70 lines
2.3 KiB
Lua
70 lines
2.3 KiB
Lua
--[[
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Afk tag mod for Minetest by Dargod, fork of GunshipPenguin afkkick mod.
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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local MAX_INACTIVE_TIME = 120
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local CHECK_INTERVAL = 1
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local players = {}
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local checkTimer = 0
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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lastAction = minetest.get_gametime()
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_on_chat_message(function(playerName, message)
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players[playerName]["lastAction"] = minetest.get_gametime()
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end)
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minetest.register_globalstep(function(dtime)
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local currGameTime = minetest.get_gametime()
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--Loop through each player in players
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for playerName,_ in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player then
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--Check for inactivity once every CHECK_INTERVAL seconds
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checkTimer = checkTimer + dtime
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if checkTimer > CHECK_INTERVAL then
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checkTimer = 0
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--Change tag of player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
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if minetest.get_modpath("rank") then
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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minetest.get_player_by_name(playerName):set_nametag_attributes({text = "[AFK] " ..rank.getRankName(playerName).. " " ..playerName})
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else minetest.get_player_by_name(playerName):set_nametag_attributes({text = "" ..rank.getRankName(playerName).. " " ..playerName})
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end
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else
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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minetest.get_player_by_name(playerName):set_nametag_attributes({text = "[AFK] " ..playerName})
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--minetest.chat_send_player(playerName, "You have been marked as AFK")
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else minetest.get_player_by_name(playerName):set_nametag_attributes({text = "" ..playerName})
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end
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end
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end
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--Check if this player is doing an action
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for _,keyPressed in pairs(player:get_player_control()) do
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if keyPressed then
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players[playerName]["lastAction"] = currGameTime
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end
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end
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end
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end
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end)
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