Minor cleanup: game.cpp
* Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functionsmaster
parent
699d42efc6
commit
34c5a5b377
150
src/game.cpp
150
src/game.cpp
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@ -18,64 +18,59 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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*/
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#include "game.h"
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#include "game.h"
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#include "irrlichttypes_extrabloated.h"
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#include <IGUICheckBox.h>
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#include <iomanip>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IMaterialRendererServices.h>
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#include "IMeshCache.h"
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#include "client.h"
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#include "server.h"
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#include "guiPasswordChange.h"
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#include "guiVolumeChange.h"
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#include "guiKeyChangeMenu.h"
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#include "guiFormSpecMenu.h"
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#include "tool.h"
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#include "guiChatConsole.h"
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#include "config.h"
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#include "version.h"
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#include "clouds.h"
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#include "particles.h"
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#include "camera.h"
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#include "camera.h"
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#include "mapblock.h"
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#include "client.h"
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#include "settings.h"
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#include "client/tile.h" // For TextureSource
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#include "profiler.h"
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#include "clientmap.h"
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#include "mainmenumanager.h"
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#include "clouds.h"
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#include "gettext.h"
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#include "config.h"
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#include "content_cao.h"
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#include "drawscene.h"
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#include "event_manager.h"
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#include "fontengine.h"
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#include "itemdef.h"
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#include "log.h"
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#include "log.h"
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#include "filesys.h"
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#include "filesys.h"
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// Needed for determining pointing to nodes
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#include "gettext.h"
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#include "nodedef.h"
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#include "guiChatConsole.h"
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#include "nodemetadata.h"
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#include "guiFormSpecMenu.h"
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#include "main.h" // For g_settings
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#include "guiKeyChangeMenu.h"
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#include "itemdef.h"
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#include "guiPasswordChange.h"
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#include "client/tile.h" // For TextureSource
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#include "guiVolumeChange.h"
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#include "shader.h" // For ShaderSource
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#include "logoutputbuffer.h"
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#include "subgame.h"
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#include "quicktune_shortcutter.h"
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#include "clientmap.h"
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#include "hud.h"
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#include "hud.h"
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#include "logoutputbuffer.h"
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#include "mainmenumanager.h"
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#include "mapblock.h"
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#include "nodedef.h" // Needed for determining pointing to nodes
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#include "nodemetadata.h"
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#include "particles.h"
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#include "profiler.h"
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#include "quicktune_shortcutter.h"
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#include "server.h"
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#include "settings.h"
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#include "shader.h" // For ShaderSource
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#include "sky.h"
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#include "sky.h"
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#include "sound.h"
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#include "subgame.h"
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#if USE_SOUND
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#include "tool.h"
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#include "sound_openal.h"
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#endif
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#include "event_manager.h"
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#include <iomanip>
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#include <list>
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#include "util/directiontables.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "util/pointedthing.h"
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#include "drawscene.h"
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#include "version.h"
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#include "content_cao.h"
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#include "fontengine.h"
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#include "sound.h"
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#if USE_SOUND
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#include "sound_openal.h"
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#include "touchscreengui.h"
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#endif
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#endif
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extern Settings *g_settings;
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extern Profiler *g_profiler;
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/*
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/*
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Text input system
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Text input system
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*/
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*/
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@ -565,16 +560,6 @@ public:
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s32 graphh = 50;
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s32 graphh = 50;
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s32 textx = x_left + m_log_max_size + 15;
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s32 textx = x_left + m_log_max_size + 15;
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s32 textx2 = textx + 200 - 15;
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s32 textx2 = textx + 200 - 15;
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// Draw background
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/*{
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u32 num_graphs = m_meta.size();
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core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
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textx2, y_bottom);
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video::SColor bgcolor(120,0,0,0);
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driver->draw2DRectangle(bgcolor, rect, NULL);
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}*/
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s32 meta_i = 0;
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s32 meta_i = 0;
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for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
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for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
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@ -1472,17 +1457,17 @@ protected:
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// Main loop
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// Main loop
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void updateInteractTimers(GameRunData *args, f32 dtime);
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void updateInteractTimers(GameRunData *runData, f32 dtime);
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bool checkConnection();
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bool checkConnection();
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bool handleCallbacks();
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bool handleCallbacks();
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void processQueues();
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void processQueues();
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void updateProfilers(const GameRunData &run_data, const RunStats &stats,
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void updateProfilers(const GameRunData &runData, const RunStats &stats,
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const FpsControl &draw_times, f32 dtime);
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const FpsControl &draw_times, f32 dtime);
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void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
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void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
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f32 dtime);
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f32 dtime);
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void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
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void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
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void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
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void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
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f32 dtime);
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f32 dtime);
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void processKeyboardInput(VolatileRunFlags *flags,
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void processKeyboardInput(VolatileRunFlags *flags,
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float *statustext_time,
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float *statustext_time,
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@ -1862,10 +1847,11 @@ void Game::shutdown()
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}
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}
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/****************************************************************************/
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/****************************************************************************
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/****************************************************************************
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Startup
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Startup
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************/
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bool Game::init(
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bool Game::init(
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const std::string &map_dir,
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const std::string &map_dir,
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@ -2326,20 +2312,21 @@ bool Game::getServerContent(bool *aborted)
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}
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}
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/****************************************************************************/
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/****************************************************************************
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/****************************************************************************
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Run
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Run
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************/
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inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
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inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
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{
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{
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if (args->nodig_delay_timer >= 0)
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if (runData->nodig_delay_timer >= 0)
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args->nodig_delay_timer -= dtime;
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runData->nodig_delay_timer -= dtime;
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if (args->object_hit_delay_timer >= 0)
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if (runData->object_hit_delay_timer >= 0)
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args->object_hit_delay_timer -= dtime;
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runData->object_hit_delay_timer -= dtime;
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args->time_from_last_punch += dtime;
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runData->time_from_last_punch += dtime;
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}
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}
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@ -2402,7 +2389,7 @@ void Game::processQueues()
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}
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}
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void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
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void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
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const FpsControl &draw_times, f32 dtime)
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const FpsControl &draw_times, f32 dtime)
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{
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{
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float profiler_print_interval =
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float profiler_print_interval =
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@ -2421,7 +2408,7 @@ void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
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}
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}
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update_profiler_gui(guitext_profiler, g_fontengine,
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update_profiler_gui(guitext_profiler, g_fontengine,
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run_data.profiler_current_page, run_data.profiler_max_page,
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runData.profiler_current_page, runData.profiler_max_page,
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driver->getScreenSize().Height);
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driver->getScreenSize().Height);
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g_profiler->clear();
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g_profiler->clear();
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@ -2502,7 +2489,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
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****************************************************************************/
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****************************************************************************/
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void Game::processUserInput(VolatileRunFlags *flags,
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void Game::processUserInput(VolatileRunFlags *flags,
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GameRunData *interact_args, f32 dtime)
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GameRunData *runData, f32 dtime)
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{
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{
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// Reset input if window not active or some menu is active
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// Reset input if window not active or some menu is active
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if (device->isWindowActive() == false
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if (device->isWindowActive() == false
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@ -2533,18 +2520,18 @@ void Game::processUserInput(VolatileRunFlags *flags,
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#endif
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#endif
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// Increase timer for double tap of "keymap_jump"
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// Increase timer for double tap of "keymap_jump"
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if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
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if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
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interact_args->jump_timer += dtime;
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runData->jump_timer += dtime;
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processKeyboardInput(
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processKeyboardInput(
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flags,
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flags,
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&interact_args->statustext_time,
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&runData->statustext_time,
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&interact_args->jump_timer,
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&runData->jump_timer,
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&interact_args->reset_jump_timer,
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&runData->reset_jump_timer,
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&interact_args->profiler_current_page,
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&runData->profiler_current_page,
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interact_args->profiler_max_page);
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runData->profiler_max_page);
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processItemSelection(&interact_args->new_playeritem);
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processItemSelection(&runData->new_playeritem);
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}
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}
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@ -4186,9 +4173,11 @@ void Game::showOverlayMessage(const wchar_t *msg, float dtime,
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}
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}
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/****************************************************************************/
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/****************************************************************************
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/****************************************************************************
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Shutdown / cleanup
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Shutdown / cleanup
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************/
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void Game::extendedResourceCleanup()
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void Game::extendedResourceCleanup()
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{
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{
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@ -4212,10 +4201,11 @@ void Game::extendedResourceCleanup()
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}
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}
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/****************************************************************************/
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/****************************************************************************
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/****************************************************************************
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extern function for launching the game
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extern function for launching the game
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************/
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void the_game(bool *kill,
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void the_game(bool *kill,
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bool random_input,
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bool random_input,
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