Compare commits

...

5 Commits

Author SHA1 Message Date
Роман e8effb87b3 Added simple_ranks support 2017-10-21 00:39:48 +03:00
Роман 91895fc1a9 Forked 2017-10-16 01:00:08 +03:00
GunshipPenguin 23d4ade140 Set MAX_INACTIVE_TIME back to 300, remove debugging code 2015-03-25 19:38:08 -07:00
GunshipPenguin 4a815cd04e Fix crash on player joining 2015-03-25 19:36:43 -07:00
GunshipPenguin 83d48fe2cb Reset kick timer on chat message 2015-01-06 17:50:59 -08:00
1 changed files with 31 additions and 24 deletions

View File

@ -1,5 +1,5 @@
--[[
Afk Kick mod for Minetest by GunshipPenguin
Afk tag mod for Minetest by Dargod, fork of GunshipPenguin afkkick mod.
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
@ -7,9 +7,8 @@ to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
local MAX_INACTIVE_TIME = 300
local MAX_INACTIVE_TIME = 120
local CHECK_INTERVAL = 1
local WARN_TIME = 20
local players = {}
local checkTimer = 0
@ -26,36 +25,44 @@ minetest.register_on_leaveplayer(function(player)
players[playerName] = nil
end)
minetest.register_on_chat_message(function(playerName, message)
players[playerName]["lastAction"] = minetest.get_gametime()
end)
minetest.register_globalstep(function(dtime)
local currGameTime = minetest.get_gametime()
--Loop through each player in players
for playerName,_ in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player then
--Check for inactivity once every CHECK_INTERVAL seconds
checkTimer = checkTimer + dtime
if checkTimer > CHECK_INTERVAL then
checkTimer = 0
--Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
print(dump(players[playerName]["lastAction"]))
print(dump(currGameTime))
print(dump(MAX_INACTIVE_TIME))
minetest.kick_player(playerName, "Kicked for inactivity")
--Check for inactivity once every CHECK_INTERVAL seconds
checkTimer = checkTimer + dtime
if checkTimer > CHECK_INTERVAL then
checkTimer = 0
--Change tag of player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
if minetest.get_modpath("rank") then
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
minetest.get_player_by_name(playerName):set_nametag_attributes({text = "[AFK] " ..rank.getRankName(playerName).. " " ..playerName})
else minetest.get_player_by_name(playerName):set_nametag_attributes({text = "" ..rank.getRankName(playerName).. " " ..playerName})
end
else
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
minetest.get_player_by_name(playerName):set_nametag_attributes({text = "[AFK] " ..playerName})
--minetest.chat_send_player(playerName, "You have been marked as AFK")
else minetest.get_player_by_name(playerName):set_nametag_attributes({text = "" ..playerName})
end
end
end
--Warn player if he/she has less than WARN_TIME seconds to move or be kicked
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME - WARN_TIME < currGameTime then
minetest.chat_send_player(playerName, "Warning, you have " .. tostring(players[playerName]["lastAction"] + MAX_INACTIVE_TIME - currGameTime) .. " seconds to move or be kicked")
end
end
--Check if this player is doing an action
for _,keyPressed in pairs(player:get_player_control()) do
if keyPressed then
players[playerName]["lastAction"] = currGameTime
--Check if this player is doing an action
for _,keyPressed in pairs(player:get_player_control()) do
if keyPressed then
players[playerName]["lastAction"] = currGameTime
end
end
end
end