Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files.
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Chat Commands
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-------------
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For more information, see the [README](README.md).
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### //reset
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Reset the region so that it is empty.
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//reset
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### //mark
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Show markers at the region positions.
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//mark
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### //pos1
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Set WorldEdit region position 1 to the player's location.
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//pos1
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### //pos2
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Set WorldEdit region position 2 to the player's location.
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//pos2
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### //p set/get
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Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
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//p set
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//p get
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### //volume
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Display the volume of the current WorldEdit region.
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//volume
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### //set <node>
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Set the current WorldEdit region to <node>.
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//set dirt
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//set default:glass
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//set mesecons:mesecon
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### //replace <search node> <replace node>
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Replace all instances of <search node> with <place node> in the current WorldEdit region.
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//replace cobble stone
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//replace default:steelblock glass
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//replace dirt flowers:flower_waterlily
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//replace flowers:flower_rose flowers:flower_tulip
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### //hollowsphere <radius> <node>
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Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowsphere 5 dirt
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//hollowsphere 12 default:glass
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//hollowsphere 17 mesecons:mesecon
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### //sphere <radius> <node>
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Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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//sphere 5 dirt
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//sphere 12 default:glass
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//sphere 17 mesecons:mesecon
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//hollowcylinder x +5 8 dirt
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//hollowcylinder y 28 10 default:glass
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//hollowcylinder z -12 3 mesecons:mesecon
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//hollowcylinder ? 2 4 stone
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### //cylinder x/y/z/? <length> <radius> <node>
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//cylinder x +5 8 dirt
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//cylinder y 28 10 default:glass
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//cylinder z -12 3 mesecons:mesecon
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//cylinder ? 2 4 stone
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### //pyramid <height> <node>
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Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
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//pyramid 8 dirt
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//pyramid 5 default:glass
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//pyramid 2 stone
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### //spiral <width> <height> <spacer> <node>
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Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
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//spiral 20 5 3 dirt
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//spiral 5 2 1 default:glass
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//spiral 7 1 5 stone
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### //copy x/y/z/? <amount>
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Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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//copy x 15
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//copy y -7
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//copy z +4
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//copy ? 8
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### //move x/y/z/? <amount>
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Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
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//move x 15
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//move y -7
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//move z +4
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//move ? -1
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### //stack x/y/z/? <count>
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Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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//stack x 3
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//stack y -1
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//stack z +5
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//stack ? 12
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### //transpose x/y/z/? x/y/z/?
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Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
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//transpose x y
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//transpose x z
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//transpose y z
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//transpose ? y
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### //flip x/y/z/?
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Flip the current WorldEdit region along the x/y/z/? axis.
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//flip x
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//flip y
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//flip z
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//flip ?
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
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//rotate x 90
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//rotate y 180
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//rotate z 270
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//rotate ? -90
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### //dig
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Dig the current WorldEdit region.
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//dig
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### //save <file>
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Save the current WorldEdit region to "(world folder)/schems/<file>.we".
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//save some random filename
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//save huge_base
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### //load <file>
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Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
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//load some random filename
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//load huge_base
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### //metasave <file>
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Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
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//metasave some random filename
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//metasave huge_base
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### //metaload <file>
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Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
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//metaload some random filename
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//metaload huge_base
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329
README.md
329
README.md
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@ -34,336 +34,21 @@ Entities are used to mark the location of the WorldEdit regions. They appear as
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To remove the entities, simply punch them. This does not reset the positions themselves.
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To remove the entities, simply punch them. This does not reset the positions themselves.
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Commands
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Chat Commands
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--------
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-------------
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WorldEdit is accessed in-game through an interface. By default, the mod distribution includes a chat interface for this purpose. It is documented in the [Chat Commands Reference](Chat Commands.md).
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### //reset
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If visual manipulation of nodes is desired, the [WorldEdit GUI](http://minetest.net/forum/viewtopic.php?id=3112) mod provides a simple interface with buttons and text entry fields for this purpose.
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Reset the region so that it is empty.
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//reset
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### //mark
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Show markers at the region positions.
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//mark
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### //pos1
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Set WorldEdit region position 1 to the player's location.
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//pos1
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### //pos2
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Set WorldEdit region position 2 to the player's location.
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//pos2
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### //p set/get
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Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
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//p set
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//p get
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### //volume
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Display the volume of the current WorldEdit region.
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//volume
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### //set <node>
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Set the current WorldEdit region to <node>.
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//set dirt
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//set default:glass
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//set mesecons:mesecon
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### //replace <search node> <replace node>
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Replace all instances of <search node> with <place node> in the current WorldEdit region.
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//replace cobble stone
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//replace default:steelblock glass
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//replace dirt flowers:flower_waterlily
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//replace flowers:flower_rose flowers:flower_tulip
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### //hollowsphere <radius> <node>
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Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowsphere 5 dirt
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//hollowsphere 12 default:glass
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//hollowsphere 17 mesecons:mesecon
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### //sphere <radius> <node>
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Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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//sphere 5 dirt
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//sphere 12 default:glass
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//sphere 17 mesecons:mesecon
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//hollowcylinder x +5 8 dirt
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//hollowcylinder y 28 10 default:glass
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//hollowcylinder z -12 3 mesecons:mesecon
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//hollowcylinder ? 2 4 stone
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### //cylinder x/y/z/? <length> <radius> <node>
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//cylinder x +5 8 dirt
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//cylinder y 28 10 default:glass
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//cylinder z -12 3 mesecons:mesecon
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//cylinder ? 2 4 stone
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### //pyramid <height> <node>
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Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
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//pyramid 8 dirt
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//pyramid 5 default:glass
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//pyramid 2 stone
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### //spiral <width> <height> <spacer> <node>
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Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
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//spiral 20 5 3 dirt
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//spiral 5 2 1 default:glass
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//spiral 7 1 5 stone
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### //copy x/y/z/? <amount>
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Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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//copy x 15
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//copy y -7
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//copy z +4
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//copy ? 8
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### //move x/y/z/? <amount>
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Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
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//move x 15
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//move y -7
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//move z +4
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//move ? -1
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### //stack x/y/z/? <count>
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Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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//stack x 3
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//stack y -1
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//stack z +5
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//stack ? 12
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### //transpose x/y/z/? x/y/z/?
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Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
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//transpose x y
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//transpose x z
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//transpose y z
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//transpose ? y
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### //flip x/y/z/?
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Flip the current WorldEdit region along the x/y/z/? axis.
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//flip x
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//flip y
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//flip z
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//flip ?
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
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//rotate x 90
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//rotate y 180
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//rotate z 270
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//rotate ? -90
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### //dig
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Dig the current WorldEdit region.
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//dig
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### //save <file>
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Save the current WorldEdit region to "(world folder)/schems/<file>.we".
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//save some random filename
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//save huge_base
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### //load <file>
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Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
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//load some random filename
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//load huge_base
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### //metasave <file>
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Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
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//metasave some random filename
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//metasave huge_base
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### //metaload <file>
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Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
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//metaload some random filename
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//metaload huge_base
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WorldEdit API
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WorldEdit API
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-------------
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-------------
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WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
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WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
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### worldedit.volume(pos1, pos2)
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This API is documented in the [WorldEdit API Reference](WorldEdit API.md).
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Determines the volume of the region defined by positions `pos1` and `pos2`.
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Returns the volume.
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### worldedit.set(pos1, pos2, nodename)
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Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
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Returns the number of nodes set.
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### worldedit.replace(pos1, pos2, searchnode, replacenode)
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Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes replaced.
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### worldedit.hollow_sphere = function(pos, radius, nodename)
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Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.sphere = function(pos, radius, nodename)
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Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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||||||
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
|
|
||||||
|
|
||||||
Returns the number of nodes added.
|
|
||||||
|
|
||||||
### worldedit.cylinder(pos, axis, length, radius, nodename)
|
|
||||||
|
|
||||||
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
|
|
||||||
|
|
||||||
Returns the number of nodes added.
|
|
||||||
|
|
||||||
### worldedit.pyramid(pos, height, nodename)
|
|
||||||
|
|
||||||
Adds a pyramid at `pos` with height `height`.
|
|
||||||
|
|
||||||
Returns the number of nodes added.
|
|
||||||
|
|
||||||
### worldedit.spiral(pos, width, height, spacer, nodename)
|
|
||||||
|
|
||||||
Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
|
|
||||||
|
|
||||||
Returns the number of nodes added.
|
|
||||||
|
|
||||||
### worldedit.copy(pos1, pos2, axis, amount)
|
|
||||||
|
|
||||||
Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
|
|
||||||
|
|
||||||
Returns the number of nodes copied.
|
|
||||||
|
|
||||||
### worldedit.move(pos1, pos2, axis, amount)
|
|
||||||
|
|
||||||
Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
|
|
||||||
|
|
||||||
Returns the number of nodes moved.
|
|
||||||
|
|
||||||
### worldedit.stack(pos1, pos2, axis, count)
|
|
||||||
|
|
||||||
Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
|
|
||||||
|
|
||||||
Returns the number of nodes stacked.
|
|
||||||
|
|
||||||
### worldedit.transpose(pos1, pos2, axis1, axis2)
|
|
||||||
|
|
||||||
Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
|
|
||||||
|
|
||||||
Returns the number of nodes transposed.
|
|
||||||
|
|
||||||
### worldedit.flip(pos1, pos2, axis)
|
|
||||||
|
|
||||||
Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
|
|
||||||
|
|
||||||
Returns the number of nodes flipped.
|
|
||||||
|
|
||||||
### worldedit.rotate(pos1, pos2, angle)
|
|
||||||
|
|
||||||
Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
|
|
||||||
|
|
||||||
Returns the number of nodes rotated.
|
|
||||||
|
|
||||||
### worldedit.dig(pos1, pos2)
|
|
||||||
|
|
||||||
Digs a region defined by positions `pos1` and `pos2`.
|
|
||||||
|
|
||||||
Returns the number of nodes dug.
|
|
||||||
|
|
||||||
### worldedit.serialize(pos1, pos2)
|
|
||||||
|
|
||||||
Converts the region defined by positions `pos1` and `pos2` into a single string.
|
|
||||||
|
|
||||||
Returns the serialized data and the number of nodes serialized.
|
|
||||||
|
|
||||||
### worldedit.deserialize(originpos, value)
|
|
||||||
|
|
||||||
Loads the nodes represented by string `value` at position `originpos`.
|
|
||||||
|
|
||||||
Returns the number of nodes deserialized.
|
|
||||||
|
|
||||||
### worldedit.deserialize_old(originpos, value)
|
|
||||||
|
|
||||||
Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
|
|
||||||
|
|
||||||
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
|
|
||||||
|
|
||||||
Returns the number of nodes deserialized.
|
|
||||||
|
|
||||||
### worldedit.metasave(pos1, pos2, file)
|
|
||||||
|
|
||||||
Saves the nodes and meta defined by positions `pos1` and `pos2` into a file
|
|
||||||
|
|
||||||
Returns the number of nodes saved
|
|
||||||
|
|
||||||
### worldedit.metaload(pos1, file)
|
|
||||||
|
|
||||||
Loads the nodes and meta from `file` to position `pos1`
|
|
||||||
|
|
||||||
Returns the number of nodes loaded
|
|
||||||
|
|
||||||
License
|
License
|
||||||
-------
|
-------
|
||||||
Copyright 2012 sfan5 and Anthony Zhang (Temperest)
|
Copyright 2012 sfan5, Anthony Zhang (Temperest), and Brett O'Donnell (cornernote).
|
||||||
|
|
||||||
This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
|
This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,131 @@
|
||||||
|
WorldEdit API
|
||||||
|
-------------
|
||||||
|
For more information, see the [README](README.md).
|
||||||
|
|
||||||
|
### worldedit.volume(pos1, pos2)
|
||||||
|
|
||||||
|
Determines the volume of the region defined by positions `pos1` and `pos2`.
|
||||||
|
|
||||||
|
Returns the volume.
|
||||||
|
|
||||||
|
### worldedit.set(pos1, pos2, nodename)
|
||||||
|
|
||||||
|
Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
|
||||||
|
|
||||||
|
Returns the number of nodes set.
|
||||||
|
|
||||||
|
### worldedit.replace(pos1, pos2, searchnode, replacenode)
|
||||||
|
|
||||||
|
Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
|
||||||
|
|
||||||
|
Returns the number of nodes replaced.
|
||||||
|
|
||||||
|
### worldedit.hollow_sphere = function(pos, radius, nodename)
|
||||||
|
|
||||||
|
Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
|
||||||
|
|
||||||
|
Returns the number of nodes added.
|
||||||
|
|
||||||
|
### worldedit.sphere = function(pos, radius, nodename)
|
||||||
|
|
||||||
|
Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
|
||||||
|
|
||||||
|
Returns the number of nodes added.
|
||||||
|
|
||||||
|
### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
|
||||||
|
|
||||||
|
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
|
||||||
|
|
||||||
|
Returns the number of nodes added.
|
||||||
|
|
||||||
|
### worldedit.cylinder(pos, axis, length, radius, nodename)
|
||||||
|
|
||||||
|
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
|
||||||
|
|
||||||
|
Returns the number of nodes added.
|
||||||
|
|
||||||
|
### worldedit.pyramid(pos, height, nodename)
|
||||||
|
|
||||||
|
Adds a pyramid at `pos` with height `height`.
|
||||||
|
|
||||||
|
Returns the number of nodes added.
|
||||||
|
|
||||||
|
### worldedit.spiral(pos, width, height, spacer, nodename)
|
||||||
|
|
||||||
|
Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
|
||||||
|
|
||||||
|
Returns the number of nodes added.
|
||||||
|
|
||||||
|
### worldedit.copy(pos1, pos2, axis, amount)
|
||||||
|
|
||||||
|
Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
|
||||||
|
|
||||||
|
Returns the number of nodes copied.
|
||||||
|
|
||||||
|
### worldedit.move(pos1, pos2, axis, amount)
|
||||||
|
|
||||||
|
Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
|
||||||
|
|
||||||
|
Returns the number of nodes moved.
|
||||||
|
|
||||||
|
### worldedit.stack(pos1, pos2, axis, count)
|
||||||
|
|
||||||
|
Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
|
||||||
|
|
||||||
|
Returns the number of nodes stacked.
|
||||||
|
|
||||||
|
### worldedit.transpose(pos1, pos2, axis1, axis2)
|
||||||
|
|
||||||
|
Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
|
||||||
|
|
||||||
|
Returns the number of nodes transposed.
|
||||||
|
|
||||||
|
### worldedit.flip(pos1, pos2, axis)
|
||||||
|
|
||||||
|
Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
|
||||||
|
|
||||||
|
Returns the number of nodes flipped.
|
||||||
|
|
||||||
|
### worldedit.rotate(pos1, pos2, angle)
|
||||||
|
|
||||||
|
Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
|
||||||
|
|
||||||
|
Returns the number of nodes rotated.
|
||||||
|
|
||||||
|
### worldedit.dig(pos1, pos2)
|
||||||
|
|
||||||
|
Digs a region defined by positions `pos1` and `pos2`.
|
||||||
|
|
||||||
|
Returns the number of nodes dug.
|
||||||
|
|
||||||
|
### worldedit.serialize(pos1, pos2)
|
||||||
|
|
||||||
|
Converts the region defined by positions `pos1` and `pos2` into a single string.
|
||||||
|
|
||||||
|
Returns the serialized data and the number of nodes serialized.
|
||||||
|
|
||||||
|
### worldedit.deserialize(originpos, value)
|
||||||
|
|
||||||
|
Loads the nodes represented by string `value` at position `originpos`.
|
||||||
|
|
||||||
|
Returns the number of nodes deserialized.
|
||||||
|
|
||||||
|
### worldedit.deserialize_old(originpos, value)
|
||||||
|
|
||||||
|
Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
|
||||||
|
|
||||||
|
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
|
||||||
|
|
||||||
|
Returns the number of nodes deserialized.
|
||||||
|
|
||||||
|
### worldedit.metasave(pos1, pos2, file)
|
||||||
|
|
||||||
|
Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
|
||||||
|
|
||||||
|
Returns the number of nodes saved.
|
||||||
|
|
||||||
|
### worldedit.metaload(pos1, file)
|
||||||
|
|
||||||
|
Loads the nodes and meta from `file` to position `pos1`.
|
||||||
|
|
||||||
|
Returns the number of nodes loaded.
|
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 142 B |
Before Width: | Height: | Size: 157 B After Width: | Height: | Size: 157 B |
Loading…
Reference in New Issue