subrepo:
  subdir:   "mods/trading"
  merged:   "c64b543"
upstream:
  origin:   "https://github.com/GunshipPenguin/trading.git"
  branch:   "master"
  commit:   "c64b543"
git-subrepo:
  version:  "0.3.1"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "a7ee886"
master
dicebox 2017-02-10 18:28:17 +01:00
parent b41aa2ba3e
commit ff238b7179
5 changed files with 539 additions and 0 deletions

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; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
;
[subrepo]
remote = https://github.com/GunshipPenguin/trading.git
branch = master
commit = c64b543b058dc168d08bd21e49a385f0542567d8
parent = b41aa2ba3e87fc78a1d13fcbefa62e8dfa120202
cmdver = 0.3.1

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# Trading
A Minetest mod by GunshipPenguin
Allows players to trade items with each other via the use of the /trade and
/accepttrade commands.
License: CC0 (See COPYING file)
## Usage
Players must have the "trade" privilege in order to request trades.
To request a trade use:
`/trade <player_name>`
To accept a trade offer from a specific player, use:
`/accepttrade <player_name>`
## Configuration
See settings.lua for configuration.

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--[[
Trading mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s) have dedicated all copyright and
related and neighboring rights to this software to the public domain worldwide. This
software is distributed without any warranty.
--]]
dofile(minetest.get_modpath("trading") .. "/settings.lua")
local available_invs = {}
local all_invs = {}
local pending_trades = {}
minetest.register_privilege("trade",
"Player can request to trade with other players using the /trade command")
local trade_formspec =
"size[9,9.5;]" ..
"label[0,0;You are offering]" ..
"label[5,0;OTHER_PLAYER is offering]" ..
"button[7,4.5;2,1;make_trade_button;Make Trade]" ..
"label[0,5;Your Inventory]" ..
"list[current_player;main;0.5,5.5;8,4;]" ..
"list[detached:LEFT_INV;main;0,0.5;4,4;]" ..
"list[detached:RIGHT_INV;main;5,0.5;4,4]"
local cancel_formspec =
"size[5,2;]" ..
"label[0,0;Other player canceled trade]" ..
"button_exit[1.5,1;2,1;exit_button;OK]"
local trade_complete_formspec =
"size[5,2;]" ..
"label[0,0;Trade Complete]" ..
"button_exit[1.5,1;2,1;exit_button;OK]"
-- Returns the active trade involving the specified player
local get_active_trade_involving_player = function(player_name)
for _,trade in ipairs(pending_trades) do
if trade.requester == player_name or trade.accepter == player_name then
if trade.active then
return trade
end
end
end
return nil
end
-- Returns the trade with the specified requester and accepter
local get_trade = function(requester, accepter)
for _,trade in ipairs(pending_trades) do
if trade.requester == requester and trade.accepter == accepter then
return trade
end
end
return nil
end
-- Return the inventories in the specified trade to the list of available inventories
local free_trade_inventories = function(trade)
local inv_list = {trade.requester_trade_inv, trade.accepter_trade_inv}
for _,inv_name in ipairs(inv_list) do
if all_invs[inv_name] then
available_invs[#available_invs+1] = inv_name
else
minetest.log("error",
"Warning, trading tried to free a trade inventory that does not exist")
end
end
return;
end
-- Remove all trades from the pending_trades table involving the specified player
local remove_trades_involving_player = function(player_name)
for index,trade in ipairs(pending_trades) do
if trade.requester == player_name or trade.accepter == player_name then
free_trade_inventories(trade)
table.remove(pending_trades, index)
end
end
return;
end
-- Remove the trade from the pending_trades table with the specified requester and accepter
local remove_trade = function(requester, accepter)
for index,trade in ipairs(pending_trades) do
if trade.requester == requester and trade.accepter == accepter then
free_trade_inventories(trade)
table.remove(pending_trades, index)
return;
end
end
return;
end
-- Returns the name of a detached trade inventory for use during a trade
local create_trade_inventory = function(player_name, trade)
if #available_invs < 1 then
return false
end
local inv_name = available_invs[1]
local inv_ref = minetest.create_detached_inventory(inv_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if player:get_player_name() == player_name then
return 99
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
if player:get_player_name() == player_name then
return 99
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_player_name() == player_name then
return 99
else
return 0
end
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if trade.requester == player:get_player_name() then
trade.accepter_ready = false
else
trade.requester_ready = false
end
end,
on_put = function(inv, listname, index, stack, player)
if trade.requester == player:get_player_name() then
trade.accepter_ready = false
else
trade.requester_ready = false
end
end,
on_take = function(inv, listname, index, stack, player)
if trade.requester == player:get_player_name() then
trade.accepter_ready = false
else
trade.requester_ready = false
end
end,
})
inv_ref:set_size("main", 16)
inv_ref:set_list("main", {})
table.remove(available_invs, 1)
return inv_name
end
local Trade = {}
Trade.__index = Trade
-- Creates a new trade
function Trade:new(requester, accepter)
return setmetatable({
requester=requester,
accepter=accepter,
requester_trade_inv=nil,
accepter_trade_inv=nil,
requester_ready=false,
accepter_ready = false,
active=false}, Trade)
end
-- Obtain 2 trade inventories for the trade, show the trade formspec to both the accepter
-- and the requester, and mark this trade as active
function Trade:start()
self.accepter_trade_inv = create_trade_inventory(self.accepter, self)
self.requester_trade_inv = create_trade_inventory(self.requester, self)
local requester_formspec = string.gsub(trade_formspec,
"LEFT_INV", self.requester_trade_inv)
requester_formspec = string.gsub(requester_formspec,
"RIGHT_INV", self.accepter_trade_inv)
requester_formspec = string.gsub(requester_formspec,
"OTHER_PLAYER", self.accepter)
local accepter_formspec = string.gsub(trade_formspec,
"LEFT_INV", self.accepter_trade_inv)
accepter_formspec = string.gsub(accepter_formspec,
"RIGHT_INV", self.requester_trade_inv)
accepter_formspec = string.gsub(accepter_formspec,
"OTHER_PLAYER", self.requester)
minetest.show_formspec(self.requester,
"trading:trade_formspec", requester_formspec)
minetest.show_formspec(self.accepter,
"trading:trade_formspec", accepter_formspec)
self.active = true
return
end
function Trade:set_player_ready(player_name)
if self.requester == player_name then
self.requester_ready = true
elseif self.accepter == player_name then
self.accepter_ready = true
end
return
end
function Trade:set_player_not_ready(player_name)
if self.requester == player_name then
self.requester_ready = false
elseif self.accepter == playername then
self.accepter_ready = false
end
return
end
-- Cancel the trade, give the requesters offered items back and the accepter's offered items back
function Trade:cancel()
-- Give requester items back to requester
local requester_inv = minetest.get_inventory({type="player", name=self.requester})
local requester_trade_inv = minetest.get_inventory(
{type="detached", name=self.requester_trade_inv})
for _,itemstack in pairs(requester_trade_inv:get_list("main")) do
requester_inv:add_item("main", itemstack:to_string())
end
requester_trade_inv:set_list("main", {})
-- Give accepter items back to accepter
local accepter_inv = minetest.get_inventory({type="player", name=self.accepter})
local accepter_trade_inv = minetest.get_inventory(
{type="detached", name=self.accepter_trade_inv})
for _,itemstack in pairs(accepter_trade_inv:get_list("main")) do
accepter_inv:add_item("main", itemstack:to_string())
end
accepter_trade_inv:set_list("main", {})
end
-- Finalize the trade, give the requester's offered items to the accepter and vica versa
function Trade:finalize()
-- Give requester items to accepter
local accepter_inv = minetest.get_inventory({type="player", name=self.accepter})
local requester_trade_inv = minetest.get_inventory(
{type="detached", name=self.requester_trade_inv})
for _,itemstack in pairs(requester_trade_inv:get_list("main")) do
accepter_inv:add_item("main", itemstack:to_string())
end
requester_trade_inv:set_list("main", {})
-- Give accepter items to requester
local requester_inv = minetest.get_inventory({type="player", name=self.requester})
local accepter_trade_inv = minetest.get_inventory(
{type="detached", name=self.accepter_trade_inv})
for _,itemstack in pairs(accepter_trade_inv:get_list("main")) do
requester_inv:add_item("main", itemstack:to_string())
end
accepter_trade_inv:set_list("main", {})
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit == "true" and formname == "trading:trade_formspec" then
local trade = get_active_trade_involving_player(player:get_player_name())
if player:get_player_name() == trade.requester then
minetest.show_formspec(trade.accepter,
"trading:cancel_trade", cancel_formspec)
else
minetest.show_formspec(trade.requester,
"trading:cancel_trade", cancel_formspec)
end
remove_trade(trade.requester, trade.accepter)
trade:cancel()
elseif fields.make_trade_button then
local trade = get_active_trade_involving_player(player:get_player_name())
trade:set_player_ready(player:get_player_name())
if trade.requester_ready and trade.accepter_ready then
trade:finalize()
remove_trade(trade.requester, trade.accepter)
minetest.show_formspec(trade.requester,
"trading:trade_completed", trade_complete_formspec)
minetest.show_formspec(trade.accepter,
"trading:trade_completed", trade_complete_formspec)
end
end
end)
-- Cancel any active and inactive trades a player has when he leaves
minetest.register_on_leaveplayer(function(player)
local active_trade = get_active_trade_involving_player(player:get_player_name())
if active_trade then
if player:get_player_name() == active_trade.requester then
minetest.show_formspec(active_trade.accepter,
"trading:cancel_trade", cancel_formspec)
else
minetest.show_formspec(active_trade.requester,
"trading:cancel_trade", cancel_formspec)
end
remove_trade(active_trade.requester, active_trade.accepter)
active_trade:cancel()
end
remove_trades_involving_player(player:get_player_name())
end)
-- Create more trade inventories when players join in order to accommodate more trades
minetest.register_on_joinplayer(function(player)
local curr_num_invs = 0
for _,_ in pairs(all_invs) do
curr_num_invs = curr_num_invs + 1
end
local invs_to_add = (#minetest.get_connected_players()) - (curr_num_invs)
for i=curr_num_invs+1,curr_num_invs+invs_to_add do
available_invs[#available_invs+1] = "trade_inv_" .. tostring(i)
all_invs["trade_inv_" .. tostring(i)] = true
end
end)
minetest.register_chatcommand("trade", {
description="Request to trade with a player",
params = "<player_name>",
func = function(player_name, param)
if not minetest.check_player_privs(player_name, {trade=true}) then
return false, "You do not have the trade privilege"
end
if player_name == param then
return false, "You cannot start a trade with yourself"
end
local requested_player = minetest.get_player_by_name(param)
if not requested_player then
return false, "Requested player not found"
end
if get_trade(player_name, param) then
return false, "You have already have a pending trade request with " .. param
end
local trade = Trade:new(player_name, param)
pending_trades[#pending_trades+1] = trade
minetest.chat_send_player(param, player_name ..
" has requested to trade with you, use /accepttrade "
.. player_name .. " to accept")
return true, "Trade request sent"
end
})
minetest.register_chatcommand("accepttrade", {
description="Accept a trade request from a player",
params = "<player_name>",
func = function(player_name, param)
local requested_player = minetest.get_player_by_name(param)
if not requested_player then
return false, "Requested player not found"
end
if TRADE_DISTANCE ~= -1 then
accepter_pos = minetest.get_player_by_name(player_name):getpos()
requester_pos = minetest.get_player_by_name(param):getpos()
local dist = math.sqrt(math.pow(requester_pos.x - accepter_pos.x, 2) +
math.pow(requester_pos.y - accepter_pos.y, 2) +
math.pow(requester_pos.z - accepter_pos.z, 2))
if dist > TRADE_DISTANCE then
return false, "You are too far away from " .. param .. " to trade, move closer"
end
end
for _,trade in ipairs(pending_trades) do
if trade.requester == param and trade.accepter == player_name then
trade:start()
return true
end
end
return false, "Requested player did not request a trade with you"
end
})

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-- Maximum distance (in nodes) that players can be seperated by and still trade (-1 to disable)
TRADE_DISTANCE = -1