spheretest/client/shaders/water_surface_shader
Loic Blot 46821f1156 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
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opengl_fragment.glsl Optimize bumpmapping mathematics 2015-01-16 20:54:04 +10:00
opengl_vertex.glsl Optimize bumpmapping mathematics 2015-01-16 20:54:04 +10:00