a-planet-alive/my_changes/buildings/mg_villages/old_villages.patch

53 lines
2.0 KiB
Diff

diff --git a/config.lua b/config.lua
index be08447..ed89fc5 100644
--- a/config.lua
+++ b/config.lua
@@ -27,7 +27,7 @@ mg_villages.VILLAGE_DETECT_RANGE = 400;
mg_villages.REQUIRE_PRIV_FOR_TELEPORT = false;
-- if set to true, players cannot modify spawned villages without buying the house from the village first
-mg_villages.ENABLE_PROTECTION = true;
+mg_villages.ENABLE_PROTECTION = false;
-- the first village - the one the player spawns in - will be of this type
mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
@@ -35,7 +35,7 @@ mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
-- the mapgen will disregard mapchunks where min.y > mg_villages.MAX_HEIGHT_TREATED;
-- you can set this value to 64 if you have a slow machine and a mapgen which does not create extreme mountains
-- (or if you don't care if extreme mountains may create burried villages occasionally)
-mg_villages.MAX_HEIGHT_TREATED = 200;
+mg_villages.MAX_HEIGHT_TREATED = 400;
-- choose the debug level you want
mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_NORMAL
diff --git a/init.lua b/init.lua
index 2463866..b4017db 100644
--- a/init.lua
+++ b/init.lua
@@ -104,7 +104,7 @@ dofile(mg_villages.modpath.."/terrain_blend.lua")
-- also takes care of spawning the player
dofile(mg_villages.modpath.."/mapgen.lua")
-dofile(mg_villages.modpath.."/spawn_player.lua")
+-- dofile(mg_villages.modpath.."/spawn_player.lua")
-- reconstruct the connection of the roads inside a village
dofile(mg_villages.modpath.."/roads.lua")
diff --git a/plotmarker_formspec.lua b/plotmarker_formspec.lua
index 0dd65ad..f54f4cf 100644
--- a/plotmarker_formspec.lua
+++ b/plotmarker_formspec.lua
@@ -366,9 +366,9 @@ end
mg_villages.form_input_handler = function( player, formname, fields)
-- mg_villages.print(mg_villages.DEBUG_LEVEL_NORMAL,minetest.serialize(fields));
- if( not( mg_villages.ENABLE_PROTECTION )) then
- return false;
- end
+-- if( not( mg_villages.ENABLE_PROTECTION )) then
+-- return false;
+-- end
-- teleport to a plot or mob
if( fields[ 'teleport_to' ]