subrepo:
  subdir:   "mods/mobs_monster"
  merged:   "d8b5b15"
upstream:
  origin:   "https://github.com/tenplus1/mobs_monster.git"
  branch:   "master"
  commit:   "d8b5b15"
git-subrepo:
  version:  "0.3.1"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "a7ee886"
master
dicebox 2017-02-10 18:26:11 +01:00
parent d06616a53e
commit 0083ffd8ae
57 changed files with 13617 additions and 0 deletions

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; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
;
[subrepo]
remote = https://github.com/tenplus1/mobs_monster.git
branch = master
commit = d8b5b15c82f4cf9948d2977fdeb07d16d6c8d7fe
parent = d06616a53e3429aca268e5b66ac570b0f8c8b254
cmdver = 0.3.1

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default
mobs
intllib?
lucky_block?

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Adds many types of monster.

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local S = mobs.intllib
-- Dirt Monster by PilzAdam
mobs:register_mob("mobs_monster:dirt_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 2,
hp_min = 3,
hp_max = 27,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
jump = true,
drops = {
{name = "default:dirt", chance = 1, min = 3, max = 5},
},
water_damage = 1,
lava_damage = 5,
light_damage = 3,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = {"default:dirt_with_grass", "ethereal:gray_dirt"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 2,
min_height = 0,
day_toggle = false,
})
mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
-- compatibility
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster")

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local S = mobs.intllib
-- Dungeon Master by PilzAdam
mobs:register_mob("mobs_monster:dungeon_master", {
type = "monster",
passive = false,
damage = 4,
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 10,
reach = 3,
shoot_interval = 2.5,
arrow = "mobs_monster:fireball",
shoot_offset = 1,
hp_min = 12,
hp_max = 35,
armor = 60,
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master2.png"},
{"mobs_dungeon_master3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
drops = {
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3},
{name = "default:diamond", chance = 4, min = 1, max = 1},
{name = "default:mese_crystal", chance = 2, min = 1, max = 2},
{name = "default:diamondblock", chance = 30, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fear_height = 3,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
shoot_start = 36,
shoot_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"default:stone"},
max_light = 7,
chance = 7000,
active_object_count = 1,
max_height = -70,
})
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
-- compatibility
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master")
-- fireball (weapon)
mobs:register_arrow("mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 6,
tail = 1,
tail_texture = "mobs_fireball.png",
tail_size = 10,
glow = 5,
expire = 0.1,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})

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local path = minetest.get_modpath("mobs_monster")
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
mobs.intllib = S
-- Monsters
dofile(path .. "/dirt_monster.lua") -- PilzAdam
dofile(path .. "/dungeon_master.lua")
dofile(path .. "/oerkki.lua")
dofile(path .. "/sand_monster.lua")
dofile(path .. "/stone_monster.lua")
dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/lucky_block.lua")
print ("[MOD] Mobs Redo 'Monsters' loaded")

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local S = mobs.intllib
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
{"zmobs_lava_flan3.png"},
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
},
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
view_range = 10,
floats = 1,
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
},
on_die = function(self, pos)
minetest.set_node(pos, {name = "fire:basic_flame"})
self.object:remove()
effect(pos, 20, "fire_basic_flame.png")
end,
})
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1000,
active_object_count = 2,
max_height = 0,
})
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
-- compatibility
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({
type = "fuel",
recipe = "mobs:lava_orb",
burntime = 80,
})
-- Lava Pick (digs and smelts at same time)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
-- reset new smelted drops
local hot_drops = {}
-- loop through current node drops
for _, drop in pairs(drops) do
-- get cooked output of current drops
local stack = ItemStack(drop)
local output = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {drop}
})
-- if we have cooked result then add to new list
if output
and output.item
and not output.item:is_empty() then
table.insert(hot_drops,
ItemStack({
name = output.item:get_name(),
count = output.item:to_table().count,
})
)
else -- if not then return normal drops
table.insert(hot_drops, stack)
end
end
return old_handle_node_drops(pos, hot_drops, digger)
end
minetest.register_tool(":mobs:pick_lava", {
description = S("Lava Pickaxe"),
inventory_image = "mobs_pick_lava.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.80, [2]=0.90, [3]=0.45}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=6},
},
})
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# German Translation for mobs_monster mod
# Deutsche Übersetzung der mobs_monster Mod
# last update: 2016/June/10
# Author: Xanthin
#dirtmonster.lua
Dirt Monster = Erdmonster
#dungeonmaster.lua
Dungeon Master = Kerkermeister
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' geladen
#lava_flan.lua
Lava Flan = Lavaflan
Lava orb = Lavakugel
Lava Pickaxe = Lavaspitzhacke
#mese_monster.lua
Mese Monster = Mesemonster
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Sandmonster
#spider.lua
Spider = Spinne
Cobweb = Spinnennetz
#stonemonster.lua
Stone Monster = Steinmonster
#treemonster.lua
Tree Monster = Baummonster

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# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster =
#dungeonmaster.lua
Dungeon Master =
#init.lua
[MOD] Mobs Redo 'Monsters' loaded =
#lava_flan.lua
Lava Flan =
Lava orb =
Lava Pickaxe =
#mese_monster.lua
Mese Monster =
#oerkki.lua
Oerkki =
#sandmonster.lua
Sand Monster =
#spider.lua
Spider =
Cobweb =
#stonemonster.lua
Stone Monster =
#treemonster.lua
Tree Monster =

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if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
{"spw", "mobs:sand_monster", 3},
{"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"},
{"spw", "mobs:dirt_monster", 3},
{"spw", "mobs:tree_monster", 3},
{"spw", "mobs:oerkki", 3},
{"exp"},
{"spw", "mobs:spider", 5},
{"spw", "mobs:mese_monster", 2},
{"spw", "mobs:lava_flan", 3},
{"nod", "default:chest", 0, {
{name = "mobs:lava_orb", max = 1}}},
})
end

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local S = mobs.intllib
-- Mese Monster by Zeg9
mobs:register_mob("mobs_monster:mese_monster", {
type = "monster",
passive = false,
damage = 3,
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_monster:mese_arrow",
shoot_offset = 2,
hp_min = 10,
hp_max = 25,
armor = 80,
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
blood_texture = "default_mese_crystal_fragment.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
stepheight = 2.1,
drops = {
{name = "default:mese_crystal", chance = 9, min = 1, max = 3},
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9},
},
water_damage = 1,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20,
})
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
-- compatibility
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster")
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:mese_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
--textures = {"default:mese_crystal_fragment"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})

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name = mobs_monster

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local S = mobs.intllib
-- Oerkki by PilzAdam
mobs:register_mob("mobs_monster:oerkki", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 4,
hp_min = 8,
hp_max = 34,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.b3d",
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki",
},
walk_velocity = 1,
run_velocity = 3,
view_range = 10,
jump = true,
drops = {
{name = "default:obsidian", chance = 3, min = 1, max = 2},
},
water_damage = 2,
lava_damage = 4,
light_damage = 1,
fear_height = 4,
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
replace_rate = 5,
replace_what = {"default:torch"},
replace_with = "air",
replace_offset = -1,
immune_to = {
{"default:sword_wood", 0}, -- no damage
{"default:gold_lump", -10}, -- heals by 10 points
},
})
mobs:spawn({
name = "mobs_monster:oerkki",
nodes = {"default:stone"},
max_light = 7,
chance = 7000,
max_height = -10,
})
mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
-- compatibility
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki")

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MONSTER MOBS
Dirt Monster
- Spawning at night on green grass (or grey in ethereal) these mobs wander around looking for a player to eat. Drops 1-5 dirt when killed.
Dungeon Master
- Spawning below -70 underground DM's have a tendency to hurl fire balls at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Can drop mese or diamond when killed.
Lava Flan
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed.
Mese Monster
- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed.
Oerkki
- Found in dark areas like most monsters Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
Sand Monster
- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.
Spider
- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
Stone Monster
- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.
Tree Monster
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three.
Lucky Blocks: 11

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local S = mobs.intllib
-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
--specific_attack = {"player", "mobs_npc:npc"},
reach = 2,
damage = 1,
hp_min = 4,
hp_max = 20,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 15,
jump = true,
floats = 0,
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5},
},
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
--[[
custom_attack = function(self, p)
local pos = self.object:getpos()
minetest.add_item(pos, "default:sand")
end,
]]
})
mobs:spawn({
name = "mobs_monster:sand_monster",
nodes = {"default:desert_sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
-- compatibility
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster")

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local S = mobs.intllib
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("mobs_monster:spider", {
docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
visual = "mesh",
mesh = "mobs_spider.x",
textures = {
{"mobs_spider.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
})
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:desert_stone", "ethereal:crystal_dirt"},
min_light = 0,
max_light = 12,
chance = 7000,
active_object_count = 1,
min_height = -50,
max_height = 31000,
})
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
-- compatibility
mobs:alias_mob("mobs:spider", "mobs_monster:spider")
-- ethereal crystal spike compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end
-- cobweb
minetest.register_node(":mobs:cobweb", {
description = S("Cobweb"),
drawtype = "plantlike",
visual_scale = 1.1,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "mobs:cobweb",
liquid_alternative_source = "mobs:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy = 1, disable_jump = 1},
drop = "farming:cotton",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "mobs:cobweb",
recipe = {
{"farming:string", "", "farming:string"},
{"", "farming:string", ""},
{"farming:string", "", "farming:string"},
}
})

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local S = mobs.intllib
-- Stone Monster by PilzAdam
mobs:register_mob("mobs_monster:stone_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 3,
hp_min = 12,
hp_max = 35,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_stone_monster.png"},
{"mobs_stone_monster2.png"}, -- by AMMOnym
},
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
floats = 0,
view_range = 10,
drops = {
{name = "default:torch", chance = 2, min = 3, max = 5},
{name = "default:iron_lump", chance = 5, min = 1, max = 2},
{name = "default:coal_lump", chance = 3, min = 1, max = 3},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone"},
max_light = 7,
chance = 7000,
max_height = 0,
})
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
-- compatibility
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster")

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local S = mobs.intllib
-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs_monster:tree_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
--specific_attack = {"player", "mobs_animal:chicken"},
reach = 2,
damage = 2,
hp_min = 7,
hp_max = 33,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
textures = {
{"mobs_tree_monster.png"},
{"mobs_tree_monster2.png"},
},
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
drops = {
{name = "ethereal:tree_sapling", chance = 3, min = 1, max = 2},
{name = "ethereal:jungle_tree_sapling", chance = 3, min = 1, max = 2},
{name = "default:apple", chance = 2, min = 1, max=3},
},
water_damage = 0,
lava_damage = 0,
light_damage = 2,
fall_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
})
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves"},
max_light = 7,
chance = 7000,
min_height = 0,
day_toggle = false,
})
mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
-- compatibility
mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster")
-- ethereal sapling compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:tree_sapling", "default:sapling")
minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
end