usocket.c: use LUASOCKET_PRIVATE

master
E. Westbrook 2019-02-25 16:04:29 -07:00
parent d7ffc2f4e6
commit f8183bab87
1 changed files with 26 additions and 24 deletions

View File

@ -5,6 +5,8 @@
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
\*=========================================================================*/
#include "luasocket.h"
#include <string.h>
#include "socket.h"
@ -16,7 +18,7 @@ static const char *wstrerror(int err);
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
LUASOCKET_PRIVATE int socket_open(void) {
WSADATA wsaData;
WORD wVersionRequested = MAKEWORD(2, 0);
int err = WSAStartup(wVersionRequested, &wsaData );
@ -32,7 +34,7 @@ int socket_open(void) {
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
LUASOCKET_PRIVATE int socket_close(void) {
WSACleanup();
return 1;
}
@ -45,7 +47,7 @@ int socket_close(void) {
#define WAITFD_E 4
#define WAITFD_C (WAITFD_E|WAITFD_W)
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
LUASOCKET_PRIVATE int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
struct timeval tv, *tp = NULL;
@ -73,7 +75,7 @@ int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
/*-------------------------------------------------------------------------*\
* Select with int timeout in ms
\*-------------------------------------------------------------------------*/
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
LUASOCKET_PRIVATE int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm) {
struct timeval tv;
double t = timeout_get(tm);
@ -88,7 +90,7 @@ int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
LUASOCKET_PRIVATE void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
socket_setblocking(ps); /* close can take a long time on WIN32 */
closesocket(*ps);
@ -99,7 +101,7 @@ void socket_destroy(p_socket ps) {
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
void socket_shutdown(p_socket ps, int how) {
LUASOCKET_PRIVATE void socket_shutdown(p_socket ps, int how) {
socket_setblocking(ps);
shutdown(*ps, how);
socket_setnonblocking(ps);
@ -108,7 +110,7 @@ void socket_shutdown(p_socket ps, int how) {
/*-------------------------------------------------------------------------*\
* Creates and sets up a socket
\*-------------------------------------------------------------------------*/
int socket_create(p_socket ps, int domain, int type, int protocol) {
LUASOCKET_PRIVATE int socket_create(p_socket ps, int domain, int type, int protocol) {
*ps = socket(domain, type, protocol);
if (*ps != SOCKET_INVALID) return IO_DONE;
else return WSAGetLastError();
@ -117,7 +119,7 @@ int socket_create(p_socket ps, int domain, int type, int protocol) {
/*-------------------------------------------------------------------------*\
* Connects or returns error message
\*-------------------------------------------------------------------------*/
int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
LUASOCKET_PRIVATE int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
int err;
/* don't call on closed socket */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
@ -146,7 +148,7 @@ int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
/*-------------------------------------------------------------------------*\
* Binds or returns error message
\*-------------------------------------------------------------------------*/
int socket_bind(p_socket ps, SA *addr, socklen_t len) {
LUASOCKET_PRIVATE int socket_bind(p_socket ps, SA *addr, socklen_t len) {
int err = IO_DONE;
socket_setblocking(ps);
if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
@ -157,7 +159,7 @@ int socket_bind(p_socket ps, SA *addr, socklen_t len) {
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
int socket_listen(p_socket ps, int backlog) {
LUASOCKET_PRIVATE int socket_listen(p_socket ps, int backlog) {
int err = IO_DONE;
socket_setblocking(ps);
if (listen(*ps, backlog) < 0) err = WSAGetLastError();
@ -168,7 +170,7 @@ int socket_listen(p_socket ps, int backlog) {
/*-------------------------------------------------------------------------*\
* Accept with timeout
\*-------------------------------------------------------------------------*/
int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
LUASOCKET_PRIVATE int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
p_timeout tm) {
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
@ -190,7 +192,7 @@ int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
* this can take an awful lot of time and we will end up blocked.
* Therefore, whoever calls this function should not pass a huge buffer.
\*-------------------------------------------------------------------------*/
int socket_send(p_socket ps, const char *data, size_t count,
LUASOCKET_PRIVATE int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
@ -218,7 +220,7 @@ int socket_send(p_socket ps, const char *data, size_t count,
/*-------------------------------------------------------------------------*\
* Sendto with timeout
\*-------------------------------------------------------------------------*/
int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
LUASOCKET_PRIVATE int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
SA *addr, socklen_t len, p_timeout tm)
{
int err;
@ -239,7 +241,7 @@ int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
/*-------------------------------------------------------------------------*\
* Receive with timeout
\*-------------------------------------------------------------------------*/
int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
LUASOCKET_PRIVATE int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
p_timeout tm)
{
int err, prev = IO_DONE;
@ -268,7 +270,7 @@ int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
/*-------------------------------------------------------------------------*\
* Recvfrom with timeout
\*-------------------------------------------------------------------------*/
int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
LUASOCKET_PRIVATE int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
SA *addr, socklen_t *len, p_timeout tm)
{
int err, prev = IO_DONE;
@ -297,7 +299,7 @@ int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode
\*-------------------------------------------------------------------------*/
void socket_setblocking(p_socket ps) {
LUASOCKET_PRIVATE void socket_setblocking(p_socket ps) {
u_long argp = 0;
ioctlsocket(*ps, FIONBIO, &argp);
}
@ -305,7 +307,7 @@ void socket_setblocking(p_socket ps) {
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode
\*-------------------------------------------------------------------------*/
void socket_setnonblocking(p_socket ps) {
LUASOCKET_PRIVATE void socket_setnonblocking(p_socket ps) {
u_long argp = 1;
ioctlsocket(*ps, FIONBIO, &argp);
}
@ -313,13 +315,13 @@ void socket_setnonblocking(p_socket ps) {
/*-------------------------------------------------------------------------*\
* DNS helpers
\*-------------------------------------------------------------------------*/
int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
LUASOCKET_PRIVATE int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
*hp = gethostbyaddr(addr, len, AF_INET);
if (*hp) return IO_DONE;
else return WSAGetLastError();
}
int socket_gethostbyname(const char *addr, struct hostent **hp) {
LUASOCKET_PRIVATE int socket_gethostbyname(const char *addr, struct hostent **hp) {
*hp = gethostbyname(addr);
if (*hp) return IO_DONE;
else return WSAGetLastError();
@ -328,7 +330,7 @@ int socket_gethostbyname(const char *addr, struct hostent **hp) {
/*-------------------------------------------------------------------------*\
* Error translation functions
\*-------------------------------------------------------------------------*/
const char *socket_hoststrerror(int err) {
LUASOCKET_PRIVATE const char *socket_hoststrerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case WSAHOST_NOT_FOUND: return PIE_HOST_NOT_FOUND;
@ -336,7 +338,7 @@ const char *socket_hoststrerror(int err) {
}
}
const char *socket_strerror(int err) {
LUASOCKET_PRIVATE const char *socket_strerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case WSAEADDRINUSE: return PIE_ADDRINUSE;
@ -350,12 +352,12 @@ const char *socket_strerror(int err) {
}
}
const char *socket_ioerror(p_socket ps, int err) {
LUASOCKET_PRIVATE const char *socket_ioerror(p_socket ps, int err) {
(void) ps;
return socket_strerror(err);
}
static const char *wstrerror(int err) {
LUASOCKET_PRIVATE static const char *wstrerror(int err) {
switch (err) {
case WSAEINTR: return "Interrupted function call";
case WSAEACCES: return PIE_ACCESS; // "Permission denied";
@ -404,7 +406,7 @@ static const char *wstrerror(int err) {
}
}
const char *socket_gaistrerror(int err) {
LUASOCKET_PRIVATE const char *socket_gaistrerror(int err) {
if (err == 0) return NULL;
switch (err) {
case EAI_AGAIN: return PIE_AGAIN;