Merge pull request #3651 from amarlearning/amarlearning-pygame-cheat-sheet
Pygame cheat sheetmaster
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{
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"id": "pygame_cheat_sheet",
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"name": "pygame",
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"description": "A reference to the Pygame 2D game framework",
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"metadata": {
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"sourceName": "Pygame Documentation",
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"sourceUrl": "http://www.pygame.org/docs/"
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},
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"aliases": [
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"pygame tutorial",
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"basic pygame",
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"pygame 2d framework",
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"pygame package",
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"pygame python module"
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],
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"template_type": "terminal",
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"section_order": [
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"Load and Launch Pygame",
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"Display",
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"Surfaces, Images, and Transformations",
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"Rects",
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"Time",
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"Events",
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"Fonts"
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],
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"sections": {
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"Load and Launch Pygame" : [
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{
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"key": "import pygame",
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"val": "Imports the package with all the available Pygame modules."
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},
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{
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"key": "pygame.init()",
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"val": "This calls to 'pygame.init()' initializes each of these modules."
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}
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],
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"Display": [
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{
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"key": "pygame.display.update()",
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"val": "Redraws the main display surface if argument list is empty."
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},
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{
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"key": "pygame.display.get_surface()",
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"val": "Returns a reference to the Surface instantiated with the set_mode() function."
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},
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{
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"key": "screen = pygame.display.set_mode((width, height))",
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"val": "Initializes and creates the window where your game will run."
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}
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],
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"Surfaces, Images, and Transformations": [
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{
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"key": "Surface.fill(color)",
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"val": "Fills surface with a solid color. The argument is a tuple of RGB values.\ne.g. (255,0,255)."
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},
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{
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"key": "Surface.convert()",
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"val": "Changes pixel format of the Surface’s image to the format used by the main display."
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},
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{
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"key": "Surface.convert_alpha()",
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"val": "Same as above, but when the Surface’s image has alpha transparency values to deal with."
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},
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{
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"key": "Surface.get_rect()",
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"val": "Returns a Rect that will tell you the dimensions and location of the surface."
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},
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{
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"key": "pygame.image.load(filename)",
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"val": "Loads image from disk and returns a Surface."
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},
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{
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"key": "pygame.transform.rotate(Surface, angle)",
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"val": "Rotates Surface counterclockwise by degrees."
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},
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{
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"key": "pygame.transform.scale(Surface, (width, height))",
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"val": "Resizes Surface to new resolution."
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},
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{
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"key": "Surface.blit(sourceSurface, destinationRect, optionalSourceRect)",
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"val": "Copies pixels from one Surface to another. Used to draw images to the screen."
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}
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],
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"Rects": [
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{
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"key": "Rect.move(x, y) ",
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"val": "Returns a Rect moved x pixels horizontally and y pixels vertically."
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},
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{
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"key": "Rect.move_ip(x, y)",
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"val": "Moves the Rect x pixels horizontally and y pixels vertically."
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}
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],
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"Time": [
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{
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"key": "pygame.time.Clock()",
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"val": "Creates a Clock object."
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},
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{
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"key": "pygame.time.delay(milliseconds)",
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"val": "Pauses game for time specified."
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},
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{
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"key": "pygame.time.get_ticks()",
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"val": "Returns the number of milliseconds passed since pygame.init() was called."
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}
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],
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"Events": [
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{
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"key": "pygame.event.get()",
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"val": "Call once per frame to get a list of events that occurred since the last time pygame.event.get() was called."
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}
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],
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"Fonts": [
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{
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"key": "f = pygame.font.Font(None, 32)",
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"val": "Creates a font object of size 32 using the default system font."
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},
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{
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"key": "sf = f.render(“Hello”, 1, color, color)",
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"val": "Creates a surface of rendered text using the font of the font object."
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}
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]
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}
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}
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