158 lines
5.0 KiB
Plaintext
158 lines
5.0 KiB
Plaintext
--------------------------------------------------
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Ver. 7.0 [09.02.2021]
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Bucket water generation rewrite
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- better support for liquid definition from other mods
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- river water bucket added back + setting to unify
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- other mods ca unify with function "bucket.register_bucket_as_diffrent_liquid(source, flowing, destination_source, force_renew)"
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- dynamic_liquid bettes support - no changes needed
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New Settings
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# Unify water and river water
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# - taken river water is going to be changed to clasic water
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bucket_unify_river_water (Unify river water) bool false
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# Bucket liquid reverse interval
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# - if bucket water gets in touch with original source or water+lava
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# then if will be changet back to original source
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# - in seconds
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bucket_liquid_abm (Bucket liquid reserve interval) float 1.0
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--------------------------------------------------
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Ver. 6.2 [06.02.2021]
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BUG Fix: Translation implemetation update
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- to get rid of ERROR[Main]: Ignoring escape sequence 'T....' in translation
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if bucket defined in another mod with translation implemnted
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--------------------------------------------------
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Ver. 6.1 [24.01.2021]
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BUG Fix: Lava as fuel for lava enabled buckets
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BUG Fix: Buckets addet to dungeon_loot
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--------------------------------------------------
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Ver. 6.0 [23.01.2021]
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Added group get_lava
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- if get_lava=0 the bucket can not take lava
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Default for wood, bronze, gold
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- if get_lava=0 the bucket can not take lava
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Default for stone, steel, mese, diamond, gold
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Added Settings for getting lava
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# Get lava with steel bucket
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bucket_getlava_steel (Enable steel bucket) bool true
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# Get lava with wood bucket
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bucket_getlava_wood (Enable wood bucket) bool false
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# Get lava with stone bucket
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bucket_getlava_stone (Enable stone bucket) bool true
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# Get lava with bronze bucket
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bucket_getlava_bronze (Enable bronze bucket) bool false
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# Get lava with mese bucket
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bucket_getlava_mese (Enable mese bucket) bool true
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# Get lava with diamond bucket
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bucket_getlava_diamond (Enable diamond bucket) bool true
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# Get lava with gold bucket
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bucket_getlava_gold (Enable gold bucket) bool false
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--------------------------------------------------
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Ver. 5.1 [15.01.2021]
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Switches for buckettypes are implemented:
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# Enable steel bucket
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bucket_material_steel (Enable steel bucket) bool true
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# Enable wood bucket
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bucket_material_wood (Enable wood bucket) bool true
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# Enable stone bucket
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bucket_material_stone (Enable stone bucket) bool true
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# Enable bronze bucket
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bucket_material_bronze (Enable bronze bucket) bool true
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# Enable mese bucket
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bucket_material_mese (Enable mese bucket) bool true
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Enable diamond bucket
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bucket_material_diamond (Enable diamond bucket) bool true
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Enable gold bucket
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bucket_material_gold (Enable gold bucket) bool true
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# Default bucket type
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# - do not disable defined type, or you get nothing with /giveme bucket
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bucket_default_type (Bucket default type) enum steel steel,wood,stone,bronze,mese,diamond,gold
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BUG fixed
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- bucket return not working correctly is itemstack > 1
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--------------------------------------------------
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Ver. 5.0 [13.01.2021]
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Added settings:
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bucket_use_clasic_recipe - use clasic recipe for bucket if true
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bucket_material_... - settings for allowed materials
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Some code cleanup
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Support for other mods defining bucket with own water
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- all materials are supported
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- like for water_life muddy water
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- no special bucket water with reduces flowing is implemented (yet)
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Bucket images are a little bit lighter
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--------------------------------------------------
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Ver. 4.1 [20.12.2020]
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Added better support for dynamic liquid (patched)
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- https://github.com/daretmavi/dynamic_liquid
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- checks if add_to_water_nodes is available
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--------------------------------------------------
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Ver. 4.0 [05.12.2020]
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Different material for bucket crafting are added
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local craft_ingreds = {
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wood = {"group:wood", "default_wood.png"},
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stone = {"group:stone", "default_stone.png"},
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steel = {"default:steel_ingot", "default_steel_block.png"},
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bronze = {"default:bronze_ingot", "default_bronze_block.png"},
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mese = {"default:mese_crystal", "default_mese_block.png"},
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diamond = {"default:diamond", "default_diamond_block.png"},
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gold = {"default:gold_ingot", "default_gold_block.png"}
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}
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Default bucket is steel
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Translation template update
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SK Translation update
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--------------------------------------------------
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Ver. 3.0 [27.11.2020]
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Added posibility to take flowing liquid
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- Source node is taken from flowing (searched in liquid_range)
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Settings added (settingtypes.txt)
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- bucket_get_flowing (Default = true) - Flowing liwuid can be taken
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--------------------------------------------------
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Ver. 2.0 [14.11.2020]
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Settings added (settingtypes.txt)
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- bucket_water_flowing_range (Default = 1)
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- bucket_lava_flowing_range (Default = 1)
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Code cleanup, global names defined
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- Liquid_name - all use liquid names
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.water - all water like names
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.lava - all lava like names
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- bucket
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- bucket names definitions
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- bucket material defined
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--------------------------------------------------
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Ver. 1.0 [10.11.2020]
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Fist release
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