182 lines
4.5 KiB
Lua
182 lines
4.5 KiB
Lua
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local HUD_POSITION = {x = 0.1, y = 0.2}
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local O2_BAR_OFFSET = {x = 0, y = 0}
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local SUITE_INCOMPLETE_OFFSET = {x = 0, y = 20}
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local HUD_ALIGNMENT = {x = 1, y = 0}
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local hud = {} -- playername -> data
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local setup_hud = function(player)
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local playername = player:get_player_name()
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local hud_data = {}
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hud[playername] = hud_data
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hud_data.overlay = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {
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x = -100,
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y = -100
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},
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text = "spacesuit_overlay.png"
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})
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hud_data.o2_bg = player:hud_add({
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hud_elem_type = "image",
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position = HUD_POSITION,
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offset = O2_BAR_OFFSET,
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text = "spacesuit_o2_levels_bg.png",
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alignment = HUD_ALIGNMENT,
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scale = {x = -80, y = 1}
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})
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hud_data.o2_fg = player:hud_add({
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hud_elem_type = "image",
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position = HUD_POSITION,
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offset = O2_BAR_OFFSET,
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text = "spacesuit_o2_levels_fg_green.png",
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alignment = HUD_ALIGNMENT,
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scale = {x = 0, y = 1}
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})
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hud_data.o2_label = player:hud_add({
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hud_elem_type = "text",
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position = HUD_POSITION,
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offset = {x = O2_BAR_OFFSET.x - 80, y = O2_BAR_OFFSET.y},
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text = "O2-Level:",
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alignment = HUD_ALIGNMENT,
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scale = {x = 100, y = 100},
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number = 0x00FF00
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})
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hud_data.o2_level = player:hud_add({
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hud_elem_type = "text",
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position = {x = 1, y = HUD_POSITION.y },
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offset = {x = O2_BAR_OFFSET.x - 70, y = O2_BAR_OFFSET.y},
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text = "",
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alignment = HUD_ALIGNMENT,
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scale = {x = 100, y = 100},
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number = 0x00FF00
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})
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hud_data.suit_incomplete = player:hud_add({
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hud_elem_type = "text",
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position = HUD_POSITION,
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offset = SUITE_INCOMPLETE_OFFSET,
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text = "",
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alignment = HUD_ALIGNMENT,
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scale = {x = 100, y = 100},
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number = 0xFF0000
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})
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end
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local remove_hud = function(player)
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local playername = player:get_player_name()
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local hud_data = hud[playername]
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player:hud_remove(hud_data.overlay)
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player:hud_remove(hud_data.o2_bg)
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player:hud_remove(hud_data.o2_fg)
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player:hud_remove(hud_data.o2_label)
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player:hud_remove(hud_data.o2_level)
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player:hud_remove(hud_data.suit_incomplete)
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hud[playername] = nil
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end
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local get_color = function(r,g,b)
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return b + (g * 256) + (r * 256 * 256)
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end
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local update_hud = function(player, has_full_suit, armor_list)
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local playername = player:get_player_name()
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local hud_data = hud[playername]
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if not hud_data then
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return
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end
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if has_full_suit then
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player:hud_change(hud_data.suit_incomplete, "text", "")
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else
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player:hud_change(hud_data.suit_incomplete, "text", "Spacesuit incomplete!")
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end
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local max_wear = 0
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for _,item in pairs(armor_list) do
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-- wear:0 == full, wear:65535 == empty
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if item:get_name() == "spacesuit:helmet" then
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max_wear = math.max(max_wear, item:get_wear())
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elseif item:get_name() == "spacesuit:chestplate" then
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max_wear = math.max(max_wear, item:get_wear())
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elseif item:get_name() == "spacesuit:pants" then
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max_wear = math.max(max_wear, item:get_wear())
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elseif item:get_name() == "spacesuit:boots" then
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max_wear = math.max(max_wear, item:get_wear())
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end
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end
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local factor_full = 1 - (max_wear / 65535)
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player:hud_change(hud_data.o2_level, "text", math.floor(factor_full * 100) .. "%")
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player:hud_change(hud_data.o2_fg, "scale", { x=math.floor(factor_full * -80), y=1 })
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local color
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if factor_full > 0.3 then
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-- green
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color = get_color(0,255,0)
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player:hud_change(hud_data.o2_fg, "text", "spacesuit_o2_levels_fg_green.png")
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elseif factor_full > 0.1 then
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-- yellow
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color = get_color(255,255,0)
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player:hud_change(hud_data.o2_fg, "text", "spacesuit_o2_levels_fg_yellow.png")
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else
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-- red
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color = get_color(255,0,0)
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player:hud_change(hud_data.o2_fg, "text", "spacesuit_o2_levels_fg_red.png")
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end
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player:hud_change(hud_data.o2_label, "number", color)
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player:hud_change(hud_data.o2_level, "number", color)
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end
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minetest.register_on_leaveplayer(function(player)
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-- remove stale hud data
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local playername = player:get_player_name()
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hud[playername] = nil
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end)
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spacesuit.set_player_wearing = function(player, has_full_suit, has_helmet, armor_list)
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local playername = player:get_player_name()
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local hud_data = hud[playername]
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if hud_data and has_helmet then
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-- player wears it
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update_hud(player, has_full_suit, armor_list)
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elseif not hud_data and not has_helmet then
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-- player does not wear it
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elseif hud_data and not has_helmet then
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-- player stopped wearing
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remove_hud(player)
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elseif not hud_data and has_helmet then
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-- player started wearing
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setup_hud(player)
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minetest.after(0.1, function()
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update_hud(player, has_full_suit, armor_list)
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end)
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end
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end
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