Uberi
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2e41f0076d
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Mark the region with an entity cube.
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2013-12-24 14:07:42 -05:00 |
Anthony Zhang
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8bd5db51b2
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Final changes and version number bump.
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2013-08-01 23:53:38 -04:00 |
Anthony Zhang
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b0bf52e9b6
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Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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2013-07-31 22:15:08 -04:00 |
Anthony Zhang
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3c51ec8c4a
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//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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2013-07-31 00:02:37 -04:00 |
Anthony Zhang
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1c31bd7f0d
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Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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2012-10-13 21:45:50 -04:00 |