Search for subgames using $MINETEST_SUBGAME_PATH.
parent
d221917170
commit
fd5eaae2ba
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@ -83,6 +83,12 @@ Set world path
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Migrate from current map backend to another. Possible values are sqlite3
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Migrate from current map backend to another. Possible values are sqlite3
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and leveldb. Only works when using --server.
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and leveldb. Only works when using --server.
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.SH ENVIRONMENT VARIABLES
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.TP
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MINETEST_SUBGAME_PATH
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Colon delimited list of directories to search for subgames.
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.SH BUGS
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.SH BUGS
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Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
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Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "filesys.h"
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#include "settings.h"
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#include "settings.h"
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#include "log.h"
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#include "log.h"
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#include "strfnd.h"
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#ifndef SERVER
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#ifndef SERVER
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#include "tile.h" // getImagePath
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#include "tile.h" // getImagePath
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#endif
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#endif
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@ -59,6 +60,17 @@ struct GameFindPath
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{}
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{}
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};
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};
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Strfnd getSubgamePathEnv() {
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std::string sp;
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char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
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if(subgame_path) {
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sp = std::string(subgame_path);
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}
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return Strfnd(sp);
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}
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SubgameSpec findSubgame(const std::string &id)
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SubgameSpec findSubgame(const std::string &id)
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{
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{
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if(id == "")
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if(id == "")
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@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
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std::string share = porting::path_share;
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std::string share = porting::path_share;
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std::string user = porting::path_user;
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std::string user = porting::path_user;
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std::vector<GameFindPath> find_paths;
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std::vector<GameFindPath> find_paths;
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Strfnd search_paths = getSubgamePathEnv();
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while(!search_paths.atend()) {
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std::string path = search_paths.next(":");
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find_paths.push_back(GameFindPath(
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path + DIR_DELIM + id, false));
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find_paths.push_back(GameFindPath(
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path + DIR_DELIM + id + "_game", false));
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}
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find_paths.push_back(GameFindPath(
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find_paths.push_back(GameFindPath(
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user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
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user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
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find_paths.push_back(GameFindPath(
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find_paths.push_back(GameFindPath(
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@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
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std::set<std::string> gamespaths;
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std::set<std::string> gamespaths;
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gamespaths.insert(porting::path_share + DIR_DELIM + "games");
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gamespaths.insert(porting::path_share + DIR_DELIM + "games");
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gamespaths.insert(porting::path_user + DIR_DELIM + "games");
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gamespaths.insert(porting::path_user + DIR_DELIM + "games");
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Strfnd search_paths = getSubgamePathEnv();
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while(!search_paths.atend()) {
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gamespaths.insert(search_paths.next(":"));
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}
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for(std::set<std::string>::const_iterator i = gamespaths.begin();
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for(std::set<std::string>::const_iterator i = gamespaths.begin();
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i != gamespaths.end(); i++){
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i != gamespaths.end(); i++){
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
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