Added simple_ranks support
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commit
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12
README.md
12
README.md
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@ -1,19 +1,19 @@
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Afk tag mod for Minetest by Dargod, fork of GunshipPenguin afkkick mod
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Afk Kick mod for Minetest by GunshipPenguin
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Change players tag to [AFK] after they are Afk for an amount of time. By default,
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players are marked as afk after two minutes, although this can be configured.
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Kicks players after they are Afk for an amount of time. By default,
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players are kicked after five minutes, although this can be configured.
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Licence: CC0 (see COPYING file)
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This mod can be configured by changing the variables declared in the
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start of init.lua. The following is a brief explanation of each one.
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MAX_INACTIVE_TIME (default 120)
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MAX_INACTIVE_TIME (default 300)
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Maximum amount of time that a player may remain AFK (in seconds)
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before being marked.
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before being kicked.
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CHECK_INTERVAL (default 2)
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CHECK_INTERVAL (default 1)
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Time between checks for inactivity (In seconds)
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16
init.lua
16
init.lua
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@ -8,8 +8,7 @@ distributed without any warranty.
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]]
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local MAX_INACTIVE_TIME = 120
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local CHECK_INTERVAL = 2
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local WARN_TIME = 20
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local CHECK_INTERVAL = 1
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local players = {}
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local checkTimer = 0
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@ -44,10 +43,17 @@ minetest.register_globalstep(function(dtime)
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checkTimer = 0
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--Change tag of player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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if minetest.get_modpath("rank") then
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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minetest.get_player_by_name(playerName):set_nametag_attributes({text = "[AFK] " ..rank.getRankName(playerName).. " " ..playerName})
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else minetest.get_player_by_name(playerName):set_nametag_attributes({text = "" ..rank.getRankName(playerName).. " " ..playerName})
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end
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else
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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minetest.get_player_by_name(playerName):set_nametag_attributes({text = "[AFK] " ..playerName})
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--minetest.chat_send_player("You have been marked as AFK")
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else minetest.get_player_by_name(playerName):set_nametag_attributes({text = "" ..playerName})
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--minetest.chat_send_player(playerName, "You have been marked as AFK")
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else minetest.get_player_by_name(playerName):set_nametag_attributes({text = "" ..playerName})
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end
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end
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end
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