool:white";
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const char *yellow_wool = "wool:yellow";
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@ -92,8 +95,14 @@ const char *blockID_to_node_name(const char *blockID)
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return gold_block;
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else if (strcmp(blockID, "57") == 0)
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return gold_block;
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else if (strcmp(blockID, "98") == 0)
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return stone_brick;
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else if (strcmp(blockID, "102") == 0)
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return glass_pane;
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else if (strcmp(blockID, "109") == 0)
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return stone_brick_stairs;
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else if (strcmp(blockID, "126") == 0)
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return oak_wood_slab;
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else if (strcmp(blockID, "134") == 0)
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return spruce_wood_stairs;
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else if (strcmp(blockID, "188") == 0)
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