fine-tuning of map generator and server and stuff.
parent
7068bc90af
commit
3891bc43e0
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@ -61,10 +61,11 @@ void set_default_settings()
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g_settings.setDefault("active_object_range", "2");
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g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
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g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
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g_settings.setDefault("water_moves", "true");
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g_settings.setDefault("disable_water_climb", "true");
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g_settings.setDefault("endless_water", "true");
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g_settings.setDefault("max_block_send_distance", "5");
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g_settings.setDefault("max_block_generate_distance", "5");
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g_settings.setDefault("max_block_send_distance", "6");
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g_settings.setDefault("max_block_generate_distance", "6");
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g_settings.setDefault("time_send_interval", "20");
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g_settings.setDefault("time_speed", "96");
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g_settings.setDefault("server_unload_unused_sectors_timeout", "60");
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@ -168,6 +168,8 @@ TODO: Check what goes wrong with caching map to disk (Kray)
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TODO: When server sees that client is removing an inexistent block or
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adding a block to an existent position, resend the MapBlock.
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TODO: Generate map from the area the client is looking at
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Objects:
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TODO: Better handling of objects and mobs
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@ -1409,10 +1411,11 @@ int main(int argc, char *argv[])
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video::E_DRIVER_TYPE driverType;
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#ifdef _WIN32
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//driverType = video::EDT_DIRECT3D9; // Doesn't seem to work
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//driverType = video::EDT_DIRECT3D9;
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driverType = video::EDT_OPENGL;
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#else
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driverType = video::EDT_OPENGL;
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//driverType = video::EDT_BURNINGSVIDEO;
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#endif
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// create device and exit if creation failed
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241
src/map.cpp
241
src/map.cpp
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@ -1317,17 +1317,26 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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*/
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{
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dstream<<"Generating map point attribute lists"<<std::endl;
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PointAttributeList *list_baseheight = m_padb.getList("hm_baseheight");
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PointAttributeList *list_randmax = m_padb.getList("hm_randmax");
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PointAttributeList *list_randfactor = m_padb.getList("hm_randfactor");
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PointAttributeList *list_plants_amount = m_padb.getList("plants_amount");
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PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
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/*
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NOTE: BEWARE: Too big amount of these will make map generation
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slow. Especially those that are read by every block emerge.
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*/
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for(u32 i=0; i<3000; i++)
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for(u32 i=0; i<15000; i++)
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{
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u32 lim = MAP_GENERATION_LIMIT;
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if(i < 200)
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lim = 1000;
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/*u32 lim = MAP_GENERATION_LIMIT;
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if(i < 400)
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lim = 2000;*/
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u32 lim = 1000 + MAP_GENERATION_LIMIT * i / 15000;
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v3s16 p(
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-lim + myrand()%(lim*2),
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@ -1356,6 +1365,24 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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plants_amount = 0.0;
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}
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list_plants_amount->addPoint(p, Attribute(plants_amount));
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}
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for(u32 i=0; i<1000; i++)
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{
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/*u32 lim = MAP_GENERATION_LIMIT;
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if(i < 400)
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lim = 2000;*/
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u32 lim = 500 + MAP_GENERATION_LIMIT * i / 1000;
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v3s16 p(
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-lim + myrand()%(lim*2),
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0,
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-lim + myrand()%(lim*2)
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);
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float caves_amount = 0;
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if(myrand()%5 == 0)
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{
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@ -1370,20 +1397,21 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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caves_amount = 0.05;
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}
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list_plants_amount->addPoint(p, Attribute(plants_amount));
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list_caves_amount->addPoint(p, Attribute(caves_amount));
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}
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#if 1
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for(u32 i=0; i<3000; i++)
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for(u32 i=0; i<5000; i++)
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{
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u32 lim = MAP_GENERATION_LIMIT;
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if(i < 100)
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lim = 1000;
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/*u32 lim = MAP_GENERATION_LIMIT;
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if(i < 400)
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lim = 2000;*/
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u32 lim = 1000 + MAP_GENERATION_LIMIT * i / 5000;
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v3s16 p(
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-lim + myrand()%(lim*2),
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-lim + (myrand()%(lim*2)),
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0,
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-lim + myrand()%(lim*2)
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-lim + (myrand()%(lim*2))
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);
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/*s32 bh_i = (myrand()%200) - 50;
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@ -1404,13 +1432,13 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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if(myrand()%4 == 0)
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{
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baseheight = 100;
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randmax = 100;
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randmax = 50;
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randfactor = 0.63;
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}
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else if(myrand()%5 == 0)
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else if(myrand()%6 == 0)
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{
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baseheight = 200;
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randmax = 200;
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randmax = 100;
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randfactor = 0.66;
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}
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else if(myrand()%4 == 0)
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@ -1423,7 +1451,7 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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{
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baseheight = 0;
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randmax = 30;
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randfactor = 0.60;
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randfactor = 0.63;
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}
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else
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{
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@ -1436,68 +1464,16 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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list_randmax->addPoint(p, Attribute(randmax));
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list_randfactor->addPoint(p, Attribute(randfactor));
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}
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#endif
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/*list_baseheight->addPoint(v3s16(0,0,0), Attribute(5));
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list_randmax->addPoint(v3s16(0,0,0), Attribute(20));
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list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.6));*/
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}
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#if 0
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{
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PointAttributeList *palist = m_padb.getList("hm_baseheight");
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{
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v3s16 p(0,0,0);
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Attribute attr;
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attr.set("5");
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palist->addPoint(p, attr);
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}
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/*{
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v3s16 p(-50,-50,0);
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Attribute attr;
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attr.set("-10");
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palist->addPoint(p, attr);
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}
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{
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v3s16 p(50,0,50);
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Attribute attr;
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attr.set("200");
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palist->addPoint(p, attr);
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}*/
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// Easy spawn point
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/*list_baseheight->addPoint(v3s16(0,0,0), Attribute(0));
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list_randmax->addPoint(v3s16(0,0,0), Attribute(10));
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list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.65));*/
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}
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#endif
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#if 0
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{
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PointAttributeList *palist = m_padb.getList("plants_amount");
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// Back
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{
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v3s16 p(0,0,-100);
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Attribute attr;
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attr.set("0");
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palist->addPoint(p, attr);
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}
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// Front right
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{
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v3s16 p(100,0,100);
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Attribute attr;
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attr.set("2.0");
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palist->addPoint(p, attr);
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}
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// Front left
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{
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v3s16 p(-100,0,100);
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Attribute attr;
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attr.set("0.2");
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palist->addPoint(p, attr);
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}
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}
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#endif
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/*
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Try to load map; if not found, create a new one.
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@ -1704,6 +1680,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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Get local attributes
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*/
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//dstream<<"emergeSector(): Reading point attribute lists"<<std::endl;
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// Get plant amount from attributes
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PointAttributeList *palist = m_padb.getList("plants_amount");
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assert(palist);
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@ -1712,6 +1690,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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float local_plants_amount =
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palist->getInterpolatedFloat(nodepos2d);
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//dstream<<"emergeSector(): done."<<std::endl;
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/*
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Generate sector heightmap
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*/
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@ -1810,7 +1790,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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/*
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Add ravine (randomly)
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*/
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if(m_params.ravines_amount != 0)
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if(m_params.ravines_amount > 0.001)
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{
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if(myrand()%(s32)(200.0 / m_params.ravines_amount) == 0)
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{
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@ -2061,13 +2041,32 @@ MapBlock * ServerMap::emergeBlock(
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bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
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bool mostly_underwater_surface = false;
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if(highest_ground_y < WATER_LEVEL
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&& some_part_underground && !completely_underground)
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mostly_underwater_surface = true;
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/*
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Get local attributes
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*/
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//dstream<<"emergeBlock(): Getting local attributes"<<std::endl;
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float caves_amount = 0;
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v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
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PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
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float caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
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{
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/*
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NOTE: BEWARE: Too big amount of attribute points slows verything
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down by a lot.
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1 interpolation from 5000 points takes 2-3ms.
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*/
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//TimeTaker timer("emergeBlock() local attribute retrieval");
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v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
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PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
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caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
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}
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//dstream<<"emergeBlock(): Done"<<std::endl;
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/*
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Generate dungeons
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@ -2082,6 +2081,7 @@ MapBlock * ServerMap::emergeBlock(
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}
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// Fill table
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#if 1
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{
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/*
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Initialize orp and ors. Try to find if some neighboring
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@ -2207,21 +2207,34 @@ MapBlock * ServerMap::emergeBlock(
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continue_generating:
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/*
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Don't always generate dungeon
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Choose whether to actually generate dungeon
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*/
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bool do_generate_dungeons = true;
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// Don't generate if no part is underground
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if(!some_part_underground)
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{
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do_generate_dungeons = false;
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// If block is partly underground, caves are generated.
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}
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// Don't generate if mostly underwater surface
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else if(mostly_underwater_surface)
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{
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do_generate_dungeons = false;
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}
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// Partly underground = cave
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else if(!completely_underground)
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do_generate_dungeons = (rand() % 100 <= (u32)(caves_amount*100));
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// Always continue if found existing dungeons underground
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{
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do_generate_dungeons = (rand() % 100 <= (s32)(caves_amount*100));
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}
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// Found existing dungeon underground
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else if(found_existing && completely_underground)
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do_generate_dungeons = true;
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// If underground and no dungeons found
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{
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do_generate_dungeons = (rand() % 100 <= (s32)(caves_amount*100));
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}
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// Underground and no dungeons found
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else
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do_generate_dungeons = (rand() % 2 == 0);
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{
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do_generate_dungeons = (rand() % 300 <= (s32)(caves_amount*100));
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}
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if(do_generate_dungeons)
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{
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@ -2271,10 +2284,11 @@ continue_generating:
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}
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}
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}
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#endif
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// Set to true if has caves.
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// Set when some non-air is changed to air when making caves.
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bool has_caves = false;
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bool has_dungeons = false;
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/*
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Apply temporary cave data to block
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@ -2296,7 +2310,7 @@ continue_generating:
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if(is_ground_content(n.d))
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{
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// Has now caves
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has_caves = true;
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has_dungeons = true;
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// Set air to node
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n.d = CONTENT_AIR;
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}
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@ -2316,7 +2330,7 @@ continue_generating:
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Force lighting update if some part of block is partly
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underground and has caves.
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*/
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/*if(some_part_underground && !completely_underground && has_caves)
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/*if(some_part_underground && !completely_underground && has_dungeons)
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{
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//dstream<<"Half-ground caves"<<std::endl;
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lighting_invalidated_blocks[block->getPos()] = block;
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@ -2336,9 +2350,9 @@ continue_generating:
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/*
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Add meseblocks
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*/
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for(s16 i=0; i< underground_level/4 + 1; i++)
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for(s16 i=0; i<underground_level/4 + 1; i++)
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{
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if(myrand()%10 == 0)
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if(myrand()%50 == 0)
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{
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v3s16 cp(
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(myrand()%(MAP_BLOCKSIZE-2))+1,
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@ -2697,7 +2711,27 @@ continue_generating:
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changed_blocks.insert(block->getPos(), block);
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}
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/*
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Debug information
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*/
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if(0)
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{
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dstream
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<<"lighting_invalidated_blocks.size()"
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<<", has_dungeons"
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<<", completely_ug"
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<<", some_part_ug"
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<<" "<<lighting_invalidated_blocks.size()
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<<", "<<has_dungeons
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<<", "<<completely_underground
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<<", "<<some_part_underground
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<<std::endl;
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}
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/*
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Debug mode operation
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*/
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if(HAXMODE)
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{
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// Don't calculate lighting at all
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@ -3412,6 +3446,17 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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if not seen on display
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*/
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float range = 100000 * BS;
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if(m_control.range_all == false)
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range = m_control.wanted_range * BS;
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if(isBlockInSight(block->getPos(), camera_position,
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camera_direction, range) == false)
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{
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continue;
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}
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#if 0
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v3s16 blockpos_nodes = block->getPosRelative();
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// Block center position
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@ -3434,8 +3479,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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{
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// If block is far away, don't draw it
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if(d > m_control.wanted_range * BS)
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// This is nicer when fog is used
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//if((dforward+d)/2 > m_control.wanted_range * BS)
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continue;
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}
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@ -3460,7 +3503,23 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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if(cosangle < cos(FOV_ANGLE/2. * 4./3.))
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continue;
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}
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#endif
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v3s16 blockpos_nodes = block->getPosRelative();
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// Block center position
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v3f blockpos(
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((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
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((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
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((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
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);
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// Block position relative to camera
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v3f blockpos_relative = blockpos - camera_position;
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// Total distance
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f32 d = blockpos_relative.getLength();
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/*
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Draw the faces of the block
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*/
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@ -206,7 +206,7 @@ public:
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p) = 0;
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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// Returns NULL if not found
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@ -13,9 +13,9 @@ void setStoneLikeDiggingProperties(u8 material, float toughness)
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DiggingProperties(true, 15.0*toughness, 0));
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g_material_properties[material].setDiggingProperties("WPick",
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DiggingProperties(true, 1.5*toughness, 65535./20.*toughness));
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DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
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g_material_properties[material].setDiggingProperties("STPick",
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DiggingProperties(true, 0.7*toughness, 65535./60.*toughness));
|
||||
DiggingProperties(true, 0.7*toughness, 65535./100.*toughness));
|
||||
|
||||
/*g_material_properties[material].setDiggingProperties("MesePick",
|
||||
DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
|
||||
|
|
|
@ -46,6 +46,20 @@ Player::~Player()
|
|||
// Y direction is ignored
|
||||
void Player::accelerate(v3f target_speed, f32 max_increase)
|
||||
{
|
||||
v3f d_wanted = target_speed - m_speed;
|
||||
d_wanted.Y = 0;
|
||||
f32 dl_wanted = d_wanted.getLength();
|
||||
f32 dl = dl_wanted;
|
||||
if(dl > max_increase)
|
||||
dl = max_increase;
|
||||
|
||||
v3f d = d_wanted.normalize() * dl;
|
||||
|
||||
m_speed.X += d.X;
|
||||
m_speed.Z += d.Z;
|
||||
//m_speed += d;
|
||||
|
||||
#if 0 // old code
|
||||
if(m_speed.X < target_speed.X - max_increase)
|
||||
m_speed.X += max_increase;
|
||||
else if(m_speed.X > target_speed.X + max_increase)
|
||||
|
@ -63,6 +77,7 @@ void Player::accelerate(v3f target_speed, f32 max_increase)
|
|||
m_speed.Z = target_speed.Z;
|
||||
else if(m_speed.Z > target_speed.Z)
|
||||
m_speed.Z = target_speed.Z;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -209,7 +224,7 @@ void LocalPlayer::move(f32 dtime, Map &map)
|
|||
position += m_speed * dtime;
|
||||
|
||||
// Skip collision detection if player is non-local
|
||||
if(isLocal() == false)
|
||||
if(isLocal() == false || HAXMODE)
|
||||
{
|
||||
setPosition(position);
|
||||
return;
|
||||
|
@ -286,10 +301,6 @@ void LocalPlayer::move(f32 dtime, Map &map)
|
|||
{
|
||||
// Doing nothing here will block the player from
|
||||
// walking over map borders
|
||||
|
||||
// Go over borders in debug mode
|
||||
if(HAXMODE)
|
||||
continue;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> nodebox = Map::getNodeBox(
|
||||
|
|
|
@ -328,6 +328,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||
v3s16 center_nodepos = floatToInt(playerpos);
|
||||
|
||||
v3s16 center = getNodeBlockPos(center_nodepos);
|
||||
|
||||
// Camera position and direction
|
||||
v3f camera_pos =
|
||||
playerpos + v3f(0, BS+BS/2, 0);
|
||||
v3f camera_dir = v3f(0,0,1);
|
||||
camera_dir.rotateYZBy(player->getPitch());
|
||||
camera_dir.rotateXZBy(player->getYaw());
|
||||
|
||||
/*
|
||||
Get the starting value of the block finder radius.
|
||||
|
@ -496,6 +503,15 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
|
||||
generate = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Don't draw if not in sight
|
||||
*/
|
||||
|
||||
if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
Don't send already sent blocks
|
||||
|
@ -511,6 +527,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||
{
|
||||
/*
|
||||
Ignore block if it is not at ground surface
|
||||
but don't ignore water surface blocks
|
||||
*/
|
||||
v2s16 p2d(p.X*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2,
|
||||
p.Z*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
|
||||
|
@ -519,7 +536,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||
if(y > GROUNDHEIGHT_VALID_MINVALUE)
|
||||
{
|
||||
f32 by = p.Y*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2;
|
||||
if(fabs(by - y) > MAP_BLOCKSIZE + MAP_BLOCKSIZE/3)
|
||||
if(fabs(by - y) > MAP_BLOCKSIZE + MAP_BLOCKSIZE/3
|
||||
&& fabs(by - WATER_LEVEL) >= MAP_BLOCKSIZE)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -839,8 +857,11 @@ void RemoteClient::GotBlock(v3s16 p)
|
|||
if(m_blocks_sending.find(p) != NULL)
|
||||
m_blocks_sending.remove(p);
|
||||
else
|
||||
dstream<<"RemoteClient::GotBlock(): Didn't find in"
|
||||
" m_blocks_sending"<<std::endl;
|
||||
{
|
||||
/*dstream<<"RemoteClient::GotBlock(): Didn't find in"
|
||||
" m_blocks_sending"<<std::endl;*/
|
||||
m_excess_gotblocks++;
|
||||
}
|
||||
m_blocks_sent.insert(p, true);
|
||||
}
|
||||
|
||||
|
@ -1118,6 +1139,7 @@ void Server::AsyncRunStep()
|
|||
/*
|
||||
Flow water
|
||||
*/
|
||||
if(g_settings.getBool("water_moves") == true)
|
||||
{
|
||||
float interval;
|
||||
|
||||
|
@ -3040,12 +3062,12 @@ Player *Server::emergePlayer(const char *name, const char *password)
|
|||
v2s16 nodepos;
|
||||
f32 groundheight = 0;
|
||||
// Try to find a good place a few times
|
||||
for(s32 i=0; i<100; i++)
|
||||
for(s32 i=0; i<500; i++)
|
||||
{
|
||||
s32 range = 1 + i*4;
|
||||
s32 range = 1 + i;
|
||||
// We're going to try to throw the player to this position
|
||||
nodepos = v2s16(-range/2 + (myrand()%range),
|
||||
-range/2 + (myrand()%range));
|
||||
nodepos = v2s16(-range + (myrand()%(range*2)),
|
||||
-range + (myrand()%(range*2)));
|
||||
v2s16 sectorpos = getNodeSectorPos(nodepos);
|
||||
// Get sector
|
||||
m_env.getMap().emergeSector(sectorpos);
|
||||
|
@ -3055,23 +3077,38 @@ Player *Server::emergePlayer(const char *name, const char *password)
|
|||
assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
|
||||
// Don't go underwater
|
||||
if(groundheight < WATER_LEVEL)
|
||||
{
|
||||
//dstream<<"-> Underwater"<<std::endl;
|
||||
continue;
|
||||
}
|
||||
#if 0 // Doesn't work, generating blocks is a bit too complicated for doing here
|
||||
// Get block at point
|
||||
v3s16 nodepos3d;
|
||||
nodepos3d = v3s16(nodepos.X, groundheight+1, nodepos.Y);
|
||||
v3s16 blockpos = getNodeBlockPos(nodepos3d);
|
||||
((ServerMap*)(&m_env.getMap()))->emergeBlock(blockpos);
|
||||
// Don't go inside ground
|
||||
try{
|
||||
v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
|
||||
v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);
|
||||
/*v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
|
||||
v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);*/
|
||||
v3s16 footpos = nodepos3d + v3s16(0,0,0);
|
||||
v3s16 headpos = nodepos3d + v3s16(0,1,0);
|
||||
if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
|
||||
|| m_env.getMap().getNode(headpos).d != CONTENT_AIR)
|
||||
{
|
||||
dstream<<"-> Inside ground"<<std::endl;
|
||||
// In ground
|
||||
continue;
|
||||
}
|
||||
}catch(InvalidPositionException &e)
|
||||
{
|
||||
dstream<<"-> Invalid position"<<std::endl;
|
||||
// Ignore invalid position
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
// Found a good place
|
||||
dstream<<"Searched through "<<i<<" places."<<std::endl;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
|
14
src/server.h
14
src/server.h
|
@ -231,7 +231,8 @@ public:
|
|||
u8 pending_serialization_version;
|
||||
|
||||
RemoteClient():
|
||||
m_time_from_building(9999)
|
||||
m_time_from_building(9999),
|
||||
m_excess_gotblocks(0)
|
||||
{
|
||||
peer_id = 0;
|
||||
serialization_version = SER_FMT_VER_INVALID;
|
||||
|
@ -295,7 +296,9 @@ public:
|
|||
<<", m_blocks_sent.size()="<<m_blocks_sent.size()
|
||||
<<", m_blocks_sending.size()="<<m_blocks_sending.size()
|
||||
<<", m_nearest_unsent_d="<<m_nearest_unsent_d
|
||||
<<", m_excess_gotblocks="<<m_excess_gotblocks
|
||||
<<std::endl;
|
||||
m_excess_gotblocks = 0;
|
||||
}
|
||||
|
||||
// Time from last placing or removing blocks
|
||||
|
@ -347,6 +350,15 @@ private:
|
|||
*/
|
||||
core::map<v3s16, float> m_blocks_sending;
|
||||
JMutex m_blocks_sending_mutex;
|
||||
|
||||
/*
|
||||
Count of excess GotBlocks().
|
||||
There is an excess amount because the client sometimes
|
||||
gets a block so late that the server sends it again,
|
||||
and the client then sends two GOTBLOCKs.
|
||||
This is resetted by PrintInfo()
|
||||
*/
|
||||
u32 m_excess_gotblocks;
|
||||
};
|
||||
|
||||
/*struct ServerSettings
|
||||
|
|
|
@ -748,7 +748,7 @@ struct TestHeightmap
|
|||
|
||||
padb.getList("hm_baseheight")->addPoint(v2s16(BS1*2,BS1), Attribute(0));
|
||||
padb.getList("hm_randmax")->addPoint(v2s16(BS1*2,BS1), Attribute(30));
|
||||
padb.getList("hm_randfactor")->addPoint(v2s16(BS1*2,BS1), Attribute(0.9));
|
||||
padb.getList("hm_randfactor")->addPoint(v2s16(BS1*2,BS1), Attribute(0.63));
|
||||
|
||||
UnlimitedHeightmap hm1(BS1, &padb);
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "utility.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
#include "gettime.h"
|
||||
#include "mapblock.h"
|
||||
|
||||
TimeTaker::TimeTaker(const char *name, u32 *result)
|
||||
{
|
||||
|
@ -328,4 +329,58 @@ lopuks sit otetaan a/b
|
|||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
blockpos: position of block in block coordinates
|
||||
camera_pos: position of camera in nodes
|
||||
camera_dir: an unit vector pointing to camera direction
|
||||
range: viewing range
|
||||
*/
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range)
|
||||
{
|
||||
v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;
|
||||
|
||||
// Block center position
|
||||
v3f blockpos(
|
||||
((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
|
||||
((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
|
||||
((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
|
||||
);
|
||||
|
||||
// Block position relative to camera
|
||||
v3f blockpos_relative = blockpos - camera_pos;
|
||||
|
||||
// Distance in camera direction (+=front, -=back)
|
||||
f32 dforward = blockpos_relative.dotProduct(camera_dir);
|
||||
|
||||
// Total distance
|
||||
f32 d = blockpos_relative.getLength();
|
||||
|
||||
// If block is far away, it's not in sight
|
||||
if(d > range * BS)
|
||||
return false;
|
||||
|
||||
// Maximum radius of a block
|
||||
f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS;
|
||||
|
||||
// If block is (nearly) touching the camera, don't
|
||||
// bother validating further (that is, render it anyway)
|
||||
if(d > block_max_radius * 1.5)
|
||||
{
|
||||
// Cosine of the angle between the camera direction
|
||||
// and the block direction (camera_dir is an unit vector)
|
||||
f32 cosangle = dforward / d;
|
||||
|
||||
// Compensate for the size of the block
|
||||
// (as the block has to be shown even if it's a bit off FOV)
|
||||
// This is an estimate.
|
||||
cosangle += block_max_radius / dforward;
|
||||
|
||||
// If block is not in the field of view, skip it
|
||||
//if(cosangle < cos(FOV_ANGLE/2))
|
||||
if(cosangle < cos(FOV_ANGLE/2. * 4./3.))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1574,5 +1574,12 @@ private:
|
|||
core::map<std::string, PointAttributeList*> m_lists;
|
||||
};
|
||||
|
||||
/*
|
||||
Miscellaneous functions
|
||||
*/
|
||||
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue