a-planet-alive/buildscripts/read.me

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Don't use buildscripts, game is already build.
This is helping me to update the mods from their git sources.
You need upper directory mods_src, where all mods are cloned from git.
Something like:
- mods_src (Mod sources directory)
- my_changes (Directory with my changes - files and patches)
- a-planet-alive (Game directory - from git)
- buildscripts (build scripts directory)
- menu (game data, like pictures, ...)
- mods (Game mod directory)
- ...
Scripts are originally from "minetest-game-whynot" and they helped me, so I decided to let them here.
NOT NEEDED FOR GAME, CAN BE REMOVED.
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Script info
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Bash scripts
- default use on Linux
- WLS on Windows could work (not tested)
01_src-update.sh
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- get new date from git repository into the mods_src directory
02_build_pa.sh
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- copy all mods to game mods directory "./mods/"
- generates mod_sources.txt
03_my_updates.sh
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- copy my extra files to the mods (like extra textures, skins, ...)
- use my patches to the mods (tenporary solution, till implemented in the mods)
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