Add missing farming sounds

master
Wuzzy 2017-01-04 22:59:18 +01:00
parent 8241497b27
commit 56f0f67dfe
2 changed files with 6 additions and 0 deletions

View File

@ -10,6 +10,7 @@ minetest.register_node("farming:soil", {
} }
}, },
groups = {crumbly=3, not_in_creative_inventory=1,soil=2}, groups = {crumbly=3, not_in_creative_inventory=1,soil=2},
sounds = default.node_sound_dirt_defaults(),
}) })
minetest.register_node("farming:soil_wet", { minetest.register_node("farming:soil_wet", {
@ -24,6 +25,7 @@ minetest.register_node("farming:soil_wet", {
} }
}, },
groups = {crumbly=3, not_in_creative_inventory=1,soil=3}, groups = {crumbly=3, not_in_creative_inventory=1,soil=3},
sounds = default.node_sound_dirt_defaults(),
}) })
minetest.register_abm({ minetest.register_abm({

View File

@ -21,6 +21,7 @@ minetest.register_node("farming:wheat_1", {
}, },
}, },
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1}, groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1},
sounds = default.node_sound_leaves_defaults(),
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -47,6 +48,7 @@ minetest.register_node("farming:wheat_2", {
}, },
}, },
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1}, groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1},
sounds = default.node_sound_leaves_defaults(),
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -73,6 +75,7 @@ minetest.register_node("farming:wheat_3", {
}, },
}, },
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1}, groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1},
sounds = default.node_sound_leaves_defaults(),
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -107,6 +110,7 @@ minetest.register_node("farming:wheat", {
}, },
}, },
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1}, groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1},
sounds = default.node_sound_leaves_defaults(),
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {